Commit graph

16037 commits

Author SHA1 Message Date
Henrik Rydgård
9db4c5f34d Merge pull request #7573 from unknownbrackets/gpu-minor
Small optimizations to software transform
2015-03-09 09:59:45 +01:00
Henrik Rydgård
b501c3caec Merge pull request #7571 from sum2012/net
Add sceNetUpnp module
2015-03-09 09:54:11 +01:00
Henrik Rydgård
f6e6512b5d Merge pull request #7574 from unknownbrackets/gpu-alpha
Small optimizations to fragtest cache and oom tweak for texcache
2015-03-09 09:53:44 +01:00
Unknown W. Brackets
f0676b0c85 Optimize color tests against zero.
They seem to be somewhat common.  Speeds up Tales of Phantasia X a bit.
2015-03-08 19:08:21 -07:00
Unknown W. Brackets
534b06d3ff Correct clearing of texture cache on oom. 2015-03-08 18:38:28 -07:00
Unknown W. Brackets
a82bb31c6f Decimate the fragtest cache less often. 2015-03-08 18:35:53 -07:00
Unknown W. Brackets
cf7a4ab2cf Avoid shader id data that doesn't change shader.
This may reduce shader switches, or more likely at least total # of
shaders, when alpha test settings are changed but alpha test is not
enabled.
2015-03-08 18:28:59 -07:00
Unknown W. Brackets
04eb83002c Assume lmode does nothing in throughmode. 2015-03-08 18:03:17 -07:00
Unknown W. Brackets
fb071a066d d3d9: Change vertex attribute logic to match gles. 2015-03-08 18:01:00 -07:00
Unknown W. Brackets
83e4edbc7c Oops, don't affect hardware transform. 2015-03-08 14:19:44 -07:00
Unknown W. Brackets
c7984dd93e Use texture stage 3 for the palette, always.
It's better to keep a stage dedicated to each thing.  This also makes it
easier to potentially process depal in the shader, if we do that.
2015-03-08 13:13:04 -07:00
Unknown W. Brackets
39cb74a8d3 Simplify transform in throughmode/sw (rectangles.)
This should make it a bit faster, a bit less work.
2015-03-08 13:12:13 -07:00
sum2012
4e302df69b fix space bug 2015-03-08 20:10:10 +08:00
sum2012
c2435c1e9b Add sceNetUpnp module 2015-03-08 20:07:03 +08:00
Henrik Rydgård
8c8613b2db Merge pull request #7569 from sum2012/patch-1
Add sceAudioRouting,sceUsbCam,sceG729 module
2015-03-08 12:05:28 +01:00
sum2012
a464221f83 Typo in Core.vcxproj 2015-03-08 17:15:42 +08:00
sum2012
18e7e73646 Type missing in HLETable.cpp 2015-03-08 16:53:49 +08:00
sum2012
0030b85e00 Typo in Android.mk 2015-03-08 16:41:21 +08:00
sum2012
8b2712975a Forget update HLETables.cpp 2015-03-08 16:27:12 +08:00
sum2012
c9ddf8c642 Build fix 2015-03-08 13:38:47 +08:00
sum2012
039b51083c Add sceG729 module 2015-03-08 13:27:40 +08:00
sum2012
c55ecc4eb9 Another attempt to fix linux build 2015-03-08 12:50:06 +08:00
sum2012
6aec7238fb Attempt to fix linux build 2015-03-08 12:40:30 +08:00
sum2012
0157f88035 Fix sceUsbCam 2015-03-08 12:37:56 +08:00
sum2012
6509468d47 Fix save status 2015-03-08 12:09:30 +08:00
Unknown W. Brackets
a04af187ea Fix 16-bit indexed rectangles.
This was causing us to draw double the rectangles.  8-bit indexed
rectangles are already correct.
2015-03-07 19:52:09 -08:00
sum2012
dbae0423d6 Add sceUsbCam module 2015-03-08 11:48:55 +08:00
sum2012
e5b349d33e Change to INFO log
Because this is still not test yet
2015-03-08 11:45:27 +08:00
sum2012
dae6a4e40a Fix and add 2 function 2015-03-08 11:42:48 +08:00
sum2012
7b262949aa Add sceAudioRouting
First step to fix "Invizimals" 's game
2015-03-08 10:58:12 +08:00
Henrik Rydgård
077eae6255 Merge pull request #7566 from Bigpet/vs2015
Make compilable under VS2015
2015-03-07 00:16:50 +01:00
Peter Tissen
3ada988740 capture by value, since the dispatch seems asynchronous 2015-03-06 22:10:10 +01:00
Peter Tissen
594ed65bd3 use the timezone value for non GLIB, non MSVC platforms 2015-03-06 21:55:39 +01:00
Peter Tissen
f5795a68a7 Make compilable under VS2015 2015-03-06 21:09:45 +01:00
Henrik Rydgard
c3f38f31f9 Update the (currently unused) ARM64 emitter from Dolphin's current one (by HdkR). 2015-03-06 00:46:34 +01:00
Unknown W. Brackets
c991dd7555 Oops, fix an important typo. 2015-03-05 08:31:59 -08:00
Henrik Rydgård
d78b9a8310 Merge pull request #7563 from Bigpet/dpiaware
change manifest namespace to asm.v1
2015-03-05 15:14:55 +01:00
Peter Tissen
27ee4eaefd change manifest namespace to asm.v1
I really just changed it v3 to test it being the same as the second that
Visual Studio auto-generated but that seems to not have been a good idea
I pretty much just accidentally commited it anyway.

