Henrik Rydgård
739a32324d
Thread view: Show wait type
2024-12-08 11:13:21 +01:00
Henrik Rydgård
b3346df646
ImDebugger: Add a window to inspect upcoming CoreTiming events
2024-12-07 16:28:27 +01:00
Henrik Rydgård
6adf8cabae
Fix regression in break-on-load functionality
2024-12-06 00:40:21 +01:00
Henrik Rydgård
474e7acf54
Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
2024-12-05 00:51:59 +01:00
Henrik Rydgård
9ed8d8871e
Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues.
2024-12-05 00:36:48 +01:00
Henrik Rydgård
ea43e07cce
Move some stuff around, rename some stuff
2024-12-05 00:36:48 +01:00
Henrik Rydgård
c25e6b3933
Add "Split syscall" mechanism
2024-12-05 00:05:39 +01:00
Henrik Rydgård
e977906d75
Lift out running the display list to the callers.
...
This has one tricky case though...
2024-12-03 22:35:36 +01:00
Henrik Rydgård
63c0305301
Delete unused enum, add a new parameter bool
2024-12-03 22:35:36 +01:00
Henrik Rydgård
9b1d077943
Comment updates
2024-12-03 22:35:36 +01:00
Henrik Rydgård
5d0316db6f
Tune some log verbosity, remove timestamp on outputdebugstring logs
2024-12-03 22:11:01 +01:00
Henrik Rydgård
3ffff831c7
Refactor LogManager (remove GetInstance()). In headless, add option to log to OutputDebugString on Windows.
2024-12-03 21:39:42 +01:00
Henrik Rydgård
0f97578a35
Replace a bad function
2024-12-03 20:33:12 +01:00
Henrik Rydgård
2b8414b437
Move irrelevant code out of Core.cpp
2024-12-02 13:26:41 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
102d62deab
More GE debugging prep
2024-12-02 10:34:26 +01:00
Henrik Rydgård
e94defbb15
Get the CORE_RUNNING_GE coreState working!
2024-12-01 22:49:18 +01:00
Henrik Rydgård
96c4a10e8c
Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping.
2024-12-01 21:04:21 +01:00
Henrik Rydgård
4c0a4dadac
sceGe: Unexpose some functions
2024-12-01 20:42:16 +01:00
Henrik Rydgård
eccf23cf3b
Cleanup after prev PR
2024-11-30 02:51:48 +01:00
Henrik Rydgård
821624c494
TextureReplacer: Remove a lock that I don't think should be there. Blacklist another folder.
2024-11-30 02:44:01 +01:00
Henrik Rydgård
7cc59dcda1
Savedata multiload: Do a directory listing so we can filter missing directories faster.
2024-11-30 02:44:01 +01:00
Henrik Rydgård
bd3c58e540
Game config loading: Remove redundant Exists calls
2024-11-30 00:40:11 +01:00
Henrik Rydgård
5eeb15b30a
Use Exists instead of GetFileInfo in more cases
2024-11-30 00:39:38 +01:00
Henrik Rydgård
4793222fae
Optimize away a File::Exists when checking savestate dates
2024-11-30 00:36:05 +01:00
Henrik Rydgård
e6ae256da8
Fix regression with Debug->Stop (Ctrl+W). Delete some duplicate code.
2024-11-29 17:18:34 +01:00
Henrik Rydgård
84154e837e
Avoid running the initial savedata size scan except on games that need it.
2024-11-29 15:48:39 +01:00
Henrik Rydgård
7e194d15e2
For the free-space savedata scan, only scan relevant subdirectories.
2024-11-29 15:34:22 +01:00
Henrik Rydgård
7cbb60fd22
Bypass the PSP file system when calculating the savedata size to avoid a lock
2024-11-29 14:43:13 +01:00
Henrik Rydgård
6d2826dcb0
Move the MemoryStick free space calculation to a task instead of a thread
2024-11-29 14:35:46 +01:00
Henrik Rydgård
b6f648eecc
MetaFileSystem: Clean up unused function
2024-11-29 14:13:56 +01:00
Henrik Rydgård
14815d9330
Fix wrong homebrew name generation
2024-11-29 14:03:46 +01:00
Henrik Rydgård
0e6fc8e0e3
Assorted warning fixes
2024-11-28 15:02:26 +01:00
Henrik Rydgård
3d960d23ea
Avoid a couple of unnecessary Exists checks
2024-11-28 15:02:26 +01:00
Henrik Rydgård
541c1c0861
Remove some obsolete debugging stuff
2024-11-28 11:19:01 +01:00
Henrik Rydgård
ca7268a64d
Use a separate file for the "Failed GPU backends" on all platforms.
...
This avoids saving config to clear it during startup.
2024-11-28 09:48:15 +01:00
Henrik Rydgård
2a05dce105
Show sceMp3 in audio codecs window
2024-11-27 10:35:11 +01:00
Henrik Rydgård
1df3b9b905
Add config save/load for imdebugger, move the imgui.ini to PSP/SYSTEM
2024-11-27 09:15:03 +01:00
Henrik Rydgård
a74e4a105c
ImDebugger register window: Show fpcond on FPU tab. Fix display issue in kernelobj window
2024-11-26 08:41:39 +01:00
Henrik Rydgård
1eadea2589
Show the filesystem types and origins in the list (except ISO)
2024-11-26 00:36:58 +01:00
Henrik Rydgård
e95d9b15b4
Add kernel object viewer, reimpl "Run to here"
2024-11-26 00:13:37 +01:00
Henrik Rydgård
47d8e292eb
ImDebugger: Add basic filesystem browser. Add partial support for "save file dialogs" to System.
2024-11-25 23:03:15 +01:00
Henrik Rydgård
20c4649963
Fix step over, other stepping issues
2024-11-25 19:02:17 +01:00
Henrik Rydgård
9801f4c810
Add "Rename function" functionality. Fix some input and stepping bugs.
2024-11-25 10:18:56 +01:00
Henrik Rydgård
9138b7944d
Buildfix
2024-11-25 00:30:16 +01:00
Henrik Rydgård
3cba1135d5
Add basic breakpoint editing window. Need UI refinement
2024-11-25 00:23:28 +01:00
Henrik Rydgård
7992ff4627
Make CBreakpoints an object
2024-11-25 00:22:53 +01:00
Henrik Rydgård
5a3eeb9d9b
ImDebugger: Fix issue with HLE Modules window always showing, more granular sleep logging
2024-11-21 15:48:18 +01:00
Henrik Rydgård
0e3c1df9b3
Add a way to access the ImDebugger from the DevMenu
2024-11-21 15:48:18 +01:00
Henrik Rydgård
59a56d66c7
Add a "reason" argument to sleep_ms().
...
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.
This commit on its own doesn't actually add any logging.
2024-11-21 15:28:51 +01:00