Commit graph

29598 commits

Author SHA1 Message Date
Henrik Rydgård
91c17dba1f
Merge pull request #14367 from unknownbrackets/reporting-kernel
Kernel: Define most reported missing kernel funcs
2021-04-11 08:07:17 +02:00
Henrik Rydgård
ec09fbfe58
Merge pull request #14368 from unknownbrackets/postshader-off
Stop using Off as terminator for postshaders
2021-04-11 08:06:53 +02:00
Henrik Rydgård
9783a2ec79
Merge pull request #13970 from unknownbrackets/umd-wait-stat
Correct UMD stat waiting when changing discs
2021-04-11 08:06:03 +02:00
Unknown W. Brackets
b5d21b4f9b UI: Remove extern global for UI message. 2021-04-10 18:42:40 -07:00
Unknown W. Brackets
ca1a936d56 GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
2021-04-10 18:35:23 -07:00
Unknown W. Brackets
ffd468c3ae Reporting: Add more info to libstubend error. 2021-04-10 18:33:44 -07:00
Unknown W. Brackets
eedd0b32dd Module: Add a missing error return case. 2021-04-10 17:11:40 -07:00
Unknown W. Brackets
f88648c5a2 Kernel: Define most reported missing kernel funcs.
Kernel plugins and patches are still often not going to work, but might as
well define these.
2021-04-10 17:10:35 -07:00
Henrik Rydgård
6f332dd664
Merge pull request #14364 from unknownbrackets/dialog-cleanup
Dialog: Lock volatile on thread
2021-04-08 09:46:22 +02:00
Unknown W. Brackets
4128b5c6e6 Dialog: Reset last status more consistently.
This is only used to reduce log spam.
2021-04-07 21:22:31 -07:00
Unknown W. Brackets
90f4098b3d Dialog: Lock volatile on thread.
This means it doesn't matter if GetStatus is called.
2021-04-07 18:13:51 -07:00
Unknown W. Brackets
429b4594d0 Dialog: Use a thread to init dialogs too. 2021-04-07 18:13:46 -07:00
Henrik Rydgård
28065c1bc4
Merge pull request #14359 from unknownbrackets/dialog-cleanup
Move dialog instances to the heap
2021-04-07 09:26:07 +02:00
Unknown W. Brackets
7da25563d3 Utility: Add a helper for the active dialog. 2021-04-06 22:23:17 -07:00
Unknown W. Brackets
4200021a95 Utility: Update logging to new syntax for dialogs. 2021-04-06 22:18:28 -07:00
Unknown W. Brackets
7b5d8bc38f Utility: Move dialog classes to heap.
This makes it easier to properly reset them on game reset.
2021-04-06 21:59:40 -07:00
Henrik Rydgård
97da4934c1
Merge pull request #14357 from unknownbrackets/load-error
UI: Show more detailed load error messages
2021-04-06 20:56:20 +02:00
Unknown W. Brackets
49a4edbab5 UI: Show more detailed load error messages. 2021-04-06 07:04:25 -07:00
Henrik Rydgård
def41a3b39
Merge pull request #14356 from unknownbrackets/lighting
GPU: Preconvert light vecs to Vec3f
2021-04-06 14:25:31 +02:00
Unknown W. Brackets
a23c9e6a41 GPU: Preconvert light vecs to Vec3f.
This might align better for simd anyway, but should also prevent any
memory over-reads.  See #14353.
2021-04-05 20:55:52 -07:00
Unknown W. Brackets
9bc865dfaa
Merge pull request #14354 from hrydgard/disable-spv-remapper
Disable spvremapper from glslang by default, we don't use it.
2021-04-05 10:49:55 -07:00
Henrik Rydgård
35c02c8012 Disable spvremapper from glslang by default, we don't use it.
May partially help #14351
2021-04-05 18:31:25 +02:00
Henrik Rydgård
bc4963b401
Merge pull request #14345 from ANR2ME/apctl
[APctl] Fix stuck issue when scanning AP to Recruit on MGS:PW
2021-04-05 13:20:06 +02:00
Unknown W. Brackets
0081924fc4
UI: Oops, prioritize PIC1, not PIC0.
