Commit graph

724 commits

Author SHA1 Message Date
Henrik Rydgård
8081ebc265 Crashfixes 2024-11-07 19:56:32 +01:00
Henrik Rydgård
e9bc28f629 Fix bug where the 'o' char input got eaten because the char matches the keycode for Esc.. 2024-11-07 19:56:32 +01:00
Henrik Rydgård
cf6d06c56a Start work on imdbg 2024-11-07 11:10:12 +01:00
Henrik Rydgård
8dba3a50f7 imgui: Code cleanup, fix clean shutdown 2024-11-05 11:27:16 +01:00
Henrik Rydgård
c459d43f14
Merge pull request #19569 from hrydgard/imgui-integration
ImGui integration prototype
2024-11-05 10:18:30 +01:00
Henrik Rydgård
19f4b22a56 Cleanup, add right-click support to UI framework 2024-11-05 01:03:21 +01:00
Henrik Rydgård
caf27a5c0d Add a mappable key for toggling the imgui interface. For now it's called Toggle debugger. 2024-11-04 23:33:03 +01:00
Henrik Rydgård
8da1ccc3de Hook up basic keyboard and mouse input 2024-11-04 23:14:39 +01:00
Henrik Rydgård
17a7c80cb1 Get it rendering on Vulkan and D3D11 (OpenGL is bugged though) 2024-11-04 23:14:39 +01:00
Henrik Rydgård
4b66a80d2b More work, starting to integrate into the EmuScreen 2024-11-04 23:14:39 +01:00
Henrik Rydgård
d3e9398cb3 Split Core_EnableStepping into Core_Break and Core_Resume 2024-11-03 17:53:42 +01:00
Henrik Rydgård
dd8f9b682f Don't crash on trying to re-record a GE dump 2024-11-01 20:27:09 +01:00
Henrik Rydgård
2adbc231f0 EmuScreen: Turn the pass asserts into dbg_asserts and add safe workarounds 2024-10-31 23:09:47 +01:00
Henrik Rydgård
56a164a14e Handle one more error case in presentation 2024-10-28 17:02:03 +01:00
Henrik Rydgård
7d24fca4e2 Crashfix when switching buffered/non-buffered with the game running 2024-10-25 12:00:28 +02:00
Henrik Rydgård
834a0a3182 Don't show the "skip buffer effects" warning if software rendering is enabled 2024-10-22 20:58:40 +02:00
Henrik Rydgård
b10c4f7fae Crashfix, warning fix, cleanup 2024-10-22 14:15:47 +02:00
Henrik Rydgård
3a4b27b086 Fix some more presentation issues 2024-10-22 12:29:32 +02:00
Henrik Rydgård
669c4452cc More presentation fixes 2024-10-17 22:21:25 +02:00
Henrik Rydgård
97c5094ff2 Cleanup, fix the shader viewer UI 2024-10-17 21:43:03 +02:00
Henrik Rydgård
b43abd2015 Fix issues with savestates and non-buffered rendering 2024-10-17 21:09:04 +02:00
Henrik Rydgård
e1527233d9 Add the EmuScreen pass assert on OpenGL as well 2024-10-14 14:35:35 +02:00
Henrik Rydgård
e9c7eaf427 Be more consistent with NotifyPresent
..
2024-10-14 14:26:44 +02:00
Henrik Rydgård
6d3849bc48 Add a "Back" button to the crash screen for convenience 2024-10-03 18:55:22 +02:00
Henrik Rydgård
8fbe46ab9e Prevent soft-locking the emulator on invalid PBP files, or crashes in some cases. 2024-10-03 18:38:54 +02:00
Henrik Rydgård
611551ccf1 Android TV banners: Update gold banner, remove obsolete TV "icon" 2024-10-03 16:52:41 +02:00
Henrik Rydgård
8d380e260a Fix a wrong assert 2024-10-03 16:52:34 +02:00
Henrik Rydgård
cb06ac4af2 MacOS: Fix text input (got broken in #19441, would no longer send CHAR events)
See #19441
2024-10-02 16:21:53 +02:00
Henrik Rydgård
b40098effd Chat: Cleanup the selection of chat input method, allow in-ui popup (what iOS needs). 2024-10-02 16:21:53 +02:00
Henrik Rydgård
3d31b4ac4c Fix possible framebuffer binding bug in EmuScreen 2024-10-02 16:21:53 +02:00
Henrik Rydgård
9952c42426 Use message IDs to avoid some repetition of notifications.
Also fixes some awkward English.
2024-09-24 14:02:17 +02:00
Henrik Rydgård
68804ca539
Merge pull request #19473 from hrydgard/frame-advance
Try to make Frame Advance a bit more reliable
2024-09-18 15:31:30 +02:00
Henrik Rydgård
42914c3d7c Try to make Frame Advance a bit more reliable 2024-09-18 15:17:20 +02:00
Henrik Rydgård
a33839d220 Add Reset as a mappable control 2024-09-18 14:18:04 +02:00
Henrik Rydgård
5926886c0c Some include cleanup, delete some obsolete code 2024-07-25 14:52:41 +02:00
Henrik Rydgård
ef95e24169 Implement compat flag proposed in #18423, forcing readbacks in Juiced 2
In-game, there's no slowdown, and this fixes the decal editor. So it's
no use allowing readbacks to be turned off in this game.

See issue #18423
2024-07-20 11:24:24 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
53ebba4a3e Vulkan: Fix bug when stepping / pausing-on-lost-focus 2024-05-29 14:49:53 +02:00
Henrik Rydgård
dadc37cb9b EmuScreen: If a requested-to-boot game is already running, ignore the request. 2024-05-14 00:04:40 +02:00
Henrik Rydgård
a059750f5a Add basic checkbox UI for GPI switched, add display of GPO LEDs
Try it with Parappa.
2024-05-12 18:01:25 +02:00
Henrik Rydgård
c38ce2a5be Fix an issue when bringin up the dev menu with transparent background disabled 2024-05-11 21:28:26 +02:00
Henrik Rydgård
d284ad4496 Remove warning for bad CHDs 2024-03-16 20:52:21 +01:00
Henrik Rydgård
c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
1fbf685504 Avoid vertically merging the two main framebuffers, even if FramebufferAllowLargeVerticalOffset is on. 2024-02-04 11:26:20 +01:00
Henrik Rydgård
d4a71a2268 More fixes 2024-02-03 00:20:08 +01:00
Henrik Rydgård
d6b109b115 Fix crash when loading a ppdmp while another ppdmp is displaying 2024-02-02 13:55:38 +01:00
Henrik Rydgård
e226ef6bd1
Merge pull request #18814 from hrydgard/hide-extracted-iso-warning
Hide the extracted ISO warning if ppsspp-index.lst is present.
2024-02-02 11:51:15 +01:00
Henrik Rydgård
ca6e0f4f57 Hide the extracted ISO warning if ppsspp-index.lst is present. 2024-02-02 11:21:53 +01:00
Henrik Rydgård
a07a2e445b Fix event order and some logic. Can now change skip buffer effect while running in background. 2024-02-01 23:26:36 +01:00
Henrik Rydgård
337de548b8 Fix crash when toggling Skip buffer effects while paused 2024-02-01 19:59:01 +01:00