Fixes #7562
2015-03-05 14:37:08 +01:00
Henrik Rydgård
3df63fdb43 Merge pull request #7554 from sum2012/sceMpegAvcCsc-delay
Add back hleDelayResult in sceMpegAvcCsc
2015-03-05 12:36:15 +01:00
Henrik Rydgard
3d012f2679 One more stack clearing value in sceFont 2015-03-05 12:26:21 +01:00
Henrik Rydgard
2b98f15f17 Add option to auto-center the analog stick on touch within the boundaries of the stick
TODO: Should this be default? Does this make sense for d-pad too?
2015-03-05 11:01:58 +01:00
Henrik Rydgård
45d8f0285b Merge pull request #7560 from Bigpet/dpiaware
Add dpiawareness to manifest
2015-03-05 10:41:20 +01:00
Henrik Rydgård
af4b559038 Merge pull request #7547 from hrydgard/func-stack-clear
Add ability to flag HLE functions to clear a bit of stack.
2015-03-05 10:37:28 +01:00
Henrik Rydgard
3e408047d3 Use unknown's measured stack clearing amounts in sceLibFont 2015-03-05 10:36:03 +01:00
Peter Tissen
565da731d1 Don't include 2 manifest files
So we apparently included 2 manifest files.
One from the *.rc file and one generated by the IDEs manifest tools
* added the contents of rt_manif.bin to PPSSPP.manifest
* made ppsspp.rc include PPSSPP.manifest
* set the *.vcxproj to not generate an additional manifest
2015-03-05 04:07:55 +01:00
Peter Tissen
e7e8bf9221 Set DPI awareness in manifest
instead of doing it at runtime, still works in WinXP according to StepS in the IRC,
should probably be tested there to be sure
2015-03-05 03:22:48 +01:00
Henrik Rydgård
3e272e4573 Merge pull request #7556 from sum2012/install-error
Add install error translatable
2015-03-04 15:04:07 +01:00
sum2012
4c827d1b3e Add install error translatable 2015-03-04 20:59:09 +08:00
sum2012
b3bb733b0d Add back hleDelayResult in sceMpegAvcCsc
Fix #7549 Dengeki no Pilot: Tenkuu no Kizuna video flickering
But not break Bleach heat of soul 6
2015-03-04 07:21:38 +08:00
Henrik Rydgård
27270e263d Merge pull request #7553 from Pulfer/qt-screenshot
Fix image format for screenshots with Qt UI
2015-03-03 18:54:55 +01:00