Commit graph

1073 commits

Author SHA1 Message Date
Henrik Rydgård
27a60517af Fix broken check for intel macs (for auto-disabling Vulkan) 2024-11-27 15:23:50 +01:00
Henrik Rydgård
6763c13f88 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Henrik Rydgård
09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård
eaff38f161 Implement ImGui clipped batch texturing support in the other backends too 2024-11-26 09:38:30 +01:00
Henrik Rydgård
e82b7f788e Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan. 2024-11-26 09:22:35 +01:00
Henrik Rydgård
e66516eb50 ImDebugger: Add ability to rename function symbols 2024-11-23 23:23:52 +01:00
Henrik Rydgård
194b2ce076 Ge Debugger: Add a framebuffer listing, along with some plumbing 2024-11-23 23:23:48 +01:00
Henrik Rydgård
659af60613 Fix ImDebugger rendering on D3D9 as well (although not very optimally). 2024-11-21 15:48:18 +01:00
Henrik Rydgård
c6c9e32d15 Fix the ImDebugger on OpenGL 2024-11-21 15:48:18 +01:00
Henrik Rydgård
59a56d66c7 Add a "reason" argument to sleep_ms().
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.

This commit on its own doesn't actually add any logging.
2024-11-21 15:28:51 +01:00
Henrik Rydgård
f5a4669cb4 Remove obsolete ifdef 2024-11-07 10:17:56 +01:00
Henrik Rydgård
472103d460 Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00
Henrik Rydgård
184a3ecf2a Code fixes. Correct the UWP fix 2024-11-04 23:14:39 +01:00
Henrik Rydgård
17a7c80cb1 Get it rendering on Vulkan and D3D11 (OpenGL is bugged though) 2024-11-04 23:14:39 +01:00
Henrik Rydgård
d37c04079d Change the 2D matrix generation to query the coordinate convention from the draw context 2024-11-04 23:14:23 +01:00
Henrik Rydgård
8f8598c347 thin3d: Add partial support for 32-bit index buffers. Add DrawIndexedUP. 2024-11-04 23:14:22 +01:00
Henrik Rydgård
7d24fca4e2 Crashfix when switching buffered/non-buffered with the game running 2024-10-25 12:00:28 +02:00
Henrik Rydgård
a545d3074f Do some renaming, dedupe some strings (old commit resurrected), add an assert 2024-10-22 22:28:06 +02:00
Henrik Rydgård
3a4b27b086 Fix some more presentation issues 2024-10-22 12:29:32 +02:00
Henrik Rydgård
99f7946471 Vulkan GraphicsPipeline: Fix an old and likely very rare race condition. 2024-10-22 11:02:26 +02:00
Henrik Rydgård
a6a189c24d An old version of android had strict JNI validation of UTF-8 strings enabled. Let's pass it. 2024-10-22 11:02:26 +02:00
Henrik Rydgård
858f37b8fc Add a couple of asserts (to make things error out earlier) 2024-10-17 21:01:58 +02:00
Henrik Rydgård
2c283fbb07 Minor cleanups, crashfixes 2024-10-14 23:57:19 +02:00
Henrik Rydgård
e1527233d9 Add the EmuScreen pass assert on OpenGL as well 2024-10-14 14:35:35 +02:00
oltolm
f429a257af d3d9: fix bug introduced in "use ComPtr for D3D9" 2024-10-13 21:45:40 +02:00
oltolm
3a285bbd2f d3d9: refactor CompileShaderToByteCodeD3D9 2024-10-13 21:45:39 +02:00
Henrik Rydgård
f1cbf1ba96 Android TextRenderer: Add try {} around loading the Roboto font. Also improve an unrelated assert. 2024-10-10 16:01:00 +02:00
Henrik Rydgård
9c5cda3487 Buildfix 2024-10-10 12:19:53 +02:00
Henrik Rydgård
4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård
e0c12c9547 More lint warning fixes 2024-10-10 10:52:45 +02:00
Henrik Rydgård
21c6594961 Fix a bunch of Android Studio lint warnings 2024-10-10 10:24:40 +02:00
Henrik Rydgård
8d380e260a Fix a wrong assert 2024-10-03 16:52:34 +02:00
Henrik Rydgård
8c8b34aac4 Vulkan: Separate the instance and device API versions, for extension loading purposes 2024-09-25 18:38:31 +02:00
Henrik Rydgård
b2d9ac54dd Make InfoField an "enum class", extract function FormatAPIVersion 2024-09-25 16:34:33 +02:00
Henrik Rydgård
de0f50158b More refactoring 2024-09-25 16:19:29 +02:00
Henrik Rydgård
f4e3252966 Refactor LOAD_INSTANCE_FUNC_CORE 2024-09-25 16:08:37 +02:00
Henrik Rydgård
12ecf25618 Refactor the LOAD_INSTANCE_FUNC macro to load a function 2024-09-25 16:04:36 +02:00
Henrik Rydgård
4f9f0acd32 VulkanLoader: Improve logging 2024-09-25 15:59:24 +02:00
Henrik Rydgård
fb80ad6370
Merge pull request #19413 from oltolm/d3d9_com_ptr
use ComPtr for D3D9
2024-09-18 11:33:07 +02:00
Henrik Rydgård
a6dbb4dfdb
Merge pull request #19468 from hrydgard/german-static-const-override
Code cleanup: Add some const and static modifiers
2024-09-17 17:35:06 +02:00
Henrik Rydgård
0bb69a0ccf
Merge pull request #19464 from hrydgard/german-align-struct-64
Partial application of GermanAizek's PR #19047
2024-09-17 15:29:15 +02:00
Henrik Rydgård
eccd7f3767 More const/static-ification 2024-09-17 15:22:37 +02:00
Henrik Rydgård
2ba4eaf3dd First part of the const changes etc 2024-09-17 15:13:13 +02:00
Henrik Rydgård
b21efd6728 Revert possibly problematic parts 2024-09-17 14:55:20 +02:00
Henrik Rydgård
9d48e51205
Merge pull request #19467 from hrydgard/german-check-before-delete
[Common/Core/Windows] Removed excess check pointer before delete or free
2024-09-17 14:27:41 +02:00
Henrik Rydgård
ed8f0c560a
Merge branch 'master' into fix-core-gpu-always-true 2024-09-17 13:03:26 +02:00
Herman Semenov
3c66f149d3 [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00
Herman Semenov
dcb8b4f81b [GPU/Core/Debugger] Reduced struct sizes using align for x64 platforms, fields carefully moved
Then revert changes that aren't worth it
2024-09-16 13:32:48 +02:00
Henrik Rydgård
c631fe355f Fix the MGS2 Acid renderpass merge optimization
Failed to merge the specified renderAreas, leading to AMD skipping
rendering of much of the screen.

Fixes #17680
2024-09-09 18:12:53 +02:00
Henrik Rydgård
1ce416a366 Remove the Vulkan option on Moto G54. See issue #18681
See #18681
2024-09-08 17:34:47 +02:00