Henrik Rydgård
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6a8f72a327
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Use the global curFrame counter. No need for a vector for pushing cmdbufs.
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2017-11-01 08:47:50 +01:00 |
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Henrik Rydgård
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90d4296a6a
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Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass.
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2017-11-01 08:45:14 +01:00 |
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Henrik Rydgård
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330bdb8be8
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Add and update some comments.
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2017-11-01 08:42:49 +01:00 |
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Henrik Rydgård
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74861d2d73
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Vulkan: Make backbuffer transitions part of backbuffer render pass. Optimize depth buffer memory operations.
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2017-11-01 08:42:49 +01:00 |
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Henrik Rydgård
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9e734b3791
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Decimate descriptors every frame until I find a better solution. Fixes flicker in videos in several games.
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2017-11-01 08:42:48 +01:00 |
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Henrik Rydgård
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980e1734c2
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Merge pull request #10038 from hrydgard/vulkan-depal
Vulkan: Implement framebuffer "depal" (palette lookup) and shader blending
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2017-10-31 19:01:05 +01:00 |
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Henrik Rydgård
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bbfc32f131
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Remove disabling of validation warning. It works.
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2017-10-31 12:57:27 +01:00 |
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Henrik Rydgård
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ed2731d197
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Vulkan: Fix depal and shader blending.
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2017-10-31 12:35:00 +01:00 |
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Henrik Rydgård
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07dfda0633
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Vulkan depal code now passes validation, but produces black.
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2017-10-31 12:35:00 +01:00 |
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Henrik Rydgård
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3f503ca297
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Implement the rest of Vulkan framebuffer depal. Not yet working though.
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2017-10-31 12:34:59 +01:00 |
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Henrik Rydgård
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65e23bb9f3
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Some reorganization. Start implementing framebuffer depal for Vulkan.
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2017-10-31 12:34:31 +01:00 |
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Henrik Rydgård
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6253280fba
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Delete superfluous bind of temporary render target on creation.
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2017-10-31 12:34:31 +01:00 |
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Henrik Rydgård
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6e9cd933b2
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Implement GetFramebufferAPITexture for Vulkan
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2017-10-31 12:34:30 +01:00 |
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Henrik Rydgård
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0c7ae95df5
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Merge pull request #10037 from hrydgard/vulkan-sync-readback
Vulkan: Implement synchronous framebuffer readback
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2017-10-29 17:08:15 +01:00 |
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Henrik Rydgård
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97dced543e
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Share the conversion code between vulkan and D3D, fixing the missing format thing.
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2017-10-29 14:42:51 +01:00 |
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Henrik Rydgård
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93c785b76d
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Color-convert directly during the readback, saves a copy. Like we already do in D3D11.
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2017-10-29 10:56:36 +01:00 |
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Henrik Rydgård
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9c254ea1c3
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Revert most of the last commit - will do it differently.
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2017-10-29 09:31:28 +01:00 |
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Henrik Rydgård
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a9f01c45e0
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Use the CPU color conversion from GLES for readbacks in Vulkan (and D3D11). Fix bug.
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2017-10-28 19:20:46 +02:00 |
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Henrik Rydgård
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34b65c0ca9
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Fix Vulkan framebuffer readbacks, as long as they're in R8G8B8A8.
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2017-10-28 18:41:54 +02:00 |
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Henrik Rydgård
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b98d4e5c9d
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Vulkan: Rough untested implementation of synchronous readbacks.
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2017-10-28 18:03:27 +02:00 |
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Henrik Rydgård
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717ec2387b
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VulkanRenderManager: Split out BeginFrame and EndFrame from Run
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2017-10-28 16:47:08 +02:00 |
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Henrik Rydgård
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872b0307e6
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Merge pull request #10035 from hrydgard/split-vulkan-rendermanager
Refactor: Split out VulkanQueueRunner from VulkanRenderManager
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2017-10-28 11:11:29 +02:00 |
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Henrik Rydgård
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962ada1700
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Comment cleanup
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2017-10-28 00:37:06 +02:00 |
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Henrik Rydgård
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3f918ed328
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Refactor: Split out VulkanQueueRunner from VulkanRenderManager
Should be no functionality change, but good to do before adding more
functionality.
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2017-10-27 22:11:01 +02:00 |
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Henrik Rydgård
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fa81dd9c44
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Forgot to update the Android target version here to 26.
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2017-10-27 01:26:27 +02:00 |
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Henrik Rydgård
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f0a73353b0
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Merge pull request #10033 from hrydgard/vulkan-queue-manager
VulkanRenderManager - big refactoring of the Vulkan code
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2017-10-26 13:00:59 +02:00 |
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Henrik Rydgård
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1e9984dbf6
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Another buildfix
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2017-10-26 13:00:27 +02:00 |
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Henrik Rydgård
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5456194a69
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Fix integer overflow affecting very large draw calls
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2017-10-26 12:28:36 +02:00 |
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Henrik Rydgård
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7312576239
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More buildfixes, warning fix, memory leak fix
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2017-10-26 11:43:22 +02:00 |
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Henrik Rydgård
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ecad09d18f
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32-bit android buildfix attempt
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2017-10-26 10:57:01 +02:00 |
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Henrik Rydgård
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07e8b4ff1a
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Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them)
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2017-10-26 10:57:01 +02:00 |
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Henrik Rydgård
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8644e85d3d
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Remove misguided hack.
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2017-10-26 10:57:01 +02:00 |
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Henrik Rydgård
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54e4eab1c1
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Warning fixes
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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613cc46285
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Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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12f8580984
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Assorted fixes
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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85cb604a24
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Fix (some) crashes on blits. Validation issues remain.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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9b183f1f4b
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Forgot to add the CMakeLists.txt change to the last commit.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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8639664a6a
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Warning fixes, CMakeLists.txt/Android.mk fixes
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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d016bfe221
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Fix some resource leaks and excessive logging in VulkanRenderManager
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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c4f0afc8a2
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Clean out some obsolete code
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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b5e06f3c7d
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VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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3e2b810c39
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Improve synchronization, though there are very weird issues. Possibly need to run the swap chain from the thread that created it?
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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c403edfa89
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Avoid re-binding pipelines.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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72a41cd524
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Let's try a mutex. Doesn't completely solve the problem though..
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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d3672d9e57
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Make sure not to begin and end the init command buffer on different threads.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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48ac334f4f
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Vulkan: Don't forget to specify stencil load op in render passes
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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022657ebb3
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This makes a little more sense, but still hangs (frameAvailable = true while stuck on condvar)
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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c788dc896a
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Synchronization is HARD. need a rethink, methinks.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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1c5bd0f8dc
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Move the VulkanRenderManager stuff to thin3d, fits in better there.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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02f76ae4a8
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
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