mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though.
This commit is contained in:
parent
1c7038fab9
commit
b78276fcca
1 changed files with 2 additions and 1 deletions
|
@ -329,7 +329,8 @@ void __startVTimer(VTimer *vt) {
|
|||
vt->nvt.active = 1;
|
||||
vt->nvt.base = cyclesToUs(CoreTiming::GetTicks());
|
||||
|
||||
if (vt->nvt.schedule != 0 && vt->nvt.handlerAddr != 0)
|
||||
// Checking for zero here breaks audio in Monster Hunter. It still doesn't work well though.
|
||||
if (/*vt->nvt.schedule != 0 &&*/ vt->nvt.handlerAddr != 0)
|
||||
__KernelScheduleVTimer(vt, vt->nvt.schedule);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue