Unknown W. Brackets
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962d8c5224
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
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Unknown W. Brackets
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8d68c055cc
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Clear SFO data on game quit.
Saves the correct MENU after game exit. Seems more sane.
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2014-12-20 08:29:56 -08:00 |
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Henrik Rydgård
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4b053efe8a
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Merge pull request #7196 from unknownbrackets/gpu-minor
dx9: Compensate for viewport w/h adjustments
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2014-12-19 12:57:38 +01:00 |
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Unknown W. Brackets
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7ce431067b
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dx9: Correct framebuffer download scaling.
Fixes the menu background in Tales of Phantasia X.
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2014-12-18 23:03:19 -08:00 |
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Unknown W. Brackets
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d0dd2cbb31
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dx9: Fix a crash on textures used as RT.
We don't always have a texture pointer.
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2014-12-18 22:51:46 -08:00 |
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Unknown W. Brackets
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0fc311a319
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dx9: Compensate for viewport w/h adjustments.
Fixes text in Final Fantasy 4, world map in Star Ocean, etc.
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2014-12-18 22:24:47 -08:00 |
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Henrik Rydgard
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c408928977
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Arm64Emitter: Some warning fixes. Update native.
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2014-12-19 00:34:41 +01:00 |
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Henrik Rydgård
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88090a53a8
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Merge pull request #5264 from g2p/basic-layout-detection
Basic layout detection
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2014-12-19 00:29:18 +01:00 |
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Gabriel
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df3b407427
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Detect azerty and qwertz
Addresses #2462.
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2014-12-19 00:07:20 +01:00 |
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Gabriel
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3859b4713a
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Pass -D SDL when SDL is used
Update the Qt build to use the same define
so that common files can use it.
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2014-12-19 00:06:39 +01:00 |
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Henrik Rydgård
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a074c06f68
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Merge pull request #7183 from Bigpet/pergamesettings
per game settings
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2014-12-18 23:25:50 +01:00 |
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Henrik Rydgård
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cd573cf731
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Merge pull request #7063 from Pulfer/axis-swap
Add a hotkey to swap D-pad and left analog stick keys
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2014-12-18 23:15:28 +01:00 |
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Henrik Rydgard
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5460f7c54b
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Update native
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2014-12-18 22:51:48 +01:00 |
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Henrik Rydgård
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0c12cbab42
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Merge pull request #7094 from chinhodado/patch-8
Change to pass by reference
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2014-12-18 22:38:31 +01:00 |
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Henrik Rydgård
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a9be90229a
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Merge pull request #7140 from AbandonedCart/master
use libc++ for iOS to avoid additional directives
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2014-12-18 22:38:14 +01:00 |
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Henrik Rydgård
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9c73272604
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Merge pull request #7178 from unknownbrackets/mips-emitter
mips: Minor tweaks to the mips emitter
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2014-12-18 22:22:36 +01:00 |
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Henrik Rydgård
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76b1313ed9
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Merge pull request #7164 from daniel229/func_replace_orenoimouto_2
Another replace frame download in Ore no Imouto ga Konnani Kawaii Wake g...
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2014-12-18 22:22:20 +01:00 |
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Henrik Rydgård
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9f86148792
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Merge pull request #7192 from unknownbrackets/jit-minor
x86jit: Free up a reg and cut some bytes from asm
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2014-12-18 22:21:40 +01:00 |
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Unknown W. Brackets
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a292fa87ea
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x86jit: Fix an x32 compile error in disabled code.
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2014-12-17 08:50:31 -08:00 |
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Unknown W. Brackets
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2743c5cacd
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x86jit: Shave off a couple bytes in asm.
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2014-12-17 08:25:18 -08:00 |
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Unknown W. Brackets
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77777e372d
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x86jit: Use R15 when safe for the jit.
This is virtually always safe.
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2014-12-17 08:09:59 -08:00 |
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Unknown W. Brackets
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b9eddc3d25
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x86jit: Oops, fix a typesafety error.
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2014-12-17 08:07:43 -08:00 |
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Henrik Rydgård
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94f89eac2e
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Merge pull request #7191 from unknownbrackets/jit-minor
x86jit: Minor tweaks to asm dispatcher
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2014-12-17 10:42:16 +01:00 |
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Unknown W. Brackets
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9022b48069
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x86jit: Skip reload of EAX in safe cases.
