Henrik Rydgård
|
a6084f6fee
|
Merge pull request #13420 from hrydgard/framebuffer-simplify
Framebuffer manager refactor: Don't cache framebuffer information in TexCacheEntry
|
2020-09-13 16:40:17 +02:00 |
|
Henrik Rydgård
|
5d5e5fe6ff
|
Remove some outdated debugging code (SetDebugTexture)
|
2020-09-13 12:18:38 +02:00 |
|
Unknown W. Brackets
|
2b49c3e464
|
MemMap: Check for MAP_FAILED in mmap call.
|
2020-09-13 00:37:20 -07:00 |
|
Henrik Rydgård
|
3dff9781fc
|
Fix GetCurrentTextureDebug
|
2020-09-13 09:33:06 +02:00 |
|
Henrik Rydgård
|
72df3fd339
|
Try unknown's workaround for clang code gen bug. See #13187.
|
2020-09-13 09:13:47 +02:00 |
|
Henrik Rydgård
|
a28954d311
|
Further simplify framebuffer matching.
|
2020-09-13 09:03:31 +02:00 |
|
Henrik Rydgård
|
5295d45d50
|
Merge pull request #13423 from unknownbrackets/snappy
SaveState: Update to latest Snappy v1.1.8
|
2020-09-13 08:39:45 +02:00 |
|
Unknown W. Brackets
|
37d7096703
|
SaveState: Update to latest Snappy v1.1.8.
|
2020-09-12 18:16:27 -07:00 |
|
Unknown W. Brackets
|
a3c17ee63b
|
Merge pull request #13421 from hrydgard/darkstalkers-opt
Darkstalkers minor optimizations
|
2020-09-12 19:12:02 -04:00 |
|
Henrik Rydgård
|
9753e317f3
|
Merge pull request #13415 from ANR2ME/adhocctl_fix
Avoid getting Fatal signal 6 (SIGABRT) on linux/android
|
2020-09-12 16:30:05 +02:00 |
|
Henrik Rydgård
|
7f27f569d7
|
x64: Fix stack alignment in vertex decoder, just because.
|
2020-09-12 16:10:17 +02:00 |
|
Henrik Rydgård
|
f595f7368f
|
Optimize a couple more single color conversion functions
|
2020-09-12 16:10:17 +02:00 |
|
Henrik Rydgård
|
60a6bf6d43
|
Optimize the DarkStalkers software rendering path a little more.
|
2020-09-12 16:10:17 +02:00 |
|
Henrik Rydgård
|
f6db1c2b01
|
Show how many times we evaluate framebuffers per frame in debug statistics.
|
2020-09-12 15:37:03 +02:00 |
|
Henrik Rydgård
|
61d792e27a
|
Re-fix BOF III - accidentally lost the texaddr offset
|
2020-09-12 15:25:54 +02:00 |
|
Henrik Rydgård
|
fb4a23af60
|
Merge pull request #13419 from shenweip/symList
Debugger:Update symbol list of disassembly window when loadexec.
|
2020-09-12 15:00:35 +02:00 |
|
Henrik Rydgård
|
a52a066785
|
Merge pull request #13418 from shenweip/io-npdrm
IO:Don't read data more than data size of pgd files.
|
2020-09-12 14:59:57 +02:00 |
|
Henrik Rydgård
|
f7feca96a7
|
Mostly fix Katamari by boosting fbs from the same frame
|
2020-09-12 14:53:33 +02:00 |
|
Henrik Rydgård
|
41eee6a1a4
|
Decouple framebuffers from texcache entries entirely.
|
2020-09-12 14:25:50 +02:00 |
|
shenweip
|
fbea8f438d
|
Update symbol list of disassembly window when loadexec.
|
2020-09-12 19:45:25 +08:00 |
|
shenweip
|
766bd8e6bb
|
Don't read data more than data size of pgd files.
|
2020-09-12 19:00:03 +08:00 |
|
Henrik Rydgård
|
c7a5f45f81
|
Remove fbCache_ from TextureCacheCommon.cpp.
|
2020-09-12 12:37:05 +02:00 |
|
Henrik Rydgård
|
b964572679
|
Make SetColorUpdated static, reorder some fields
|
2020-09-12 12:32:24 +02:00 |
|
Henrik Rydgård
|
a24e2e6946
|
Minor cleanups in CaptureDevice
|
2020-09-12 12:30:44 +02:00 |
|
Henrik Rydgård
|
6c9b9b54b7
|
Merge pull request #13417 from ANR2ME/adhoc_socket
Fix Failed to Bind already used port issue on Android/Linux
|
2020-09-12 10:40:29 +02:00 |
|
ANR2ME
|
3b38062a47
|
Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2
|
2020-09-12 09:08:50 +07:00 |
|
ANR2ME
|
2b109f4640
|
Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server.
