Henrik Rydgård
a8a9fb4206
Much faster framebuffer matching (no more ToString every time there's more than 1 candidate, etc).
2022-08-31 14:23:56 +02:00
Henrik Rydgård
67d6549afd
Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
2022-08-31 14:23:33 +02:00
Henrik Rydgård
437d6d30a0
KillZone: Fix margin detection on the title screen, fixing some glitches. Need more fixes though to fix the shimmer effect.
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See #6207 comments
2022-08-31 11:40:42 +02:00
Henrik Rydgård
0928d9d285
Extract the split code to a function
2022-08-31 09:12:52 +02:00
Henrik Rydgård
95b299766e
Cleanup (more to do, though)
2022-08-31 01:53:13 +02:00
Henrik Rydgård
70f7f74a05
Check X coordinate of through-mode drawcalls to figure out which of the splits to render to
2022-08-31 01:09:23 +02:00
Henrik Rydgård
1b3b1acefa
Tweak ForceMax60Fps to work for Killzone
2022-08-30 20:10:44 +02:00
Henrik Rydgård
987bfc79ef
Split the framebuffer in Killzone, with a compatibility flag.
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Greatly improves performance.
See issue #6207
2022-08-30 20:05:56 +02:00
Henrik Rydgård
340c75a2d9
Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added.
2022-08-30 13:16:36 +02:00
Henrik Rydgård
44d822be3b
Address feedback
2022-08-30 06:41:37 +02:00
Henrik Rydgård
670c31e746
Add support for reading depth buffers to the PackFramebufferSync function.
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Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).
Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Henrik Rydgård
847e05140b
Add another stat, for self-tex
2022-08-29 17:41:29 +02:00
Henrik Rydgård
333df62691
Remove the reinterpret compat flag, now always on
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Remove ini entries
2022-08-29 17:41:29 +02:00
Henrik Rydgård
cd37bffdaa
Better framebuffer checks, remove all ways that framebuffer formats can change.
2022-08-29 11:06:45 +02:00
Henrik Rydgård
b447092742
Some Vulkan renderpass load/store optimizations.
2022-08-28 23:16:48 +02:00
Henrik Rydgård
e63c14b45a
More spongebob check tweaks, assert fix
2022-08-28 09:13:43 +02:00
Henrik Rydgård
39f6621442
Address additional feedback, thanks!
2022-08-28 07:31:50 +02:00
Henrik Rydgård
322f29ce80
Comments and fixes
2022-08-27 23:37:02 +02:00
Henrik Rydgård
6cedf34e9c
Block transfer bug fix
2022-08-27 23:20:26 +02:00
Henrik Rydgård
a74d2ec185
Comment fixes
2022-08-27 19:24:25 +02:00
Henrik Rydgård
8d1157e107
GL bugfix, log cleanup
2022-08-27 14:40:42 +02:00
Henrik Rydgård
92eaac0210
Fix problem matching framebuffers for reinterpret
2022-08-27 13:57:54 +02:00
Henrik Rydgård
c533ea4d93
Logging improvements
2022-08-27 13:57:36 +02:00
Henrik Rydgård
85f2a0f052
Remove some old logging that's not very interesting anymore
2022-08-27 13:57:08 +02:00
Henrik Rydgård
628bac056d
Log improvement
2022-08-27 11:31:17 +02:00
Henrik Rydgård
7be3063c96
When cloning framebuffers for reinterpret, adjust width according to bpp
2022-08-27 11:12:35 +02:00
Henrik Rydgård
693fd0870f
Bugfix, better logging
2022-08-26 23:26:44 +02:00
Henrik Rydgård
3c5ec25f61
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
Henrik Rydgård
eeb784b417
Prepare for 16/32 reinterpret
2022-08-26 15:51:25 +02:00
Henrik Rydgård
9a82a7d659
Detect need for 16<->32-bit reinterprets
2022-08-26 15:51:25 +02:00
Henrik Rydgård
cd0a31a3cd
Work in bytes in the framebuffer matching algorithm for block copies, avoid margins
2022-08-26 15:51:25 +02:00
Henrik Rydgård
7cba231e58
Finish the depal refactoring.
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Needed for an upcoming change (since this lets us use the Draw2D
uniform mechanism in depal shaders).
2022-08-26 15:47:29 +02:00
Henrik Rydgård
e6bb512a39
Remove support for framebuffers changing stride (already unreachable).
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Also fixes a compiler warning
2022-08-25 19:07:07 +02:00
Henrik Rydgård
656932397b
Revert minimum stride
2022-08-25 18:56:04 +02:00
Henrik Rydgård
753062b2a1
More comment fixes, cleanups
2022-08-25 00:52:45 +02:00
Henrik Rydgård
272019f23a
Comments
2022-08-25 00:47:19 +02:00
Henrik Rydgård
f79acd651d
Comment updates
2022-08-25 00:29:44 +02:00
Henrik Rydgård
bbd92e6345
Merge the two find FindTransferFramebuffer* methods
2022-08-25 00:22:33 +02:00
Henrik Rydgård
9feb61e7fa
Additional renaming
2022-08-25 00:19:08 +02:00
Henrik Rydgård
d0713d7fff
Rename variables to make the two functions match
2022-08-25 00:17:01 +02:00
Henrik Rydgård
62a834d15e
Split up FindTransferFramebuffers
2022-08-25 00:12:31 +02:00
Henrik Rydgård
04740d069c
Tighten the check a bit more
2022-08-24 18:35:42 +02:00
Henrik Rydgård
1feae894d3
Reorder some parameters. Detect buffers in stride gaps.
2022-08-24 18:31:10 +02:00
Henrik Rydgård
048a556ada
Add floating point version of reinterpret shaders
2022-08-24 14:40:37 +02:00
Henrik Rydgård
99404f0a15
Fix BlueToAlpha together with reinterpret. Add back fake reinterpret for now.
2022-08-24 14:40:37 +02:00
Henrik Rydgård
c6f20bda18
Reimplement texture format reinterpretation
2022-08-24 14:40:37 +02:00
Henrik Rydgård
586da08820
Merge pull request #15895 from unknownbrackets/gpu-minor
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GPU: Correct Draw2D::DeviceRestore()
2022-08-24 11:50:42 +02:00
Henrik Rydgård
5d50d02227
Merge pull request #15894 from unknownbrackets/debugger
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GE Debugger: Record only one flip if display framebuf not changed, step on vsync
2022-08-24 06:27:31 +02:00
Unknown W. Brackets
7ec62a32b4
GPU: More consistently clear ptrs on DeviceLost().
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Rather get a null pointer crash than confusing buggy use-after-free
excitement.
2022-08-23 20:15:30 -07:00
Unknown W. Brackets
a901fa4315
GE Debugger: Add separate step based on vsync.
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I think there were some games where this would step in the middle of a
frame, but not seeing it commonly now. So make it the default, but allow
both methods in the menu.
Fixes #15893 .
2022-08-23 19:48:34 -07:00