Henrik Rydgård
|
864cc54aa4
|
Remove ForceGL2 flag. Add comments... hm.
|
2020-11-09 11:18:43 +01:00 |
|
Henrik Rydgård
|
1ccc8c129c
|
Reinterpret code runs, no idea if it works
|
2020-11-08 11:32:55 +01:00 |
|
Henrik Rydgård
|
6a1e669c45
|
Fix GLSL version detection bug. Fixes #13631
|
2020-11-06 21:55:16 +01:00 |
|
Henrik Rydgård
|
7a690f177e
|
Move shader language feature detection to the draw context.
|
2020-11-06 09:11:57 +01:00 |
|
Henrik Rydgård
|
84037f448e
|
Remove colorDepth property of framebuffers. They're all 8888.
|
2020-11-05 14:51:46 +01:00 |
|
Henrik Rydgård
|
6db943e831
|
Merge the two ShaderStage enums
|
2020-11-05 08:34:35 +01:00 |
|
Henrik Rydgård
|
207b76da6e
|
Show an error on screen if a shader fails to compile.
Part of #1 investigation of #13541
|
2020-11-05 08:27:13 +01:00 |
|
Henrik Rydgård
|
03e8eac6ef
|
Merge the two ShaderLanguage enums.
|
2020-11-04 09:40:11 +01:00 |
|
Henrik Rydgård
|
0e3a84b4a8
|
Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
|
2020-10-04 23:39:02 +02:00 |
|