Thought I'd pasted these in the right order... fixes #14350.
2021-04-04 21:39:16 -07:00
Unknown W. Brackets
dce3885eae
Merge pull request #14348 from yonggamer/master
Update glslang_UWP.vcxproj
2021-04-04 16:28:04 -07:00
yonggamer
9020fbe9d5
Merge pull request #1 from yonggamer/yonggamer-patch-1
Update glslang_UWP.vcxproj
2021-04-05 00:19:48 +02:00
yonggamer
8bfd8e9e0f
Update glslang_UWP.vcxproj 2021-04-05 00:18:08 +02:00
ANR2ME
951080991a Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs 2021-04-05 04:56:11 +07:00
ANR2ME
89ca70a141 Ooops wrong way to do random range 2021-04-05 04:44:29 +07:00
ANR2ME
9e64eed432 minor fix 2021-04-05 04:44:29 +07:00
ANR2ME
824fedbef6 Randomize signal strength between 1%~99% since games like MGS:PW are using signal strength to determine the strength of the recruit 2021-04-05 04:44:28 +07:00
ANR2ME
cc40d294ac Fix stuck issue when scanning AP for Recruit on MGS:PW 2021-04-05 04:44:28 +07:00
Henrik Rydgård
19e079a08d
Merge pull request #14347 from unknownbrackets/ui-anim
UI: Add BG animation for recent games
2021-04-04 22:57:26 +02:00
Unknown W. Brackets
0aa8a4886c UI: Don't include symbols in recent games anim. 2021-04-04 13:28:52 -07:00
Unknown W. Brackets
f98bafb73d UI: Centralize BG pic choosing a bit.
It's in several places.
2021-04-04 10:57:40 -07:00
Unknown W. Brackets
e2a8c83b9f UI: Add BG animation for recent games.
Just a subdued slideshow in the background.
2021-04-04 10:48:42 -07:00
Henrik Rydgård
6f795fc120
Merge pull request #14346 from unknownbrackets/analog
UI: Flip Y analog direction based on config, normalize dinput right analog
2021-04-04 18:32:42 +02:00
Unknown W. Brackets
eca3a405b6 UI: Flip Y analog direction based on config. 2021-04-04 08:39:49 -07:00
Unknown W. Brackets
c9428975fe Windows: Normalize left and right analog stick. 2021-04-04 08:16:26 -07:00
Unknown W. Brackets
540a5e3a3b UI: Log analog movement at a lower treshold.
This should be high enough still to be outside the deadzone, and clearer.
See #12062.
2021-04-04 07:29:12 -07:00
Henrik Rydgård
e86e3cc7cd
Merge pull request #14344 from unknownbrackets/debugger-mem
Include more memory info in debugger tags
2021-04-04 11:20:33 +02:00
Unknown W. Brackets
d3edb134b1 Debugger: Maintain atrac data source info.
Often this is the file it was read from.
2021-04-03 19:19:20 -07:00
Unknown W. Brackets
aa9b19be45 Debugger: Note atrac/sas reads from memory more. 2021-04-03 19:06:46 -07:00
Unknown W. Brackets
869ef9aca7 Debugger: Tag savedata load and info. 2021-04-03 18:45:24 -07:00
Unknown W. Brackets
1b57739eb7 Debugger: Memcheck and tag loading savedata to RAM. 2021-04-03 18:28:22 -07:00
Unknown W. Brackets
d009203c24 Deflt: Correct available input length.
The length of the output buffer can't have been always correct.
2021-04-03 18:14:59 -07:00
Unknown W. Brackets
ba71d9b555 Deflt: Trigger memchecks / log source of writes. 2021-04-03 18:14:59 -07:00
Unknown W. Brackets
bef1988f3d Deflt: Cleanup and refactor to one common func. 2021-04-03 18:14:59 -07:00
Unknown W. Brackets
f5de7c23fe Debugger: Note writes from debugger.
To avoid confusion.
2021-04-03 18:14:59 -07:00
Unknown W. Brackets
5264fd254a Dmac: Invalidate source data before copy.
Also add src tag information.
2021-04-03 18:14:59 -07:00