Unknown W. Brackets
87a07d7355
Workaround bug in Kurohyou 2 (uninitialized data.)
...
The game calls scePsmfGetEPWithTimestamp(), but without any chapters.
This means nothing is written to its pointer. But it takes the value
there anyway.
It happens that the value there is 0, but only because something wrote it
to the stack before the call. It seems like scePsmfVerifyPsmf() is the
one writing it, since it has a different value shortly before that call.
So, as a workaround, just write some 0s into the stack. Games without
bugs should not care. Hard to predict what will happen to another buggy
game.
2014-03-02 01:22:25 -08:00
raven02
6888ea8d79
Typo fix
2014-03-02 15:12:50 +08:00
chinhodado
4f7a7d9434
remove a check that is always false
2014-02-25 00:22:52 -05:00
raven02
a5c107e5d1
Code cleanup scePsmf
2014-02-16 23:21:32 +08:00
raven02
cc10d43c53
Remove unconfirmed STANDBY changes
2014-02-15 18:38:38 +08:00
raven02
c4a9952449
Remove duplicate Memset
2014-02-15 18:37:34 +08:00
raven02
7d9f1ff57a
Move memset up so it's always done
2014-02-15 18:15:44 +08:00
raven02
01ff295031
Check PSMF_PLAYER_STATUS_STANDBY status to return not init error
2014-02-15 18:07:19 +08:00
raven02
5a71ec678c
Clear the audio when paused
2014-02-15 17:49:35 +08:00
Henrik Rydgård
b5dc7b4688
Merge pull request #5443 from raven02/patch-21
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scePsmf : add pause mode (PSMF_PLAYER_MODE_PAUSE)
2014-02-14 13:29:33 +01:00
raven02
7fbee7bb19
Typo fix
2014-02-14 18:45:12 +08:00
raven02
69690a0fe1
scePsmf : add pause mode (PSMF_PLAYER_MODE_PAUSE)
2014-02-14 10:43:53 +08:00
raven02
8b19ebc6d8
scePsmf(): check not initialized status
2014-02-14 10:19:38 +08:00
sum2012
b0d87a13c2
Add scePsmfPlayerStop and scePsmfPlayerReleasePsmf error code
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Find in #5416
The game still not fix.
2014-02-13 20:22:56 +08:00
Henrik Rydgård
5fa6a947d9
Merge pull request #5349 from raven02/patch-10
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Code cleanup scePsmf
2014-02-13 11:21:36 +01:00
sum2012
f5a5c4bd08
Add scePsmfPlayerGetVideoData and scePsmfPlayerGetAudioData log information
2014-02-12 23:32:05 +08:00
raven02
78f980e1c3
Add __isPlayingStatus() check
2014-02-09 23:24:33 +08:00
raven02
2321d4c19c
Code cleanup scePsmf
2014-02-06 22:11:26 +08:00
raven02
a71039351f
Set pts/dts as -1 when psmfplayer->mediaengine->IsVideoEnd()
2014-02-04 22:49:37 +08:00
sum2012
d37100b30a
Correct scePsmfPlayerBreak psmfplayer status
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Fix everybody stress buster
2014-01-28 19:13:59 +08:00
sum2012
3af056f459
Update scePsmfPlayerGetAudioOutSize log
2014-01-28 17:02:38 +08:00
Henrik Rydgard
ef56298ab6
Revert "Merge pull request #5106 from shenweip/patch-1"
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This reverts commit 91a355b642
, reversing
changes made to 82395001ec
.
2014-01-14 19:31:09 +01:00
shenweip
3773122316
Tell media engine to change channel when psmf specifi stream.
2014-01-15 00:17:00 +08:00
Unknown W. Brackets
4a4f89eeac
Correctly read the epmap from the right place.
2014-01-10 12:57:40 -08:00
raven02
c2e6f77a2f
Check EPMap and return ERROR_PSMF_NOT_FOUND if empty
2014-01-10 19:15:35 +08:00
raven02
898964e415
Typo fix
2014-01-09 22:34:02 +08:00
raven02
451797af92
Add ERROR_LOG for invalid id and timestamps
2014-01-09 21:37:01 +08:00
raven02
9ac8c63d96
Make more sense to use return as ERROR_PSMF_INVALID_ID
2014-01-09 21:30:49 +08:00
Henrik Rydgård
c176d09ba6
Fix a few range checks in scePsmf. See #5051
2014-01-08 14:20:20 +01:00
Unknown W. Brackets
936f34a6b7
Check the audio buffer size just in case.
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This way we definitely won't overfill it.
2014-01-04 01:25:42 -08:00
Unknown W. Brackets
f095ac656b
Don't completely fill the psmf ringbuffer at once.
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It takes more time (slowing the start of the video), and gets us closer to
overflowing buffers and stuff.
2014-01-04 01:23:44 -08:00
Unknown W. Brackets
81b2540e98
Fix typo.
2014-01-01 13:38:04 -08:00
Unknown W. Brackets
36707ce9e7
Load the EP map from the psmf data when available.
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Rather than just having uninitialized values.
Fixes #2642 , World Neverland.
2014-01-01 13:38:03 -08:00
Unknown W. Brackets
bb10ffd38f
Set Psmf->headerSize to something.
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Before it was uninitialized.
2014-01-01 13:38:03 -08:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Unknown W. Brackets
46e0ac5f23
Logging tweak.
2013-12-19 00:18:29 -08:00
Unknown W. Brackets
183b4cb45c
Add a static method for creating PSPPointers.
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This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
Unknown W. Brackets
ae0560a1db
Ignore bad video decode addresses.
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Instead of crashing, even if that's more fun.
2013-12-11 08:21:01 -08:00
Unknown W. Brackets
21c617a7be
Correct some syscall names.
2013-12-02 23:40:16 -08:00
Henrik Rydgård
0e54e24b24
Revert "Use swap code from native instead. Remove all other versions of it."
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Broke movie playback.
This reverts commit 9fcb08a326
.
Conflicts:
native
2013-10-28 17:24:03 +01:00
Sacha
9fcb08a326
Use swap code from native instead. Remove all other versions of it.
2013-10-28 03:07:32 +10:00
Unknown W. Brackets
e95f55a5fe
Fix some enum type warnings.
2013-10-19 14:57:45 -07:00
Unknown W. Brackets
a1713e620b
Initialize some psmf values.
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This was causing glitches when loading game A and then game B.
2013-09-22 21:19:59 -07:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
2ef650aa2d
Add a bunch of HLE functions for better reporting.
2013-08-22 23:04:55 -07:00
Unknown W. Brackets
008052e6d6
Fix some variable hiding warnings.
2013-08-12 23:32:38 -07:00
Unknown W. Brackets
bfb05440e2
Specify memory layout in sceMpeg/scePsmf.
2013-07-27 15:53:30 -07:00