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Add a couple of asserts (to make things error out earlier)
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649d28e34e
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4 changed files with 15 additions and 1 deletions
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@ -290,6 +290,10 @@ public:
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compileMutex_.unlock();
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}
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void AssertInRenderPass() const {
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_dbg_assert_(curRenderStep_ && curRenderStep_->stepType == VKRStepType::RENDER);
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}
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// This is the first call in a draw operation. Instead of asserting like we used to, you can now check the
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// return value and skip the draw if we're in a bad state. In that case, call ReportBadState.
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// The old assert wasn't very helpful in figuring out what caused it anyway...
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@ -984,7 +984,7 @@ namespace SaveState
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break;
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case SAVESTATE_SAVE:
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INFO_LOG(Log::SaveState, "Saving state to %s", op.filename.c_str());
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INFO_LOG(Log::SaveState, "Saving state to '%s'", op.filename.c_str());
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title = g_paramSFO.GetValueString("TITLE");
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if (title.empty()) {
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// Homebrew title
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@ -147,6 +147,10 @@ public:
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virtual void ClearTrackedVertexArrays() {}
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void AssertEmpty() {
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_dbg_assert_(numDrawVerts_ == 0 && numDrawInds_ == 0);
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}
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protected:
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virtual bool UpdateUseHWTessellation(bool enabled) const { return enabled; }
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void UpdatePlanes();
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@ -174,11 +174,15 @@ void DrawEngineVulkan::BeginFrame() {
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tessDataTransferVulkan->SetPushPool(pushUBO_);
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DirtyAllUBOs();
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AssertEmpty();
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}
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void DrawEngineVulkan::EndFrame() {
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stats_.pushVertexSpaceUsed = (int)pushVertex_->GetUsedThisFrame();
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stats_.pushIndexSpaceUsed = (int)pushIndex_->GetUsedThisFrame();
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AssertEmpty();
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}
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void DrawEngineVulkan::DirtyAllUBOs() {
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@ -212,6 +216,8 @@ void DrawEngineVulkan::Invalidate(InvalidationCallbackFlags flags) {
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void DrawEngineVulkan::DoFlush() {
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VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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renderManager->AssertInRenderPass();
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PROFILE_THIS_SCOPE("Flush");
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bool tess = gstate_c.submitType == SubmitType::HW_BEZIER || gstate_c.submitType == SubmitType::HW_SPLINE;
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