Commit graph

1829 commits

Author SHA1 Message Date
Henrik Rydgard
a3edda0bc7 Minor logging fixes 2013-07-17 22:27:49 +02:00
tpu
a4e447fe7e dont wake up thread with waitType WAITTYPE_MODULE in sceKernelReleaseWaitThread
add UTF-8 BOM to MiscScreens.cpp to avoid compile error.
2013-07-18 00:16:42 +08:00
Henrik Rydgård
c89614d180 Fix silly bug caused when fixing another silly bug in f528774b39 2013-07-16 09:49:07 +02:00
The Dax
30dd5157ca Add new booleans to savestate. 2013-07-15 17:59:29 -04:00
The Dax
6887411738 Add correct behaviour to the various sceNet*init and sceNet*term functions. Fixes Peace Walker's mission hangs, and should possibly fix other games that would hang with repeated initialisations and terminations of the sceNet libraries. 2013-07-15 17:55:00 -04:00
Henrik Rydgård
f528774b39 Fix some pointer silliness that clang fortunately caught 2013-07-15 18:18:43 +02:00
mattweb28
13287001c0 param fix without c++ class 2013-07-14 23:34:06 +08:00
mattweb28
f7573b35e2 sceKernelLoadExec() parameters fix 2013-07-14 17:07:24 +08:00
raven02
17792ac623 Audio optimization to sceAtracLowLevelDecode() 2013-07-10 11:20:24 +02:00
Henrik Rydgård
d5719f08d8 Merge pull request #2730 from oioitff/atrac-fix
scheduling in atrac decode functions.
2013-07-10 01:05:49 -07:00
Unknown W. Brackets
e56db876ff Implement some basic sceCcc utf-8 functions. 2013-07-10 00:04:32 -07:00
Unknown W. Brackets
bfa780e08b Add more stubs to sceCcc. 2013-07-09 23:58:03 -07:00
oioitff
3c5b817283 scheduling in atrac decode functions. 2013-07-10 14:45:51 +08:00
Henrik Rydgard
1a6bb7643b Add some sceNetInet stubs (used by pspradio) 2013-07-09 14:06:01 +02:00
Henrik Rydgard
a29a4fe7e9 Add some missing NIDs (sceNetAdhocDiscover) 2013-07-09 14:06:01 +02:00
Henrik Rydgård
10184d2e73 Merge pull request #2706 from mattweb28/ioctl-fix
fix ioctl cmd=0x01020004
2013-07-08 02:04:57 -07:00
Henrik Rydgård
87b5f72932 Merge pull request #2698 from unknownbrackets/warnings
Warning fixes
2013-07-08 00:32:11 -07:00
mattweb28
b38e6dd02d fix ioctl cmd=0x01020004 2013-07-08 15:11:58 +08:00
Unknown W. Brackets
2ba976bffb Fix rescheduling of vtimers based on return value. 2013-07-07 21:36:01 -07:00
Unknown W. Brackets
b42cb0581c Remove fixed delay, this is just other syscalls. 2013-07-07 21:16:48 -07:00
Unknown W. Brackets
96bb532abb Ignore vtimer handler arg changes w/ NULL handler.
Per tests, this is what the PSP does.  Could matter in edge cases.
2013-07-07 21:16:48 -07:00
Unknown W. Brackets
bf652e4f46 Don't report for <= 4 sized option parameters.
Also don't crash in sceKernelCreateVTimer(NULL, NULL).
2013-07-07 21:16:28 -07:00
Unknown W. Brackets
a32cf817ff Fix some minor warnings. 2013-07-07 20:31:04 -07:00
Unknown W. Brackets
67e2c1fb98 Shut up an incorrect warning.
It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
Unknown W. Brackets
6bd5257791 Clean up handler management in sceNet.
Add 0, add 1, remove 0, add.. should be 0, not 1.
Also, undefined behavior on x = x > 0 ? --x : 0;
2013-07-07 19:16:25 -07:00
Unknown W. Brackets
10f1f198fb Fix some type conversions warnings. 2013-07-07 19:16:25 -07:00
Unknown W. Brackets
88ce95470c This one is worth reporting. 2013-07-07 18:10:32 -07:00
Henrik Rydgård
3e8cb98a40 Merge pull request #2672 from unknownbrackets/ctrl-rapid
Add back rapid fire, make it possible to use on other platforms
2013-07-07 00:49:37 -07:00
Henrik Rydgård
44f406b3f7 Merge pull request #2665 from unknownbrackets/perf
Improve performance of export resolving / module loading
2013-07-07 00:38:38 -07:00
Unknown W. Brackets
cb249c469b Properly send the right analog to the game.
I don't think this was actually working before.
2013-07-06 23:06:33 -07:00
Unknown W. Brackets
1ab86a68c9 Add rapid fire ctrl interface, minor cleanup. 2013-07-06 23:06:32 -07:00
Unknown W. Brackets
b9c2e21105 Improve performance of syscall resolving.
This was actually kinda slow (noticeably) in God Eater Burst.
2013-07-06 15:14:50 -07:00
Henrik Rydgard
b78276fcca Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though. 2013-07-06 23:56:19 +02:00
Henrik Rydgard
acf94a35f8 Minor audio optimization 2013-07-06 22:21:52 +02:00
Henrik Rydgård
a28cfe6327 Merge pull request #2654 from Kingcom/Debugger
Add thread list columns
2013-07-06 12:51:28 -07:00
Kingcom
82c242f237 Added "Wait type" and "Priority" columns to thread list 2013-07-06 21:40:41 +02:00
Henrik Rydgård
9d2e8b1799 Merge pull request #2632 from raven02/patch-3
Add preliminary volume control for BGM and SE
2013-07-06 12:18:40 -07:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
tpu
3ac9aa9cfb bug fix about ISOfilesystem and sceIo 2013-07-06 23:42:49 +08:00
Henrik Rydgard
a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
raven02
6c3895491e Add preliminary volume control for BGM and SE 2013-07-06 16:54:13 +08:00
Henrik Rydgard
1bf4239e97 State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
Henrik Rydgard
d2b874436d Merge branch 'jpeg' of https://github.com/CPkmn/ppsspp into CPkmn-jpeg 2013-07-05 00:09:29 +02:00
CPkmn
b901e40361 Oops, comment about RGB was cut off early 2013-07-04 14:58:19 -07:00
CPkmn
17493f3c4e Update FunctionWrappers.h 2013-07-04 14:51:51 -07:00
CPkmn
7ae259627d Remove NanoJpeg, and add arguments for known functions 2013-07-04 14:51:32 -07:00
CPkmn
ba7860927e *nix include fix 2013-07-04 12:56:20 -07:00
CPkmn
a0379d5ac8 Update FunctionWrappers.h 2013-07-04 03:00:22 -07:00
CPkmn
e1d3b69a78 Update sceJpeg.cpp 2013-07-04 02:55:06 -07:00
Unknown W. Brackets
f51a675944 Merge pull request #2614 from unknownbrackets/scheduling
Fix wrong thread id when resuming after interrupt.
2013-07-04 02:07:32 -07:00