Unknown W. Brackets
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8ec87040df
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Detect staggered/interleaved rendering.
Not sure why you'd do this, maybe to simultaneously render? Should help
the Silent Hill games which seem to do this.
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2014-06-06 21:08:14 -07:00 |
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Unknown W. Brackets
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8d1b3ae7aa
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Fix a vertexdec crash from the ge debugger.
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2014-06-06 21:06:29 -07:00 |
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Unknown W. Brackets
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171629ba48
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Separate fbo resize logic from creation.
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2014-06-06 20:54:16 -07:00 |
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Henrik Rydgård
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986d54039c
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Merge pull request #6240 from pal1000/work
Have control mapper override the default shortcut keys for save states related commands. Fixes #6214 .
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2014-06-06 20:43:28 +02:00 |
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Henrik Rydgård
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96787a95d7
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Merge pull request #6239 from unknownbrackets/bof3-workaround
Try to workaround Breath of Fire 3's render-to-tex
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2014-06-06 20:42:13 +02:00 |
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Unknown W. Brackets
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48d0b8fb0b
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Fix a crash in non-buffered rendering.
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2014-06-06 10:28:18 -07:00 |
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pal1000
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8d9ecbb6b3
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Do not map these keys. They are hard-coded. It just a waste. They are leftover from before finding the proper solution.
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2014-06-06 18:19:10 +03:00 |
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pal1000
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a3c7c90517
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Control mapper now overrides default shortcuts for saved states related commands
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2014-06-06 11:52:36 +03:00 |
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pal1000
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c9983fb3da
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Add some defines to separate hardcoded shortcuts from the mapped ones
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2014-06-06 11:52:35 +03:00 |
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pal1000
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ca21c1d076
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Fix a typo
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2014-06-06 11:52:34 +03:00 |
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pal1000
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a41737ebe7
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Save state, load state and next save slot shortcuts are no longer hardcoded.
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2014-06-06 11:52:33 +03:00 |
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Unknown W. Brackets
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3d8f078b6c
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Try to workaround Breath of Fire 3's render-to-tex.
It renders to two areas but textures with a high V to reach the second
texture. We've been wrapping the V around but this may show the right
buffer.
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2014-06-06 00:28:12 -07:00 |
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Sacha
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b57c3e0fe5
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Qt: Some bug fixes. Get Meego Harmattan compiling with gcc4.8.2
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2014-06-06 14:17:47 +10:00 |
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Henrik Rydgard
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f1a225728c
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Update native with framebuffer_blit_nv fix for tegra.
This appears to fix some but not all issues with blit on Tegra.
May affect #2135 and fix issues broken by #6115.
(also throw in a link in a comment)
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2014-06-05 21:30:45 +02:00 |
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Henrik Rydgard
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a64fe6324a
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Remove report I don't think we need anymore
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2014-06-05 21:18:08 +02:00 |
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Henrik Rydgård
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312e4b91cd
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Merge pull request #6235 from xsacha/master
Use OpenCPPFile for iostream open
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2014-06-05 17:10:46 +02:00 |
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Sacha
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ed96d73187
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Use OpenCPPFile for iostream open without the ifdef's.
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2014-06-06 00:22:43 +10:00 |
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Henrik Rydgård
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80301ef053
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Merge pull request #6231 from thedax/cwcheats-minor
Win32/CWCheats: Make sure to convert paths properly so that non-English paths are supported.
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2014-06-05 13:26:18 +02:00 |
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Sacha
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d50f08fb6e
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Fix Symbian debug build.
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2014-06-05 18:15:24 +10:00 |
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Unknown W. Brackets
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aa3a429a0b
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Avoid unaligned 32 bit reads.
They make Symbian do odd things.
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2014-06-05 01:12:27 -07:00 |
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Henrik Rydgård
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7c70f71dac
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Merge pull request #6233 from unknownbrackets/gpu-minor
Fix a few glitches since framebuf estimation changes
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2014-06-05 09:35:16 +02:00 |
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Unknown W. Brackets
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5ab416981c
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Ignore vfb->format for older display buffers.
Fixes video in Tales of Phantasia X.
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2014-06-05 00:29:32 -07:00 |
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Unknown W. Brackets
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115b959ef7
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Stop clearing the buffer after blitting to it.
This only appeared to work because destroying an fbo unbinds the active
one.
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2014-06-05 00:29:04 -07:00 |
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Henrik Rydgård
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e8ab820506
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Merge pull request #6234 from unknownbrackets/gpu-blocktransfer
Support block transfer bpp mismatch on gles2
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2014-06-05 09:23:14 +02:00 |
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Unknown W. Brackets
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42eb4c978a
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Support block transfer bpp mismatch on gles2.
When we don't have GLES2.
