Henrik Rydgård
7be86264d0
Move framebufFormat to gstate_c, so we can override it
2022-04-30 18:16:09 +02:00
Henrik Rydgård
5a1ab67cf8
Dirty more state after reinterpret
2022-04-30 18:15:14 +02:00
Henrik Rydgård
6bc7a699fe
Minor cleanups in framebuffer manager
2022-04-30 18:14:53 +02:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
8efb99801e
GPU: Log and report when region1 is non-zero.
2022-01-23 19:38:51 -08:00
Henrik Rydgård
44dc3555ad
FramebufferManagerCommon: Fix some issues where currentRenderVfb_ could get out of sync.
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It would get out of sync with draw_->GetCurrentFramebuffer(), which led
to checks for self-texturing not working, hitting an assert.
This caused problems when turning off "slow effects", and who knows what
else.
Fixes #15208
2021-12-08 22:01:23 +01:00
Unknown W. Brackets
12ad2b05ef
GPU: Blit framebuf depth on create too.
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Before we only did it for an existing target framebuffer, and never for a
fresh one. But there's not really a good reason to skip that, and this
may improve effects that are cemented after a single frame.
2021-10-17 21:53:23 -07:00
Unknown W. Brackets
9306bbd4e4
GPU: Refactor framebuffer depth blit for reuse.
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Shouldn't change anything yet, just moving logic around.
2021-10-17 21:51:45 -07:00
Unknown W. Brackets
4cb6976029
GPU: Use an empty vertex buf for reinterpret.
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See #14552 .
2021-08-07 22:22:36 -07:00
Unknown W. Brackets
8a8328c431
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
Unknown W. Brackets
8a9979b50e
Debugger: Include framebuffer in framebuf pack tag.
2021-04-03 18:11:44 -07:00
Henrik Rydgård
4e1bc2b3e0
Further std::string removal
2021-03-13 17:55:07 +01:00
Henrik Rydgård
42186e8e9e
Warning fix, memleak fix
2021-03-11 23:28:02 +01:00
Unknown W. Brackets
7c7b1dafa0
GPU: Dirty texparams when cropping a self-copy.
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If we used UV to limit the blit, we may need to do the blit again next
time, so re-examine texture params.
2021-02-28 08:20:46 -08:00
Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
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Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
229d684214
GPU: Prevent memory fault when no framebuf yet.
2021-02-16 19:29:37 -08:00
Unknown W. Brackets
e08e0cba33
GPU: Remove clear framebuf on first use speedhack.
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Wasn't helping much.
2021-02-15 23:12:24 -08:00
Unknown W. Brackets
10a77d29ab
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
76ae1b4d28
Debugger: Mark framebuffers as VRAM allocations.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
f7740edc6d
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
Unknown W. Brackets
5aa3e3180f
GPU: Force reinterpret off without copy image.
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Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Unknown W. Brackets
5041a898a2
Ge: Improve some logging and memchecks.
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Explicitly trigger memchecks on readback.
2021-01-31 00:22:49 -08:00
Henrik Rydgård
c91a3a3dd2
GE: Better naming of render passes for color reinterpret
2021-01-25 00:12:25 +01:00
Henrik Rydgård
bdf36a4141
Temporary workaround for Wipeout Pure lens flare flicker.
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See #13344 .
Will try to figure out something better after the next release...
2020-12-20 13:04:28 +01:00
Henrik Rydgård
e0aa187161
UWP: Fix dialog rendering (PPGe).
2020-12-20 12:11:02 +01:00
Henrik Rydgård
e05c3ef63f
UWP: Make the home button say "Home" instead of "Browse...".
2020-12-20 11:40:02 +01:00
Henrik Rydgård
05bfac0ef0
Misc logging improvements
2020-12-19 20:31:58 +01:00
Henrik Rydgård
0c66f6c6d0
Assorted drive-by code cleanup
2020-12-13 00:20:47 +01:00
Henrik Rydgård
2f700aa495
Fix DiRT 2's car reflections.
2020-12-13 00:19:39 +01:00
Unknown W. Brackets
b60250fca8
Respect stage in BindFramebufferAsColorTexture().
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Introduced in #13634 , only matters in error cases.
2020-11-29 07:59:35 -08:00
Henrik Rydgård
f1ab6c62c8
Fix Ghosts & Goblins for older backends too.
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Fixes #13717
2020-11-28 16:16:51 +01:00
Henrik Rydgård
9818c8aabd
Better debug names for BlitFramebuffer operations.
2020-11-28 13:45:26 +01:00
Henrik Rydgård
d5fe6154b5
Enable color reinterpret for Ultimate Ghosts & Goblins
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The game uses it by accident probably, but whatever - it's a clean fix.
Fixes, but only for "modern" APIs, #13717 .
2020-11-27 23:52:33 +01:00
Henrik Rydgård
d9350d4899
Fix scale in FramebufferCommon::GetFramebuffer. Fixes #13644
2020-11-15 22:38:47 +01:00
Henrik Rydgård
0510101f6c
Fix task switching issue with reinterpret. Fixes #13649
2020-11-10 13:24:52 +01:00
Henrik Rydgård
5eea7435d0
Minor cleanup in GL backend, fixes #13647
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Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00
Henrik Rydgård
669c18a088
Fix crashes on exit (Vulkan). Should help #13223
2020-11-09 11:13:44 +01:00
Henrik Rydgård
9105249901
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00
Henrik Rydgård
28f8578408
Cleanup reinterpret shader resources in FramebufferManagerCommon::DeviceLost().
2020-11-08 11:32:55 +01:00
Henrik Rydgård
96c36d5c10
More work on reinterpret. Get Vulkan running
2020-11-08 11:32:55 +01:00
Henrik Rydgård
981d0a2abe
Reinterpret the data when binding a framebuffer with a different 16-bit format.
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Car reflections in Outrun are better (see #11358 ) but have some
blue/yellow color garbage that will need a different fix.
2020-11-08 11:32:55 +01:00
Henrik Rydgård
1ccc8c129c
Reinterpret code runs, no idea if it works
2020-11-08 11:32:55 +01:00
Henrik Rydgård
f2e315b9a6
More shadergen work
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Buildfix
2020-11-08 11:32:53 +01:00
Henrik Rydgård
c23ed09a32
Unify FramebufferManager::BindFramebufferAsColorTexture
2020-11-07 11:10:54 +01:00
Henrik Rydgård
d9ee06a60d
Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
2020-11-07 10:51:54 +01:00
Henrik Rydgård
381ca11561
Fix bugs caused by 44ec286ba4
2020-11-06 21:50:16 +01:00
Henrik Rydgård
44ec286ba4
Framebuffer: Keep the render scale factor around, no need to recompute it.
2020-11-06 09:11:57 +01:00
Henrik Rydgård
225734c0b3
Partially revert "Remove remnants of an old, no longer applicable readback optimization"
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This reverts commit 7b2236778b
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Fixes #13628
2020-11-06 09:09:18 +01:00
Henrik Rydgård
3c5a05acb3
Buildfix
2020-11-05 18:25:14 +01:00
Henrik Rydgård
84037f448e
Remove colorDepth property of framebuffers. They're all 8888.
2020-11-05 14:51:46 +01:00