Commit graph

39409 commits

Author SHA1 Message Date
Henrik Rydgård
2d4e59eb62 Control mapping UI: Fix bug where we warn about combo mappings unnecessarily for axis input 2023-12-20 15:37:46 +01:00
Henrik Rydgård
a9553f4eef
Merge pull request #18586 from hrydgard/indexgen-opt
DrawEngine: Avoid decoding indices when we don't need them.
2023-12-20 15:28:48 +01:00
Henrik Rydgård
e9736186aa
Merge pull request #18587 from hrydgard/minor-vshader-opt
Minor lighting optimization in vshader
2023-12-20 15:27:01 +01:00
Henrik Rydgård
28189dc738 Vulkan render queue runner: Count commands in debug builds, like the GL backend. 2023-12-20 15:26:41 +01:00
Henrik Rydgård
d339a4b985 Buildfix 2023-12-20 15:15:34 +01:00
Henrik Rydgård
dd1396e2fd
Merge pull request #18581 from GermanAizek/lower-scope
Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Henrik Rydgård
2238fab601 Minor lighting optimization in vshader 2023-12-20 14:47:49 +01:00
Henrik Rydgård
61acce195c Avoid decoding indices when we don't need them. 2023-12-20 14:25:19 +01:00
Henrik Rydgård
d9c6d0931b
Merge pull request #18585 from hrydgard/mouse-wheelup-delay
Add setting to configure simulated key-up delay for mouse wheel events
2023-12-20 14:10:55 +01:00
Henrik Rydgård
dd15a1573d Add setting to configure simulated key-up delay for mouse wheel events 2023-12-20 11:39:37 +01:00
Henrik Rydgård
420069ba9a
Merge pull request #18584 from Felipefpl/master
Updated Brazilian Portuguese Translation
2023-12-20 11:00:12 +01:00
Herman Semenov
95f535dab0 [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
Herman Semenov
ca94de8d4b [GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:34:34 +03:00
Herman Semenov
2a31f8c6c0 [Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:33:56 +03:00
Felipe
bc1506eeab
Updated Brazilian Portuguese Translation
Updated the file with the latest strings plus some small fixes.
2023-12-19 21:13:10 -03:00
Henrik Rydgård
bf2251754c
Merge pull request #18580 from hrydgard/sleepy-describe-vertexdec
DescribePtr: Individually describe vertex decoders
2023-12-19 16:09:25 +01:00
Henrik Rydgård
bca83c0baf Buildfix 2023-12-19 14:44:21 +01:00
Henrik Rydgård
f2ee437323
Merge pull request #18579 from GermanAizek/emplace_back
Minor replaced insert to emplace C++11
2023-12-19 14:30:26 +01:00
Herman Semenov
4ea842a3c1 Minor replaced insert to emplace C++11 2023-12-19 16:06:48 +03:00
Henrik Rydgård
f86189c951 Show vertex decoders separately in profiles 2023-12-19 12:25:54 +01:00
Henrik Rydgård
1fa7c508f5 Tiny SIMD optimization to video 2023-12-19 11:40:34 +01:00
Henrik Rydgård
ffa3529e6f
Merge pull request #18572 from hrydgard/disable-range-culling-hack
Add "Disable culling" as a speedhack for experimentation
2023-12-18 21:49:37 +01:00
Henrik Rydgård
e64299f8e7
Merge pull request #18573 from hrydgard/defer-frame-waits
Defer frame waits if possible
2023-12-18 21:33:05 +01:00
Henrik Rydgård
e1f1af6223 Defer waits.
Add sanity check
2023-12-18 17:15:56 +01:00
Henrik Rydgård
97e0f6dc94 Prepare for deferred waits 2023-12-18 17:15:56 +01:00
Henrik Rydgård
7f075dc9fe Logic fix, oops. 2023-12-18 17:15:56 +01:00
Henrik Rydgård
91dbde9395 Small refactor to enable upcoming commits 2023-12-18 17:15:43 +01:00
Henrik Rydgård
d5080c2fe8 Add "Disable culling" translation string 2023-12-18 13:16:08 +01:00
Henrik Rydgård
50bcb2a77a Add "Disable culling" as a speedhack for experimentation
Range culling (which we'll just call culling in the setting
name) still is problematic enough that it can be useful to have this
way to turn it off as an escape route. Since disabling it can break some
games like famously TOCA, it needs to be under speedhacks, though likely
the performance change is minimal.

