TotalCaesar659
833e91516d
Change default rendering resolution on Linux to auto
2020-07-04 01:16:36 +03:00
Unknown W. Brackets
e6b42f3921
SaveState: Prevent edge case on old save state.
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If we load an old save state and it errors, could crash.
2020-06-29 19:40:54 -07:00
Unknown W. Brackets
20dd7db351
SaveState: Make sure to default init net data.
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Otherwise, we may crash when loading a save state.
2020-06-29 19:37:55 -07:00
Henrik Rydgård
5f57d4775f
Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057
2020-06-29 22:47:34 +02:00
Henrik Rydgård
df6f216056
Disable the "Duplicate frames" feature if frameskip != 0. Works around / Fixes #13068
2020-06-28 22:20:22 +02:00
Henrik Rydgård
63ead85c7f
Some paranoid checks in PPGeDraw. Might help the crash seen in #13047 .
2020-06-28 21:35:19 +02:00
Henrik Rydgård
f9cef5b6b2
Partly clean up SDL resize code, should help #11974
2020-06-24 01:06:01 +02:00
Henrik Rydgård
4bcd8df079
Logging improvements and warning fixes.
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(Had a super odd crash that I can't repro anymore in PPGe init...)
2020-06-22 22:46:03 +02:00
Henrik Rydgård
6b6520013f
Merge pull request #13039 from sum2012/sceopenpsid_driver_minor
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Add a sceOpenPSID_driver nid
2020-06-22 11:56:24 +02:00
Henrik Rydgård
282dfb1b08
Merge pull request #13038 from sum2012/sysclib_minor
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Add sysclib_strncmp,sysclib_memmove
2020-06-21 12:49:10 +02:00
sum2012
d691627a35
oop
2020-06-21 11:36:02 +08:00
sum2012
fe68a21ea7
oop
2020-06-21 11:23:14 +08:00
sum2012
de947a6f61
Fix by @unknownbrackets
2020-06-21 11:21:11 +08:00
sum2012
a6b1f9d1f8
oop
2020-06-21 11:03:04 +08:00
sum2012
2fcb55a772
Add a sceOpenPSID_driver nid
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Used in "Shin Sangoku Musou 6 special" chinese patched game
2020-06-21 11:01:21 +08:00
sum2012
1f37ce65bb
Add sysclib_strncmp,sysclib_memmove
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Add a memory check in sysclib_strstr
ref:
https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/SysclibForKernel.java#L107
2020-06-21 10:24:10 +08:00
sum2012
adf8d5e831
Real support Code Geass: Lost Colors chinese patched version
2020-06-14 09:43:08 +08:00
sum2012
d19ee07ebf
Some work in sceKernelPartitionTotalFreeMemSize,sceKernelPartitionMaxFreeMemSize
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jpcsp ref:
6d28d8799c
We ignore ePartition now
2020-06-14 09:42:24 +08:00
Henrik Rydgård
a2f654686d
Merge pull request #12912 from iota97/postshader-cwcheat
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Add CWCHEAT for postprocessing
2020-06-13 18:17:20 +02:00
Henrik Rydgård
f71cf8f447
Merge pull request #13026 from sum2012/kernel_minor7
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Add some ThreadManForKernel nids
2020-06-13 18:05:05 +02:00
sum2012
06b6821406
Add some ThreadManForKernel nids
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Used in "Code Geass: Lost Colors" chinese patched game
2020-06-13 21:17:56 +08:00
sum2012
10112fa6a2
Change to @unknownbrackets logic
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Avoid warnings
2020-06-13 20:46:35 +08:00
sum2012
d0d2834fc9
oop
2020-06-13 06:58:02 +08:00
sum2012
6913d3942f
Add sysclib_strstr
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jpcsp ref:
b4158f2ec7
2020-06-13 06:50:12 +08:00
sum2012
d43c1baa19
Add sceKernelStdout
2020-06-07 19:36:12 +08:00
sum2012
d17f50e07b
Kill the log as @hrydgard suggest
2020-06-07 18:28:09 +08:00
sum2012
6254c12e6c
Reduce sysclib_memcpy log level
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The function is right.
