Commit graph

362 commits

Author SHA1 Message Date
Henrik Rydgård
1ab9293cb3 Convert FramebufferBlit from the GL backend to use thin3d 2022-08-03 22:22:51 +02:00
Henrik Rydgård
0f9bf47429 Reimplement filtering in DrawActiveTexture 2022-08-03 14:12:55 +02:00
Henrik Rydgård
1d3075566f Move to common (todo: merge with above) 2022-08-03 14:12:55 +02:00
Henrik Rydgård
59b3df0643 Draw2D 2022-08-03 14:12:55 +02:00
Henrik Rydgård
41e327a66b Cleanup and testfixes 2022-08-03 13:34:59 +02:00
Henrik Rydgård
9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård
19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård
90a44579bf Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
Henrik Rydgård
93321f2d5e Add logging for some non-traditional uses of framebuffers. 2022-08-01 11:30:21 +02:00
Henrik Rydgård
71ae6e3ad2 Address feedback 2022-07-31 10:44:06 +02:00
Henrik Rydgård
7f0f119cfe Check for color/Z clashes 2022-07-31 10:44:06 +02:00
Henrik Rydgård
b5f5aa1653 Track depth buffers separately from framebuffers to track previous use for copies
Fixes the depth testing problem reported in #11013

(WIP: Does not yet include the extra checking unknown suggested for
depth/color address clashes)
2022-07-31 10:44:06 +02:00
Henrik Rydgård
3c88183d0d
Merge pull request #15717 from hrydgard/render-target-y-offset
Allows "merging" render targets that overlap on the Y axis. Fixes Juiced 2
2022-07-24 18:48:21 +02:00
Henrik Rydgård
80f0f90af7 Revert the x-offset bpp fix temporarily. 2022-07-24 17:41:27 +02:00
Henrik Rydgård
89845eae7a Add GPU stat for number of depth copies per frame
Will be useful for evaluating #15700
2022-07-24 17:12:43 +02:00
Unknown W. Brackets
b02fa4ec00
Merge pull request #15718 from hrydgard/getpointer-const-cleanup
Split GetPointer into GetPointer and GetPointerWrite
2022-07-24 07:51:39 -07:00
Henrik Rydgård
f523341351 Remove unnecessary parameters from MakePixelsTexture 2022-07-24 13:54:09 +02:00
Henrik Rydgård
e6403d7157 Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
Henrik Rydgård
04a85b1da0 Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
To be safe, gating this behind the related AllowLargeFBTextureOffsets,
which is also required for the effect to work.

Additionally, fixes the offset check for X offsets, which I guess is a
very small risk.
2022-07-24 11:58:07 +02:00
Henrik Rydgård
63fdb99ca2 Shaun White Snowboarding: Use compat flag to eliminate a readback per frame
Should be a good performance improvement.

Just another case of a game copying a framebuffer to RAM, then texturing
directly from it.
2022-06-11 12:00:06 +02:00
Henrik Rydgård
5868cf0f1c Convert the blueToAlpha bool to a usageFlag. KEEP instead of CLEAR for depth during reinterpret. 2022-04-30 18:17:29 +02:00
Henrik Rydgård
0c66087cc7 BlueToAlpha hack to avoid clearing the envmap in split/second :( 2022-04-30 18:17:17 +02:00
Henrik Rydgård
462972f7ea Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.

Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Henrik Rydgård
7be86264d0 Move framebufFormat to gstate_c, so we can override it 2022-04-30 18:16:09 +02:00
Henrik Rydgård
5a1ab67cf8 Dirty more state after reinterpret 2022-04-30 18:15:14 +02:00
Henrik Rydgård
6bc7a699fe Minor cleanups in framebuffer manager 2022-04-30 18:14:53 +02:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
8efb99801e GPU: Log and report when region1 is non-zero. 2022-01-23 19:38:51 -08:00
Henrik Rydgård
44dc3555ad FramebufferManagerCommon: Fix some issues where currentRenderVfb_ could get out of sync.
It would get out of sync with draw_->GetCurrentFramebuffer(), which led
to checks for self-texturing not working, hitting an assert.

This caused problems when turning off "slow effects", and who knows what
else.

Fixes #15208
2021-12-08 22:01:23 +01:00
Unknown W. Brackets
12ad2b05ef GPU: Blit framebuf depth on create too.
Before we only did it for an existing target framebuffer, and never for a
fresh one.  But there's not really a good reason to skip that, and this
may improve effects that are cemented after a single frame.
2021-10-17 21:53:23 -07:00
Unknown W. Brackets
9306bbd4e4 GPU: Refactor framebuffer depth blit for reuse.
Shouldn't change anything yet, just moving logic around.
2021-10-17 21:51:45 -07:00
Unknown W. Brackets
4cb6976029 GPU: Use an empty vertex buf for reinterpret.
See #14552.
2021-08-07 22:22:36 -07:00
Unknown W. Brackets
8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Unknown W. Brackets
8a9979b50e Debugger: Include framebuffer in framebuf pack tag. 2021-04-03 18:11:44 -07:00
Henrik Rydgård
4e1bc2b3e0 Further std::string removal 2021-03-13 17:55:07 +01:00
Henrik Rydgård
42186e8e9e Warning fix, memleak fix 2021-03-11 23:28:02 +01:00
Unknown W. Brackets
7c7b1dafa0 GPU: Dirty texparams when cropping a self-copy.
If we used UV to limit the blit, we may need to do the blit again next
time, so re-examine texture params.
2021-02-28 08:20:46 -08:00
Henrik Rydgård
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
229d684214 GPU: Prevent memory fault when no framebuf yet. 2021-02-16 19:29:37 -08:00
Unknown W. Brackets
e08e0cba33 GPU: Remove clear framebuf on first use speedhack.
Wasn't helping much.
2021-02-15 23:12:24 -08:00
Unknown W. Brackets
10a77d29ab Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
Unknown W. Brackets
76ae1b4d28 Debugger: Mark framebuffers as VRAM allocations. 2021-02-15 15:01:23 -08:00
Unknown W. Brackets
f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Unknown W. Brackets
5aa3e3180f GPU: Force reinterpret off without copy image.
Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Unknown W. Brackets
5041a898a2 Ge: Improve some logging and memchecks.
Explicitly trigger memchecks on readback.
2021-01-31 00:22:49 -08:00
Henrik Rydgård
c91a3a3dd2 GE: Better naming of render passes for color reinterpret 2021-01-25 00:12:25 +01:00
Henrik Rydgård
bdf36a4141 Temporary workaround for Wipeout Pure lens flare flicker.
See #13344.

Will try to figure out something better after the next release...
2020-12-20 13:04:28 +01:00
Henrik Rydgård
e0aa187161 UWP: Fix dialog rendering (PPGe). 2020-12-20 12:11:02 +01:00
Henrik Rydgård
e05c3ef63f UWP: Make the home button say "Home" instead of "Browse...". 2020-12-20 11:40:02 +01:00
Henrik Rydgård
05bfac0ef0 Misc logging improvements 2020-12-19 20:31:58 +01:00