Commit graph

696 commits

Author SHA1 Message Date
Henrik Rydgård
948c38a034 Some more minor fixes 2025-02-04 10:24:55 -06:00
Henrik Rydgård
6e0cafccb9 Request Vulkan 1.4 if available. 2025-01-17 14:27:08 +01:00
Nukem
d3aeff861e libretro: Restore Vulkan MSAA video option 2025-01-10 16:13:16 -05:00
Luboš V.
d1f8b78bbb
OpenXR - Remove non-functional Vulkan implementation (#19766)
* OpenXR - Remove non-functional Vulkan implementation

* Forgotten to commit
2024-12-26 10:05:18 +01:00
Henrik Rydgård
58adb379ea GE debugger improvements 2024-12-20 20:31:58 +01:00
Henrik Rydgård
c91169e702 Restore removed <algorithm> includes.
Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
4dd3621fa0 Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
Henrik Rydgård
c608184cdd ImGeDebugger: Add support to inspect depth and stencil buffers too, including hover values 2024-12-16 21:06:09 +01:00
Henrik Rydgård
111d0c872d Global rename of FBChannel to Aspect, also make it a class enum 2024-12-15 22:24:05 +01:00
Henrik Rydgård
27122a9e64 Work on previews 2024-12-10 22:09:51 +01:00
Henrik Rydgård
b2a8b4168b Core: Minor changes to stepping (and some log changes) 2024-12-10 01:06:19 +01:00
Katharine Chui
49553bcf8d Simplify MacOS AMD GPU workaround
Based on https://github.com/KhronosGroup/MoltenVK/issues/960,
expand MacOS AMD GPU workaround to all dGPU and instead of
changing usage, just append VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
2024-12-09 14:22:56 +01:00
Katharine Chui
286580a6a0 Switch to VMA_MEMORY_USAGE_CPU_ONLY on MacOS AMD
The ideal allocation would be VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
like in 1.12.3, but vma picked an index that's actually not mappable

VMA_MEMORY_USAGE_GPU_TO_CPU selects VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
which seems to hurt performance

VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
selection with VMA_MEMORY_USAGE_CPU_ONLY would suffice for the
workaround, and get better performance
2024-12-09 12:32:31 +01:00
Katharine Chui
93009a3178 Work around metal buffer bug on MacOS + AMD GPU
With VMA_MEMORY_USAGE_CPU_TO_GPU buffers, metal buffer appears 0
filled in metal trace during vkCmdCopyBufferToImage triggered
MTLBlitCommandEncoder instance method.

Allocate VMA_MEMORY_USAGE_GPU_TO_CPU instead on MacOS + AMD GPU
2024-12-08 22:13:33 +01:00
Henrik Rydgård
e94defbb15 Get the CORE_RUNNING_GE coreState working! 2024-12-01 22:49:18 +01:00
Henrik Rydgård
e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård
27a60517af Fix broken check for intel macs (for auto-disabling Vulkan) 2024-11-27 15:23:50 +01:00
Henrik Rydgård
6763c13f88 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Henrik Rydgård
09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård
eaff38f161 Implement ImGui clipped batch texturing support in the other backends too 2024-11-26 09:38:30 +01:00
Henrik Rydgård
e82b7f788e Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan. 2024-11-26 09:22:35 +01:00
Henrik Rydgård
e66516eb50 ImDebugger: Add ability to rename function symbols 2024-11-23 23:23:52 +01:00
Henrik Rydgård
59a56d66c7 Add a "reason" argument to sleep_ms().
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.

This commit on its own doesn't actually add any logging.
2024-11-21 15:28:51 +01:00
Henrik Rydgård
f5a4669cb4 Remove obsolete ifdef 2024-11-07 10:17:56 +01:00
Henrik Rydgård
472103d460 Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00
Henrik Rydgård
17a7c80cb1 Get it rendering on Vulkan and D3D11 (OpenGL is bugged though) 2024-11-04 23:14:39 +01:00
Henrik Rydgård
d37c04079d Change the 2D matrix generation to query the coordinate convention from the draw context 2024-11-04 23:14:23 +01:00
Henrik Rydgård
8f8598c347 thin3d: Add partial support for 32-bit index buffers. Add DrawIndexedUP. 2024-11-04 23:14:22 +01:00
Henrik Rydgård
7d24fca4e2 Crashfix when switching buffered/non-buffered with the game running 2024-10-25 12:00:28 +02:00
Henrik Rydgård
3a4b27b086 Fix some more presentation issues 2024-10-22 12:29:32 +02:00
Henrik Rydgård
99f7946471 Vulkan GraphicsPipeline: Fix an old and likely very rare race condition. 2024-10-22 11:02:26 +02:00
Henrik Rydgård
858f37b8fc Add a couple of asserts (to make things error out earlier) 2024-10-17 21:01:58 +02:00
Henrik Rydgård
2c283fbb07 Minor cleanups, crashfixes 2024-10-14 23:57:19 +02:00
Henrik Rydgård
f1cbf1ba96 Android TextRenderer: Add try {} around loading the Roboto font. Also improve an unrelated assert. 2024-10-10 16:01:00 +02:00
Henrik Rydgård
4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård
e0c12c9547 More lint warning fixes 2024-10-10 10:52:45 +02:00
Henrik Rydgård
21c6594961 Fix a bunch of Android Studio lint warnings 2024-10-10 10:24:40 +02:00
Henrik Rydgård
8d380e260a Fix a wrong assert 2024-10-03 16:52:34 +02:00
Henrik Rydgård
8c8b34aac4 Vulkan: Separate the instance and device API versions, for extension loading purposes 2024-09-25 18:38:31 +02:00
Henrik Rydgård
b2d9ac54dd Make InfoField an "enum class", extract function FormatAPIVersion 2024-09-25 16:34:33 +02:00
Henrik Rydgård
de0f50158b More refactoring 2024-09-25 16:19:29 +02:00
Henrik Rydgård
f4e3252966 Refactor LOAD_INSTANCE_FUNC_CORE 2024-09-25 16:08:37 +02:00
Henrik Rydgård
12ecf25618 Refactor the LOAD_INSTANCE_FUNC macro to load a function 2024-09-25 16:04:36 +02:00
Henrik Rydgård
4f9f0acd32 VulkanLoader: Improve logging 2024-09-25 15:59:24 +02:00
Henrik Rydgård
a6dbb4dfdb
Merge pull request #19468 from hrydgard/german-static-const-override
Code cleanup: Add some const and static modifiers
2024-09-17 17:35:06 +02:00
Henrik Rydgård
eccd7f3767 More const/static-ification 2024-09-17 15:22:37 +02:00
Henrik Rydgård
b21efd6728 Revert possibly problematic parts 2024-09-17 14:55:20 +02:00
Herman Semenov
dcb8b4f81b [GPU/Core/Debugger] Reduced struct sizes using align for x64 platforms, fields carefully moved
Then revert changes that aren't worth it
2024-09-16 13:32:48 +02:00
Henrik Rydgård
c631fe355f Fix the MGS2 Acid renderpass merge optimization
Failed to merge the specified renderAreas, leading to AMD skipping
rendering of much of the screen.

Fixes #17680
2024-09-09 18:12:53 +02:00
Henrik Rydgård
1ce416a366 Remove the Vulkan option on Moto G54. See issue #18681
See #18681
2024-09-08 17:34:47 +02:00