Tested on "Hatsune Miku Project Diva Extend" chinese patched version
2020-06-07 18:17:09 +08:00
sum2012
b3468b2c74
Real support "Hatsune Miku Project Diva Extend" chinese version
2020-06-07 18:15:49 +08:00
Henrik Rydgård
fe1807b2ec
Merge pull request #13006 from sum2012/kernel_minor3
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Wrap some SysMemForKernel and sceKernelUnloadModule
2020-06-07 09:26:59 +02:00
sum2012
5a7ed46938
Fix logging as @unknownbrackets suggest
2020-06-07 11:46:08 +08:00
sum2012
e8bd231cfb
Wrap sceKernelUnloadModule in ModuleMgrForKernel
2020-06-07 11:17:53 +08:00
sum2012
8a905bbb9d
Wrap some SysMemForKernel
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Used in "Hatsune Miku Project Diva Extend" chinese patched version
Prepare real support the chinese patched game.
2020-06-07 11:16:46 +08:00
sum2012
bb48006b8e
Forget HLE_KERNEL_SYSCALL flag
2020-06-07 10:37:50 +08:00
sum2012
3f6ec47f18
Wrap sceKernelExitVSHKernel
2020-06-07 10:30:55 +08:00
sum2012
29cfec9bb3
Warp some ThreadManForKernel
2020-06-07 10:14:46 +08:00
iota97
45bfb4f52b
Code style fix
2020-06-04 19:08:10 +02:00
Henrik Rydgård
c739d4e164
Revert "Repeat of the experimental commit, was too fast for the build bot."
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This reverts commit d8992a6ae3
.
2020-06-03 11:55:14 +02:00
Henrik Rydgård
d8992a6ae3
Repeat of the experimental commit, was too fast for the build bot.
2020-06-03 10:34:21 +02:00
Henrik Rydgård
20afef4c35
Revert "Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)"
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This reverts commit 1d9d15a1d7
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2020-06-03 09:19:38 +02:00
Henrik Rydgård
1d9d15a1d7
Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)
2020-06-03 09:19:22 +02:00
Henrik Rydgård
dd948383af
VFPU interpreter: Improve some error messages, after seeing a bad one in #10196 .
2020-06-02 23:18:09 +02:00
Henrik Rydgård
288fe3adeb
Merge pull request #12986 from sum2012/kernel_unkown3
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Thread: Default to kernel threads from kernel. by @unknownbrackets
2020-05-30 13:46:13 +02:00
sum2012
9900a761f8
oop
2020-05-30 19:44:48 +08:00
sum2012
d347d3b216
Remove log as @unknownbrackets suggest
2020-05-30 19:19:33 +08:00
Henrik Rydgård
2ba65c831a
Fix minor bug in StereoResampler debug display
2020-05-26 23:10:28 +02:00
Unknown W. Brackets
e8b651fbd6
Thread: Default to kernel threads from kernel.
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This is an experiment. In most cases, allowKernel will be false.
2020-05-25 18:59:07 +08:00
Henrik Rydgård
f7270733a4
Merge pull request #12959 from unknownbrackets/ppge
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PPGe: Left align messages in dialogs
2020-05-24 12:54:53 +02:00
Henrik Rydgård
104bf3915e
Merge pull request #12956 from unknownbrackets/project
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Cleanup MSVC project a little and move git-version-gen
2020-05-24 11:03:26 +02:00
Unknown W. Brackets
4f586f9567
PPGe: Left align messages in dialogs.
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It was previously left aligned, but the TextDrawer was being told to
center. These are meant to just center the enclosing box of text, not the
individual lines within.
Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets
8ccbfcd1f2
Windows: Workaround for custom build step error.
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Apparently this is a known bug in some MSVC versions.
2020-05-23 16:56:27 -07:00