Probably no real improvement in perf, but a bit cleaner and one less TODO.
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2014-12-17 01:12:41 -08:00 |
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Unknown W. Brackets
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afdbf5610b
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jit: Use nicknames for a few more static regs.
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2014-12-17 01:11:33 -08:00 |
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Unknown W. Brackets
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b6a75bf255
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x86jit: Set CTXREG in a fixed place.
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2014-12-17 01:00:21 -08:00 |
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Unknown W. Brackets
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f7f664c641
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Remove a few stragglers from PPC.
This makes it so the build isn't dirty every time.
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2014-12-16 23:00:25 -08:00 |
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Henrik Rydgard
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e3c6ec4dc6
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Get rid of PowerPC from the MSVC project files as well
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2014-12-16 22:01:21 +01:00 |
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Henrik Rydgard
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a54e0cf244
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Goodbye PowerPC, you can always be resurrected when the time comes
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2014-12-16 21:58:38 +01:00 |
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Henrik Rydgård
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6643849a7f
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Merge pull request #7189 from xebra/spline_bezier
[spline/bezier]Fix the remains of differences between dx9 and opengl.
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2014-12-16 16:19:19 +01:00 |
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xebra
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1a6102178c
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[spline/bezier]Remove unnecessary initialization of array.
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2014-12-16 22:30:06 +09:00 |
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xebra
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51afbdd490
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[spline/bezier]Fix the remains of differences between dx9 and opengl.
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2014-12-16 22:27:45 +09:00 |
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Peter Tissen
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df8e3bfe45
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add an indicator to games when they have game settings
add slightly irregular *.zim files for now
(has some symbols from DejaVuSansCondensed and an extra symbol)
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2014-12-16 00:15:36 +01:00 |
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Peter Tissen
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be3389fdef
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added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
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2014-12-16 00:14:11 +01:00 |
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Henrik Rydgard
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c64681d5d5
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Show shader precision in system information. Seems some devices lie though.
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2014-12-15 23:13:36 +01:00 |
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Unknown W. Brackets
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438e68b9d4
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Merge pull request #7186 from lioncash/prag
Common: Move headers over to using pragma once
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2014-12-15 14:13:06 -08:00 |
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Lioncash
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f0f7e48ef4
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Common: Move headers over to using pragma once
Just makes the headers more consistent.
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2014-12-15 17:09:40 -05:00 |
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Henrik Rydgard
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4ec30d98e1
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Port the x86 and ARM emitters over to use the generic CodeBlock class
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2014-12-15 22:32:55 +01:00 |
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Henrik Rydgard
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b2951f0def
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Transplant Dolphin's ARM64 emitter over. Not hooked up to anything (yet...)
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2014-12-15 22:09:26 +01:00 |
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Henrik Rydgård
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0c69213cf5
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Merge pull request #7184 from chinhodado/patch-9
Remove an unnecessary memcpy
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2014-12-15 22:01:28 +01:00 |
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Henrik Rydgård
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a346b70341
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Fix debug build on mac
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2014-12-15 18:52:27 +01:00 |
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chinhodado
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422764e077
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Remove an unnecessary memcpy
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2014-12-14 23:59:55 -05:00 |
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Unknown W. Brackets
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3b28db951d
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Update native (buildfix.)
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2014-12-14 17:35:21 -08:00 |
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Unknown W. Brackets
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9a41dec0ff
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Fix some type comparison warnings.
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2014-12-14 17:35:20 -08:00 |
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Unknown W. Brackets
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0a8e6c2a06
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Remove some unused functions.
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2014-12-14 17:35:20 -08:00 |
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Unknown W. Brackets
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93869cdee4
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Try having travis notify us on build failure.
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2014-12-14 17:35:19 -08:00 |
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Henrik Rydgard
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d9e543fdd2
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Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150
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2014-12-15 01:16:07 +01:00 |
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Henrik Rydgard
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f424bf73ae
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GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150
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2014-12-14 20:59:21 +01:00 |
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Henrik Rydgard
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e2d2950865
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
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Henrik Rydgard
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b4b7cd0722
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GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
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2014-12-14 19:24:11 +01:00 |
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