Unknown W. Brackets
78296d15c6
Don't recurse when disasming an emuhack.
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Although, should this happen? Apparently does in Peace Walker.
2014-08-17 18:43:59 -07:00
Unknown W. Brackets
78ddffee2c
Merge pull request #6733 from hrydgard/psmf-loop-fix
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Reload the stream on loop. Fixes #6703 .
2014-08-17 13:49:40 -07:00
Henrik Rydgard
8560e317d0
Reload the stream on loop. Fixes #6703 . Thanks to @unknownbrackets
2014-08-17 22:29:01 +02:00
The Dax
75e280e6fe
Default to a deadzone 0.6f (60%) instead, as suggested.
2014-08-17 14:39:34 -04:00
The Dax
784f311d76
Make it available for everybody.
2014-08-17 14:36:35 -04:00
The Dax
cb07da198b
Make the keyboard analog limiter customisable.
2014-08-17 14:36:35 -04:00
The Dax
37b8f62997
Don't show upgrade notifications if PPSSPP is too new, regardless of iRunCount.
2014-08-16 16:31:07 -04:00
sum2012
6024fe7e13
Don't need duplicate the whole table
2014-08-15 23:30:51 +08:00
sum2012
9f4efaf142
Add sceLibFttt
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Same as sceFont
2014-08-15 22:42:08 +08:00
The Dax
3c19eda851
Win32 buildfix.
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Somehow these weren't added to the project.
2014-08-12 22:34:05 -04:00
daniel229
a1f922baff
fix typo,add sceUsbGpsGetState() function
2014-08-13 01:47:24 +08:00
daniel229
88124952a2
add sceUsbGpsOpen() function
2014-08-13 01:18:03 +08:00
daniel229
1ff9507f7c
Add sceUsbGps module
2014-08-13 00:11:26 +08:00
Unknown W. Brackets
3bd945c2a8
Ignore displaybuf in psmfplayer when warming up.
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Should fix #6704 .
2014-08-10 21:56:05 -07:00
Unknown W. Brackets
cd413ab659
Correctly break when disabled and temp bps overlap.
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Only affects debugging, not usual gameplay. Fixes #6700 .
2014-08-08 08:53:44 -07:00
Henrik Rydgård
60eaefa6ad
Merge pull request #6680 from unknownbrackets/replace-funcs
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Disable most replacements and use checked mem access in them
2014-08-04 23:44:20 +02:00
Unknown W. Brackets
ac94dbcc69
Show the replaced instruction in disassembly.
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Useful while debugging.
2014-08-03 19:23:29 -07:00
Unknown W. Brackets
abd1f4e58a
Disassemble bne/etc. using rs, rt order.
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The order makes more logical sense from game disassembly, and matches the
assembler. Fixes #6632 .
2014-08-03 19:22:18 -07:00
Unknown W. Brackets
245a2a3be0
Don't zero out downcount in replacements.
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It doesn't write out js.downcountAmount in any of these cases, so zeroing
it is wrong.
2014-08-03 13:22:30 -07:00
Unknown W. Brackets
5525c0a485
Use a lookup for function replacements.
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Ought to be a tiny bit quicker.
2014-08-03 13:17:55 -07:00
Unknown W. Brackets
d060a06fa6
Disable a bunch of function replacements.
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These are just for speed, let's turn them off. Using a flag because:
* I think there's still some issue with savestates, not sure.
* We might swap this flag to a separate option.
2014-08-03 13:15:41 -07:00
Unknown W. Brackets
f198a7f587
Use checked pointers in all function replacements.
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Some games are still hitting bugs and there's no way to disable this "fast
memory" without losing graphical effects. Better to do it evenly than
weird hacks and extra logging/checks.
2014-08-03 13:04:00 -07:00
Henrik Rydgard
bc3b4c5512
Disk swap: Remount the ISOBlockSystem too. Should fix #6662
2014-08-02 12:35:27 +02:00
Henrik Rydgård
682e1c1f74
Merge pull request #6643 from hrydgard/umd0-openiso
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umd0 solution: Add "OnlyEntireISOFileSystem" to fix #6638
2014-07-28 22:17:34 +02:00
Henrik Rydgard
b7ac539420
Fix crash after loading state from within Psmf movie
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(a variable was not initialized)
2014-07-28 00:01:28 +02:00
Henrik Rydgard
c5861f4277
Rename to ISOBlockSystem, savestate workaround (?)
