Unknown W. Brackets
944948a5f4
Debugger: Initial disasm API.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
3dac5f2103
Debugger: Add current game info.
2018-06-08 06:59:17 -07:00
Unknown W. Brackets
1f987bf1c1
Debugger: Initial register get/set APIs.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets
b37d59e8fa
Debugger: Organize WebSocket event handling.
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Just a starting point to organize it. Trying to keep it simple.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets
c2b9b5a9e8
Debugger: Serve a simple log listener WebSocket.
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Planning to add more functionality to it, and sharing the reporting port
is possibly not ideal - although it would make discovery easier.
2018-06-08 06:59:16 -07:00
Unknown W. Brackets
3a8a2ff933
http: Move web server to core and use flags.
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This way we can independently control the debugger and disc sharing, since
debugger could have security impact.
2018-06-07 16:28:01 -07:00
Unknown W. Brackets
e21753bc93
Debugger: Add assembler to build.
2018-06-06 05:59:24 -07:00
Henrik Rydgård
b9388f50e1
Merge pull request #11133 from unknownbrackets/java-format
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Android: Reformat Java files
2018-06-06 10:13:45 +02:00
Henrik Rydgård
9a610c8a01
Update to 1.6.3
2018-06-05 19:58:41 +02:00
Unknown W. Brackets
4846cfe6a5
Android: Reformat Java files.
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Mostly indentation, just ran a formatter tool and did some cleanup.
No code changes.
2018-06-03 17:57:23 -07:00
Henrik Rydgård
00e5da2c35
Update to 1.6.2
2018-05-30 19:47:20 +02:00
Henrik Rydgård
88e358afc8
Update to 1.6.1
2018-05-28 18:47:10 +02:00
Henrik Rydgård
14d17419b1
Minor cleanup
2018-05-27 22:51:00 +02:00
Henrik Rydgård
343763cf5a
More paranoia from Google Play
2018-05-27 22:16:36 +02:00
Henrik Rydgård
b730d187e8
Add some paranoid checks guided by stack traces from Google Play
2018-05-27 22:12:59 +02:00
Henrik Rydgård
09e85eb150
Update version to 1.6 in AndroidManifest.xml
2018-05-26 14:26:32 +02:00
Henrik Rydgård
d897d58727
Merge pull request #11071 from hrydgard/android-navbar-black
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Android: In v21 and later, make the navigation bar black using styles.xml
2018-05-26 14:25:30 +02:00
Henrik Rydgård
7c921c5367
Android immersive mode: Fix display size stretch and touch screen inaccuracy when toggling immersive mode
2018-05-25 23:40:34 +02:00
Henrik Rydgård
0e0a3d2804
Android: In v21 and later, make the navigation bar black using styles.xml
2018-05-25 22:42:43 +02:00
Henrik Rydgård
ef67899fdc
Let's try to update the sustainedperformancemode in yet another place... See #11018
2018-05-13 20:35:54 +02:00
Henrik Rydgård
701c2c0294
Call updateSustainedPerformanceMode from surfaceChanged as well. May help #11018
2018-05-09 22:03:45 +02:00
Henrik Rydgård
c1bdb69687
Merge pull request #11022 from hrydgard/screen-brightness-fix
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Android: Only keep the screen bright ingame.
2018-05-09 06:06:27 +02:00
Henrik Rydgård
a8083b9684
Android: Only keep the screen bright ingame.
2018-05-08 23:05:37 +02:00
Henrik Rydgård
7d3efdc237
Call updateSustainedPerformanceMode on app focus changes. Should help #11018
2018-05-08 20:45:12 +02:00
Henrik Rydgård
ecee4c74b3
Update to the current gradle version, 4.4
2018-05-08 18:44:41 +02:00
Unknown W. Brackets
3f1544612b
Android: Add missing graphics shutdown calls.
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These were there for graphics restart (like resize) but not for full
shutdown, which was causing crashes during shutdown sometimes.
See #10931 .