See for example #17061
2023-12-18 13:13:44 +01:00
Henrik Rydgård
ef149bd9f3 Allow EmuScreen to run behind the DevMenu popup 2023-12-18 12:59:18 +01:00
Henrik Rydgård
311b11c704
Merge pull request #18570 from hrydgard/more-debugger-crashes
Assorted GE debugger crash fixes
2023-12-18 09:56:56 +01:00
Henrik Rydgård
02eb10649d Improve checks 2023-12-18 09:12:44 +01:00
Henrik Rydgård
b2729507a1 Assorted debugger-related fixes
Also fixes issue where the rewind machinery would run even during pause.
2023-12-18 00:21:53 +01:00
Henrik Rydgård
06e92e9d72
Merge pull request #18568 from hrydgard/mouse-wheel-repeat
Mouse wheel: Centralize the sending of KEY_UP events on a timer.
2023-12-17 21:40:12 +01:00
Henrik Rydgård
818471a2d7 Mouse wheel: Centralize the sending of KEY_UP events on a timer. 2023-12-17 19:40:59 +01:00
Henrik Rydgård
6140321be5
Merge pull request #18566 from Nemoumbra/debugger-ui-fix
Stop opening some context menus when the game's not loaded
2023-12-17 16:31:41 +01:00
Henrik Rydgård
e5af1f8bd0
Merge pull request #18560 from unknownbrackets/replacement-slice
HLE: Slice the very slow memset/memcpy variants
2023-12-17 12:35:48 +01:00
Henrik Rydgård
b09e5f4d8f
Merge pull request #18563 from GABO1423/master
(UWP) Add Redump Asset File
2023-12-17 08:33:43 +01:00
Unknown W. Brackets
e1eecb475a HLE: Slice the very slow memset/memcpy variants.
When they take an especially long time, this allows thread switches
meanwhile.  Important for cases where they might consume more than a total
frame worth of cycles in a background thread.
2023-12-16 20:53:01 -08:00
GABO1423
072383f591 (UWP) Add Redump Asset File 2023-12-16 22:45:58 -04:00
Unknown W. Brackets
053831bf4d HLE: Add mechanics for sliced replacements. 2023-12-16 09:08:58 -08:00
Unknown W. Brackets
5311997753 x86jit: Correct downcount on replacement in IR. 2023-12-16 08:10:29 -08:00
Henrik Rydgård
58e12acee4
Merge pull request #18558 from hrydgard/savestate-screenshot-maxsize
Enforce a max size for save state screenshot regardless of resolution mode
2023-12-15 12:39:54 +01:00
Henrik Rydgård
bac4a01209 Enforce a max size for save state screenshot regardless of resolution mode (auto, skipbuf etc). 2023-12-15 12:35:34 +01:00
Henrik Rydgård
bbcaeb9d13
Merge pull request #18557 from GermanAizek/reserve-add
Using reserve in different places PPSSPP
2023-12-15 12:28:21 +01:00
Herman Semenov
0748ce610f [GPU/Common/D3D11/Directx9/GLES/Vulkan] Using reserve if possible 2023-12-15 14:08:22 +03:00
Herman Semenov
b8748ae9e5 [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
Herman Semenov
b871e76d05 [Core/Debugger/FileLoaders/FileSystems/MIPS] Using reserve if possible 2023-12-15 13:59:19 +03:00
Henrik Rydgård
41bbc83b6d EmuScreen: Fix some cases where we didn't set viewport or scissor 2023-12-15 11:31:40 +01:00
Henrik Rydgård
dd4eed1a95
Merge pull request #18554 from hrydgard/tiger-woods-texture
DXT5: Fix decoding of alpha channel for textures with a non-mod-4 width.
2023-12-15 11:12:14 +01:00