2014-07-28 00:01:10 +02:00
Henrik Rydgard
8146ff85f3
umd0 solution: Add "OnlyEntireISOFileSystem"
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Wraps around an ISOFileSystem, redirecting all the filenames to "" to
achieve the desired effect (should fix Bleach Soul Carnival 2 without resorting
to CPkmn's hack from #6638 )
Probably breaks savestates as-is...
2014-07-27 23:42:46 +02:00
Henrik Rydgard
82421f4dcf
x86 jit: Further fix for nor, thanks unknown
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See #6638
2014-07-27 22:26:35 +02:00
Henrik Rydgard
903ddbc513
x86 JIT: Fix bug where NOR would not get computed correctly in corner case
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(CompTriArith can end up not actually mapping rd to a register when taking
a shortcut)
May fix the JIT issue mentioned by CPkmn and located by daniel229 as an aside in #6638
2014-07-27 21:41:41 +02:00
Henrik Rydgård
936dd58367
Merge pull request #6640 from JimLee168/master
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Atrac buffer validate RIFF header
2014-07-27 21:08:32 +02:00
sum2012
21e024eeda
sceMpegRingbufferAvailableSize might use a different
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Based on http://code.google.com/p/jpcsp/source/detail?r=1813
Fix #5112
2014-07-27 23:40:46 +08:00
JimLee168
9722e1eb03
Atrac buffer validate RIFF header
2014-07-27 19:02:01 +08:00
Unknown W. Brackets
c7a2753a00
Fix savestates when there are psmfplayers.
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Oops. Fixes #6613 .
2014-07-25 09:19:07 -07:00
Krude
f81d36a90c
Fix Cwcheat code type for address compare
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0xD code type took wrong address argument. Hopefully fixes #6624 .
2014-07-25 13:11:28 +02:00
Sacha
6ce3765b12
Sailfish: More compatibility with SailFish OS. It also needs stddef where Maemo does.
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Set packaging by default for iOS with b.sh.
2014-07-24 23:20:09 +10:00
Henrik Rydgard
272f0b8c70
Add a TODO (handling corrupt CSO data)
2014-07-22 16:07:10 +02:00
Henrik Rydgard
7802bf57f0
Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)
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Thanks QWEmct for reporting in #6600 .
This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
2014-07-21 20:29:41 +02:00
Henrik Rydgard
399d71373f
Change pauseWhenMinimized default to false
2014-07-21 10:30:53 +02:00
Henrik Rydgard
85cb55cb84
Check some addresses in sceAtracDecodeData
2014-07-21 10:30:52 +02:00
The Dax
9af40da53e
Make the ini tweak available for everybody.
2014-07-21 10:30:52 +02:00
The Dax
1fbd94d589
Win32: Make pausing when minimizing optional in the ini.
2014-07-21 10:30:51 +02:00
Henrik Rydgård
9efefeb89c
Merge pull request #6598 from unknownbrackets/debugger
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Limit stack walk distance a bit
2014-07-21 09:21:59 +02:00
Unknown W. Brackets
6aa9b8aa36
Limit stack walk distance a bit.
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It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.) Let's just assume a 1MB
func doesn't need to be walked properly.
2014-07-20 21:52:55 -07:00
Henrik Rydgard
0986f27f33
Detect screen size and choose resolution defaults accordingly.
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Also prevent recreate on older Android versions where it doesn't seem reliable.
2014-07-21 00:35:36 +02:00
Unknown W. Brackets
b03460c169
Improve function range detection.
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This improves a pattern like this:
j endOfLoop;
li v0, 0;
startOfLoop:
addiu v0, v0, 1
endOfLoop:
bne v0, a0, startOfLoop;
nop
jr ra
nop
Where it jumps to the end of the loop, which only jumps back to the top of
the loop. This might misdetect a few cases of tail recursion, but only
when the funcs are right next to each other.
Also, stops scanning at a jr ra, which was causing funcs to be incorrectly
long in cases.
2014-07-20 14:42:20 -07:00
Unknown W. Brackets
640c1231f3
Improve a crash in disassembly on game shutdown.
2014-07-20 14:42:20 -07:00
Henrik Rydgård
0e5679c833
Revert "Detect Peace Walker's anti-cheat hash func"
2014-07-20 23:39:11 +02:00
Unknown W. Brackets
55403e42c2
Introduce a memory shutdown lock.
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This allows the debugger to access memory in a safe way that should never
crash.
2014-07-19 23:30:19 -07:00
Henrik Rydgard
b6569af71c
Add an "Auto" mode that makes display res match internal res.
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Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard
76bdd84e43
Add option to use the Android hardware scaler by setting a low resolution
2014-07-20 00:22:08 +02:00