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648c0f6685
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Avoid an infinite loop on bad stack walk.
If the address is wrong, it'll re-trigger debug mode, which will re-walk
the stack, which will continue ad infinitum.
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2014-01-18 09:58:48 -08:00 |
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Unknown W. Brackets
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109ad17ac6
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Use a typesafe struct for opcodes.
Also, correctly read delayslots using Read_Instruction on ARM.
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2013-08-24 15:36:24 -07:00 |
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Unknown W. Brackets
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c8716d9a02
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Fix a few minor typos + small reporting change.
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2013-08-12 23:02:39 -07:00 |
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Unknown W. Brackets
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7ac67a8931
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Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
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2013-08-12 01:54:14 -07:00 |
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