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2014-06-05 00:14:31 -07:00 |
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The Dax
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285640dbdf
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CWCheats: Make sure to convert paths properly so that non-English paths are supported.
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2014-06-04 23:01:03 -04:00 |
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xsacha
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818f898d5a
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Maemo/Meego buildfix. Compiles but requires arm ffmpeg.
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2014-06-05 05:01:01 +10:00 |
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Unknown W. Brackets
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eda5d785fa
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Don't rebind if there's nothing to rebind.
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2014-06-04 00:58:44 -07:00 |
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Henrik Rydgård
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a665ec813e
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Merge pull request #6227 from unknownbrackets/gpu-blocktransfer
Implement intra-buffer block transfer
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2014-06-04 09:42:52 +02:00 |
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Unknown W. Brackets
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d111a8d3ff
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Remove video size hack when uploading fb data.
Seems like this was only helping because we were stretching some
framebuffers before, it only causes problems now.
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2014-06-04 00:21:52 -07:00 |
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Unknown W. Brackets
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e67c2e7328
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No need to report this anymore, hopefully.
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2014-06-03 22:54:36 -07:00 |
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Unknown W. Brackets
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7839f39c13
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Allow block xfer upload when using read fb to mem.
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2014-06-03 22:52:32 -07:00 |
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Unknown W. Brackets
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8b46faed50
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Implement intra-buffer block transfer.
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2014-06-03 22:51:16 -07:00 |
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Unknown W. Brackets
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fcb70a00b3
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Fix incorrect scale in fbo download.
This caused some videos and scenes to show at the wrong resolution.
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2014-06-03 22:29:42 -07:00 |
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Henrik Rydgård
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48d4c4c00f
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Merge pull request #6223 from unknownbrackets/framebuf-estimate
Ignore sizes with unreasonable heights
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2014-06-03 17:17:10 +02:00 |
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Unknown W. Brackets
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b9652c2112
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Ignore sizes with unreasonable heights.
God of War sets region to 1024x1024, but doesn't draw in that whole space.
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2014-06-03 07:52:05 -07:00 |
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Henrik Rydgård
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318f641c63
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Merge pull request #6220 from unknownbrackets/lagsync
Add option for less timing lag (spin on Windows)
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2014-06-03 10:53:20 +02:00 |
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Henrik Rydgård
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e6d3a9c1b6
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Merge pull request #6211 from unknownbrackets/framebuf-estimate
Another attempt at framebuffer size estimate changes
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2014-06-03 10:50:21 +02:00 |
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Unknown W. Brackets
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66d0cef0de
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Avoid calling select() with an error pointlessly.
It's just a spin loop unfortunately anyway.
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2014-06-03 01:48:10 -07:00 |
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Unknown W. Brackets
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0bba5310b6
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Fix lagsync with alternate speed set.
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2014-06-03 01:36:20 -07:00 |
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Unknown W. Brackets
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0daaf70ee3
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Add UI for realtime sync option.
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2014-06-03 01:36:20 -07:00 |
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Henrik Rydgård
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a675c30fb8
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Merge pull request #6221 from unknownbrackets/framebuffer-clut
When rendering a framebuffer using clut, check alpha
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2014-06-03 10:10:41 +02:00 |
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Unknown W. Brackets
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238bdce2b8
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Detect if framebuffer clut uses alpha.
It's not a perfect check but it may allow skipping alphatests sometimes.
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2014-06-03 01:06:02 -07:00 |
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Unknown W. Brackets
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bf788e278d
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Change CheckAlpha() to apply to any pixel data.
For example, cluts. But not yet, just changing it here.
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2014-06-03 00:59:34 -07:00 |
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Unknown W. Brackets
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a18eceac71
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Don't skip alpha in 565/clut framebuffers textures.
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2014-06-03 00:45:15 -07:00 |
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Sacha
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1378b891dc
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Qt .pro cleanup. Use armv7 on Android.
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2014-06-03 17:30:37 +10:00 |
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Unknown W. Brackets
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39b1d97beb
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Make the lag sync adapt to minor variance.
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2014-06-02 23:34:48 -07:00 |
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Unknown W. Brackets
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29f2519861
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Add an experimental sync to keep real time sync.
May help input, audio, and network related lag problems.
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2014-06-02 23:34:48 -07:00 |
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Unknown W. Brackets
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b069462bea
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Relax display buffer / GetVfbAt() requirements.
Castlevania actually uses a display buffer of 420, it seems. Since we no
longer allow multiple FBOs at the same address, this should be safe.
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2014-06-02 22:51:37 -07:00 |
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Unknown W. Brackets
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304d372f48
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When clamping height to 512, try region/scissor.
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2014-06-02 21:46:22 -07:00 |
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