2018-04-21 08:33:53 -07:00
weihuoya
19ddeea8ee
Android: Buildfix.
2018-04-19 21:25:09 -07:00
Henrik Rydgård
0381f3afb9
Conditionally revert "Remove the bad orientation hack. Seems the Nexus 5X bug is fixed."
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Adds a check for SDK_INT to only use this hack on old Android versions.
Can't figure out another way to help #10916 , I tried :(
This reverts commit d40ebbf8cb
.
2018-04-18 20:50:05 +02:00
Unknown W. Brackets
379be140d6
Android: Avoid overload shadowing.
2018-04-14 11:25:15 -07:00
Unknown W. Brackets
6ba0a6cdfd
Android: End GLES renderer after emu thread join.
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This matches other backends, and prevents things from being added to the
deleter after GLES end. Fixes #10849 .
2018-04-08 19:28:15 -07:00
Unknown W. Brackets
89186d8113
Replay: Initial structure for replay functionality.
2018-04-07 15:36:28 -07:00
Henrik Rydgård
e3b1b9d6d1
Merge pull request #10792 from hrydgard/haptic-feedback-override
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Android: Have haptic feedback ignore the global setting, but default to off.
2018-03-25 16:49:00 +02:00
Henrik Rydgård
d40ebbf8cb
Remove the bad orientation hack. Seems the Nexus 5X bug is fixed.
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I suppose other devices might also have the bug, but meh... platform bugs :(
Should help #10779
2018-03-25 15:14:15 +02:00
Henrik Rydgård
4a3692161b
Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790
2018-03-25 14:42:48 +02:00
Henrik Rydgård
188ed07d77
Android: Have haptic feedback ignore the global setting, but default to off.
2018-03-25 13:42:57 +02:00
Henrik Rydgård
fb15208777
Android: Reload the config after getting storage permission, and ask immediately. Should help #10670
2018-03-24 12:52:51 +01:00
Henrik Rydgård
7761d2366b
Android: Prevent a text bitmap size from becoming 0 on '\r\n'. Fixes #10764 (unless there are more platforms where it's broken...)
2018-03-23 10:48:54 +01:00
Florin9doi
8f38c7949c
Landscape Auto for Android
2018-03-19 23:09:25 +02:00
Henrik Rydgård
78488a4ea6
Android: Restore auto screen orientation.
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Fixes #10708
This reverts commit 53a351c29d
.
2018-03-19 20:12:37 +01:00
Henrik Rydgård
08c3e13517
Do more detailed checks for Vulkan availability. Should hopefully solve #10729 .
2018-03-17 11:36:16 +01:00
Henrik Rydgård
9f9903c02e
Fixes to vulkan restart logic on Android. Should help #10696
2018-03-11 17:14:11 +01:00
Henrik Rydgård
f196a877e6
Android: Fix fallback from Vulkan to GL.
2018-03-03 00:00:18 +01:00
Henrik Rydgård
5f8118b82b
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
Henrik Rydgård
926b3873df
Fix issue with Vulkan task switching and resolution changes on Android.
2018-02-12 17:47:31 +01:00
Unknown W. Brackets
cdf378d20c
GLES: Prevent race condition on shutdown.
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emuThreadState might become STOPPED before the last frame has been run,
which can cause WaitUntilQueueIdle to hang.
It's simpler just to wait until StopThread() is called, since it now is.
This will line up properly with run_.
2018-02-11 11:40:11 -08:00
Unknown W. Brackets
48b4a5f378
Android: Fix race condition on shutdown.
2018-02-10 16:55:48 -08:00
Henrik Rydgård
ae19c48138
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
2018-02-07 16:00:29 +01:00
Henrik Rydgård
7f30037e45
Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android.
2018-02-07 13:11:43 +01:00
Henrik Rydgård
22e28e218b
Merge pull request #10411 from hrydgard/gl-render-manager
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GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård
26b146a247
Buildfixes
2018-01-30 12:28:44 +01:00