|
2020-09-12 06:14:28 +07:00 |
|
Henrik Rydgård
|
9814f0ed61
|
Merge pull request #13414 from ANR2ME/adhoc_fix
Allows reusing the same port for PtpListen and PtpOpen
|
2020-09-11 16:48:50 +02:00 |
|
ANR2ME
|
210413cba7
|
Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce)
|
2020-09-11 20:29:49 +07:00 |
|
Henrik Rydgård
|
8d72abb605
|
Merge pull request #13413 from ANR2ME/adhocmatching_fix
AdhocMatching - Clients shouldn't try to detects other clients disconnection by them self.
|
2020-09-11 13:06:02 +02:00 |
|
Henrik Rydgård
|
2a51f081a2
|
Merge pull request #13408 from ANR2ME/adhocctl_fix
Stop waiting for connection on Exit to Menu to prevent causing lags.
|
2020-09-11 13:05:29 +02:00 |
|
ANR2ME
|
3eeb48bb40
|
Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected.
|
2020-09-11 13:44:09 +07:00 |
|
ANR2ME
|
1e6593f791
|
Sleep a bit longer, especially when PPSSPP paused.
|
2020-09-11 13:24:45 +07:00 |
|
Unknown W. Brackets
|
e3dd3e597c
|
Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
|
2020-09-10 22:59:04 -04:00 |
|
ANR2ME
|
2e9952cf6e
|
Prevent spamming the log too much on some games
|
2020-09-11 07:19:03 +07:00 |
|
ANR2ME
|
c57d81cc3e
|
Fixed sceNetAdhocMatchingGetMembers error return value
|
2020-09-11 07:19:03 +07:00 |
|
Henrik Rydgård
|
406fed7914
|
Add option for the clear-fb-on-first-use speedhack. See #13295
|
2020-09-10 23:52:35 +02:00 |
|
ANR2ME
|
82a064adcf
|
Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later.
|
2020-09-10 12:00:30 +07:00 |
|
ANR2ME
|
2affbb850c
|
Stop waiting for connection on Exit to Menu to prevent causing lags.
|
2020-09-10 12:00:30 +07:00 |
|
Henrik Rydgård
|
3d5bac582a
|
Merge pull request #13407 from ANR2ME/adhoc_socket
Adhoc Socket - Combining PDP & PTP Arrays into Union Array
|
2020-09-09 23:29:08 +02:00 |
|
ANR2ME
|
97e5a1f447
|
Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
|
2020-09-09 14:21:32 +07:00 |
|
Henrik Rydgård
|
8eb999ebd4
|
Merge pull request #13406 from unknownbrackets/cull-through
Enable cull in through mode
|
2020-09-09 07:07:07 +02:00 |
|
Unknown W. Brackets
|
5fae2171cc
|
softgpu: Correct cull handling for sprites.
|
2020-09-08 16:29:45 -07:00 |
|
Unknown W. Brackets
|
c1ce8383ae
|
Headless: Setup logman earlier.
So we can control all the GPU init logging.
|
2020-09-08 15:52:39 -07:00 |
|
Unknown W. Brackets
|
cbeeb8fdf1
|
GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber. Fixes #13400.
|
2020-09-08 15:52:01 -07:00 |
|
Henrik Rydgård
|
cf43f2d57f
|
Merge pull request #13335 from unknownbrackets/plugins2
Support for loading game-specific plugins
|
2020-09-08 20:10:45 +02:00 |
|
Unknown W. Brackets
|
ac7522b0dd
|
Plugins: Schedule plugins before game thread.
|
2020-09-08 09:31:09 -07:00 |
|
Unknown W. Brackets
|
2f4945aad8
|
Plugins: Oops, typo.
|
2020-09-08 09:12:19 -07:00 |
|
Unknown W. Brackets
|
e383b0279f
|
Plugins: Support for loading game-specific plugins.
|
2020-09-08 09:12:19 -07:00 |
|
Unknown W. Brackets
|
8c80a97807
|
Module: Split out module start to use externally.
|
2020-09-08 09:12:19 -07:00 |
|