Henrik Rydgård
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796539ad7f
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DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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58568632e8
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Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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767b1e45b2
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Fix the build - there's a Vec3 name collision, fixed it using a namespace.
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2019-10-22 22:58:10 +02:00 |
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Henrik Rydgård
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ab3c9fc21f
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Vulkan: Move scissor/viewport rotation into the VulkanRenderManager. Fixes #12303.
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2019-09-03 23:26:44 +02:00 |
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Henrik Rydgård
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e943724905
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Vulkan: Apply the desired pretransform when drawing to the backbuffer.
This should save a lot of memory bandwidth on mobile devices that can't
rotate images natively in the display engine. Fixes #12099.
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2019-06-21 09:38:51 +02:00 |
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Henrik Rydgård
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54c6c148fb
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Detect PCI device ID where available (not in GL?)
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2019-02-06 22:43:31 +01:00 |
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Henrik Rydgard
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e30daa8027
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Remove unused API, assorted cleanup.
No longer enable the geometry shader feature, no plans to use it.
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2019-02-05 21:31:43 +01:00 |
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Henrik Rydgård
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12f295c4a5
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GLES: Detect Vivante GPU, disable vertex range culling
Should work-around #11703
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2019-01-03 12:43:32 +01:00 |
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Unknown W. Brackets
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adeca2c3ba
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GLES: Move some vendor bug checks to Draw.
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2018-12-23 20:27:22 -08:00 |
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Unknown W. Brackets
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9a3de5cb1c
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GPU: Move dual source blending bug check to Draw.
This also allows the ini setting to avoid it on Intel.
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2018-12-23 14:11:57 -08:00 |
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Unknown W. Brackets
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f8ce9b08ba
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Vulkan: Limit stencil workaround to Adreno 5xx.
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2018-12-23 14:11:57 -08:00 |
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Henrik Rydgård
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c2319cd6d1
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thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
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2018-12-19 13:48:58 +01:00 |
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Henrik Rydgård
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df98721e73
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Write rough framework for GPU discard test screen
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2018-12-19 13:48:54 +01:00 |
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Henrik Rydgård
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a135dc1547
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thin3d: Remove unused shader language support
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2018-12-18 14:29:48 +01:00 |
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Henrik Rydgård
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956af61ff5
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Fix ridiculous bug in thin3d.h. Only worked by accidental matchup between shader IDs..
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2018-12-18 14:29:48 +01:00 |
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Unknown W. Brackets
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b7d84926fa
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D3D11: Enable depth clamping.
Uses the same logic as Vulkan, improving #9545 on most D3D11 devices.
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2018-09-18 21:49:17 -07:00 |
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Unknown W. Brackets
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469d8a6a41
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GPU: Screenshot output in BGRA if that's native.
This is a decent chunk faster.
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2018-06-16 13:48:50 -07:00 |
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Henrik Rydgård
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b037efdb55
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If there are multiple Vulkan devices, show a setting to allow the user to choose.
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2018-06-06 10:20:12 +02:00 |
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Henrik Rydgård
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9485b04914
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Never bind a NULL image view in Vulkan no matter what.
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2018-06-01 18:51:37 +02:00 |
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Henrik Rydgård
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b1df7b2cd0
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Thin3D: Handle binding a null texture better.
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2018-05-29 23:35:27 +02:00 |
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Unknown W. Brackets
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99d16b2202
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Vulkan: Add tags to UI textures too.
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2018-04-06 21:43:18 -07:00 |
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Henrik Rydgård
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5f8118b82b
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
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Henrik Rydgård
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8438defb24
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Fix some memory leaks
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2018-02-04 13:39:10 +01:00 |
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Henrik Rydgård
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22e28e218b
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Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
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2018-01-31 12:22:07 +01:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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Henrik Rydgård
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51f467a7b3
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Kill off the GL state cache
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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9babdb712c
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More gl-render-manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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b5e5d72a0a
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Complete the separation of depth and stencil renderpass flags
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2017-12-30 22:52:22 +01:00 |
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Henrik Rydgård
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bc959470e5
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Loosen up some asserts that seem to trigger unexpectedly... need investigation.
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2017-11-29 19:07:07 +01:00 |
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Henrik Rydgård
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e6be86ce74
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ARM buildfix
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2017-11-22 11:01:42 +01:00 |
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Henrik Rydgård
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b6911d2764
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Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163. Also improve some asserts.
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2017-11-22 10:47:04 +01:00 |
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Henrik Rydgård
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2c86217552
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Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
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2017-11-21 16:19:28 +01:00 |
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Unknown W. Brackets
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138837ac54
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Vulkan: Add texture image readback.
This way we can see how it was decoded, scaled, etc. This also helps
seeing texture cache invalidation issues.
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2017-11-06 00:29:01 -08:00 |
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Henrik Rydgård
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8d0209c7e4
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Stop leaking framebuffers on shutdown. Fix other shutdown issues.
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2017-11-01 21:43:08 +01:00 |
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Henrik Rydgård
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ed2731d197
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Vulkan: Fix depal and shader blending.
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2017-10-31 12:35:00 +01:00 |
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Henrik Rydgård
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97dced543e
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Share the conversion code between vulkan and D3D, fixing the missing format thing.
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2017-10-29 14:42:51 +01:00 |
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Henrik Rydgård
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613cc46285
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Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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02f76ae4a8
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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0a0494ef8e
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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84ed793adf
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Initial work on render queue manager
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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017d3da067
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Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
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2017-10-20 11:53:07 +02:00 |
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Henrik Rydgård
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62972cb891
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D3D11: Move to CopyFramebufferToSync where easily possible.
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2017-10-11 13:34:31 +02:00 |
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Henrik Rydgård
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16e68aa7c7
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Get rid of BindFramebufferForRead
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2017-10-10 14:49:07 +02:00 |
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Henrik Rydgård
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5bbe0eb69a
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Move GL readback to a Thin3D abstraction
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2017-10-10 14:48:58 +02:00 |
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Henrik Rydgård
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8c1bfb876f
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Assorted cleanup of Vulkan init code. Show Vulkan extensions in system info.
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2017-08-28 13:47:31 +02:00 |
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Henrik Rydgård
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137b79c708
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Fix more review comments.
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2017-05-30 09:38:05 +02:00 |
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Henrik Rydgård
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bd9f3af0bd
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Add a way to query the current renderpass (for debug checks)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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0c70735bc4
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Buffered rendering is starting to work, though still kinda broken.
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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2b93338255
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Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit)
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgard
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32728553bd
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Further steps towards Vulkan framebuffer support
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2017-05-30 09:36:17 +02:00 |
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