Commit graph

15370 commits

Author SHA1 Message Date
Unknown W. Brackets
962d8c5224 dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
Unknown W. Brackets
8d68c055cc Clear SFO data on game quit.
Saves the correct MENU after game exit.  Seems more sane.
2014-12-20 08:29:56 -08:00
Henrik Rydgård
4b053efe8a Merge pull request #7196 from unknownbrackets/gpu-minor
dx9: Compensate for viewport w/h adjustments
2014-12-19 12:57:38 +01:00
Unknown W. Brackets
7ce431067b dx9: Correct framebuffer download scaling.
Fixes the menu background in Tales of Phantasia X.
2014-12-18 23:03:19 -08:00
Unknown W. Brackets
d0dd2cbb31 dx9: Fix a crash on textures used as RT.
We don't always have a texture pointer.
2014-12-18 22:51:46 -08:00
Unknown W. Brackets
0fc311a319 dx9: Compensate for viewport w/h adjustments.
Fixes text in Final Fantasy 4, world map in Star Ocean, etc.
2014-12-18 22:24:47 -08:00
Henrik Rydgard
c408928977 Arm64Emitter: Some warning fixes. Update native. 2014-12-19 00:34:41 +01:00
Henrik Rydgård
88090a53a8 Merge pull request #5264 from g2p/basic-layout-detection
Basic layout detection
2014-12-19 00:29:18 +01:00
Gabriel
df3b407427 Detect azerty and qwertz
Addresses #2462.
2014-12-19 00:07:20 +01:00
Gabriel
3859b4713a Pass -D SDL when SDL is used
Update the Qt build to use the same define
so that common files can use it.
2014-12-19 00:06:39 +01:00
Henrik Rydgård
a074c06f68 Merge pull request #7183 from Bigpet/pergamesettings
per game settings
2014-12-18 23:25:50 +01:00
Henrik Rydgård
cd573cf731 Merge pull request #7063 from Pulfer/axis-swap
Add a hotkey to swap D-pad and left analog stick keys
2014-12-18 23:15:28 +01:00
Henrik Rydgard
5460f7c54b Update native 2014-12-18 22:51:48 +01:00
Henrik Rydgård
0c12cbab42 Merge pull request #7094 from chinhodado/patch-8
Change to pass by reference
2014-12-18 22:38:31 +01:00
Henrik Rydgård
a9be90229a Merge pull request #7140 from AbandonedCart/master
use libc++ for iOS to avoid additional directives
2014-12-18 22:38:14 +01:00
Henrik Rydgård
9c73272604 Merge pull request #7178 from unknownbrackets/mips-emitter
mips: Minor tweaks to the mips emitter
2014-12-18 22:22:36 +01:00
Henrik Rydgård
76b1313ed9 Merge pull request #7164 from daniel229/func_replace_orenoimouto_2
Another replace frame download in Ore no Imouto ga Konnani Kawaii Wake g...
2014-12-18 22:22:20 +01:00
Henrik Rydgård
9f86148792 Merge pull request #7192 from unknownbrackets/jit-minor
x86jit: Free up a reg and cut some bytes from asm
2014-12-18 22:21:40 +01:00
Unknown W. Brackets
a292fa87ea x86jit: Fix an x32 compile error in disabled code. 2014-12-17 08:50:31 -08:00
Unknown W. Brackets
2743c5cacd x86jit: Shave off a couple bytes in asm. 2014-12-17 08:25:18 -08:00
Unknown W. Brackets
77777e372d x86jit: Use R15 when safe for the jit.
This is virtually always safe.
2014-12-17 08:09:59 -08:00
Unknown W. Brackets
b9eddc3d25 x86jit: Oops, fix a typesafety error. 2014-12-17 08:07:43 -08:00
Henrik Rydgård
94f89eac2e Merge pull request #7191 from unknownbrackets/jit-minor
x86jit: Minor tweaks to asm dispatcher
2014-12-17 10:42:16 +01:00
Unknown W. Brackets
9022b48069 x86jit: Skip reload of EAX in safe cases.
Probably no real improvement in perf, but a bit cleaner and one less TODO.
2014-12-17 01:12:41 -08:00
Unknown W. Brackets
afdbf5610b jit: Use nicknames for a few more static regs. 2014-12-17 01:11:33 -08:00
Unknown W. Brackets
b6a75bf255 x86jit: Set CTXREG in a fixed place. 2014-12-17 01:00:21 -08:00
Unknown W. Brackets
f7f664c641 Remove a few stragglers from PPC.
This makes it so the build isn't dirty every time.
2014-12-16 23:00:25 -08:00
Henrik Rydgard
e3c6ec4dc6 Get rid of PowerPC from the MSVC project files as well 2014-12-16 22:01:21 +01:00
Henrik Rydgard
a54e0cf244 Goodbye PowerPC, you can always be resurrected when the time comes 2014-12-16 21:58:38 +01:00
Henrik Rydgård
6643849a7f Merge pull request #7189 from xebra/spline_bezier
[spline/bezier]Fix the remains of differences between dx9 and opengl.
2014-12-16 16:19:19 +01:00
xebra
1a6102178c [spline/bezier]Remove unnecessary initialization of array. 2014-12-16 22:30:06 +09:00
xebra
51afbdd490 [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
Peter Tissen
df8e3bfe45 add an indicator to games when they have game settings
add slightly irregular *.zim files for now
(has some symbols from DejaVuSansCondensed and an extra symbol)
2014-12-16 00:15:36 +01:00
Peter Tissen
be3389fdef added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
Henrik Rydgard
c64681d5d5 Show shader precision in system information. Seems some devices lie though. 2014-12-15 23:13:36 +01:00
Unknown W. Brackets
438e68b9d4 Merge pull request #7186 from lioncash/prag
Common: Move headers over to using pragma once
2014-12-15 14:13:06 -08:00
Lioncash
f0f7e48ef4 Common: Move headers over to using pragma once
Just makes the headers more consistent.
2014-12-15 17:09:40 -05:00
Henrik Rydgard
4ec30d98e1 Port the x86 and ARM emitters over to use the generic CodeBlock class 2014-12-15 22:32:55 +01:00
Henrik Rydgard
b2951f0def Transplant Dolphin's ARM64 emitter over. Not hooked up to anything (yet...) 2014-12-15 22:09:26 +01:00
Henrik Rydgård
0c69213cf5 Merge pull request #7184 from chinhodado/patch-9
Remove an unnecessary memcpy
2014-12-15 22:01:28 +01:00
Henrik Rydgård
a346b70341 Fix debug build on mac 2014-12-15 18:52:27 +01:00
chinhodado
422764e077 Remove an unnecessary memcpy 2014-12-14 23:59:55 -05:00
Unknown W. Brackets
3b28db951d Update native (buildfix.) 2014-12-14 17:35:21 -08:00
Unknown W. Brackets
9a41dec0ff Fix some type comparison warnings. 2014-12-14 17:35:20 -08:00
Unknown W. Brackets
0a8e6c2a06 Remove some unused functions. 2014-12-14 17:35:20 -08:00
Unknown W. Brackets
93869cdee4 Try having travis notify us on build failure. 2014-12-14 17:35:19 -08:00
Henrik Rydgard
d9e543fdd2 Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150 2014-12-15 01:16:07 +01:00
Henrik Rydgard
f424bf73ae GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150 2014-12-14 20:59:21 +01:00
Henrik Rydgard
e2d2950865 Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Henrik Rydgard
b4b7cd0722 GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
2014-12-14 19:24:11 +01:00