raven02
7701784608
Not reschelding if voicesPlayingCount == 0
2014-01-26 19:52:31 +08:00
Henrik Rydgard
0de71f27cb
Optimize the VAGADPCM decoder.
2014-01-04 01:59:20 +01:00
Henrik Rydgard
2fe898cda8
Add comment with link to important github thread about sceSas threading
2013-11-09 02:05:28 +01:00
Henrik Rydgard
a790c0a723
SasAudio: Add some comments about reverb, and add the reverb type list
2013-10-23 22:59:42 +02:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
...
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Henrik Rydgard
78d3ee3d6a
Misc cleanup, mostly logging code
2013-09-07 13:01:19 +02:00
Unknown W. Brackets
fe1f4d53c6
Return an error on bad SAS sample rate.
...
Also reorder the types to fit the PSP's flag values.
2013-09-01 16:59:37 -07:00
Henrik Rydgard
a530d47fcd
Clamp bad audio pitches for safety.
2013-08-27 22:47:45 +02:00
Unknown W. Brackets
a217cefa11
Tone down some less needed reporting.
2013-08-21 08:40:29 -07:00
Henrik Rydgard
806fadb1c0
logging tweak
2013-06-17 22:05:47 +02:00
Unknown W. Brackets
8b4b4a6b8c
Use the 1 bit in sceSasRevVON() and cleanup.
...
Not used yet anyway.
2013-06-12 07:59:54 -07:00
Unknown W. Brackets
8e7c5be2e0
Don't return errors in sceSasSetPause().
...
-1 is perfectly valid, we just need to not infinite loop in that case by
using a logical shift not an arithmetic one.
2013-06-12 07:56:53 -07:00
Unknown W. Brackets
28729fc116
sceSasInit() ignores maxVoices and always does 32.
...
Weird, I can't find anything that parameter does except generate errors.
Most games call with 32 anyway...
Affects only sceSasGetEndFlag() and sceSasGetPauseFlag() really.
2013-06-11 00:43:52 -07:00
Unknown W. Brackets
b7d494f34e
Delay in sceSasCore per tests.
...
Not sure if this fixes anything, but scheduling issues can be tricky.
2013-06-09 20:56:09 -07:00
Unknown W. Brackets
ea5996bf02
Don't restart release on double keyoff.
...
Fixes Kingdom Hearts bug, #2066 .
2013-06-09 20:38:54 -07:00
Unknown W. Brackets
1d35cc46a4
Validate parameters in sceSasInit().
2013-06-09 20:32:01 -07:00
oioitff
c98adee757
Implement __sceSasConcatenateATRAC3.
...
.
2013-06-09 19:07:02 +08:00
oioitff
3c13b574e3
Partly implement __sceSasSetVoiceATRAC3.
...
Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
Unknown W. Brackets
fa69e5e646
Didn't need any special logic here after all.
2013-05-27 17:05:13 -07:00
Unknown W. Brackets
7b154f9a2e
Fix VAG looping.
2013-05-27 16:48:59 -07:00
Unknown W. Brackets
91bdc0617e
Return an invalid size error even for VAG = 0.
2013-05-27 12:19:19 -07:00
Unknown W. Brackets
aeb2b23735
Validate volume inside sceSasSetVolume().
...
I wonder what a negative volume means?
2013-05-27 11:57:27 -07:00
oioitff
99f8041375
Implement pcm voice correctly.
2013-05-24 00:42:15 +08:00
Unknown W. Brackets
cdacdee030
Match syscall names to nids ot be safe.
...
Don't want any more mistakes like the sceVaudio one.
2013-05-19 22:12:39 -07:00
Unknown W. Brackets
ded3fb5e12
Add reporting to a bunch of unimpl functions.
...
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
oioitff
8d10724b64
Implement volume control for _sceSasCoreWithMix.
...
Tested with Fate Unlimited Code.
2013-05-11 04:30:02 +08:00
oioitff
a944c96137
Remove the useless codes instead.
2013-04-23 22:31:23 +08:00
oioitff
62f79989bd
Implement _sceSasCoreWithMix correctly.
...
The inoutAddr should be both input and output buffer address.
2013-04-23 22:00:14 +08:00
Unknown W. Brackets
e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00
raven02
1b5dce5c93
Remove volume shift
2013-03-12 21:19:48 +08:00
raven02
b07fe9da46
Should be good enough to remove now as we already identifed games use sceSasSetVoicePCM()
2013-03-12 12:17:19 +08:00
Unknown W. Brackets
cb4c7f0eb6
Add some basic reporting hooks.
2013-03-04 00:01:40 -08:00
Unknown W. Brackets
51d5b84108
Fix some misc HLE warnings.
2013-02-18 09:04:43 -08:00
raven02
f41b3f7cf1
sceSAS style & simplification
2013-02-17 09:45:20 +08:00
Henrik Rydgard
686c083b6f
sceSas: initialize some stuff
2013-02-16 14:07:04 +01:00
Lewis Robbins
73ddf8d01f
Line spacing
2013-02-10 14:16:29 +00:00
Lewis Robbins
6efad644d3
extra int print
2013-02-10 14:12:48 +00:00
Unknown W. Brackets
112c1e9e23
Automatically delete pointers when savestating.
2013-02-04 08:28:22 -08:00
raven02
3e319d5975
Add stubs for _sceAtracGetContextAddress
2013-02-03 08:08:44 +08:00
raven02
693619ed6e
Init loop to true which ignore VAG loop and set sampleRate for each voices
2013-01-31 15:00:58 +08:00
raven02
d14b6ed423
Oops, missing voiceNum
2013-01-27 22:27:14 +08:00
raven02
dfcc836bf8
Shift volume base on sceSasSetVolume
2013-01-27 22:15:23 +08:00
Henrik Rydgard
3126d17624
Change logging for PCM audio to INFO, as mentioned in Issue #505
2013-01-26 14:30:06 +01:00
Henrik Rydgard
0930b5b587
Typo + warning fix
2013-01-25 19:08:28 +01:00
Henrik Rydgard
4deaec8924
Make ADPCM audio a little less crackly in a hacky way..
2013-01-25 18:36:05 +01:00
raven02
ae9fcb5a6f
Fix high pitch noise and looping issues in few games
2013-01-24 20:13:12 +08:00
raven02
1749a9b5ae
Put core as first paraemeter for DEBUG_LOG
2013-01-23 16:19:44 +08:00
raven02
7346c4a042
Add error handling ERROR_SAS_INVALID_SIZE and ERROR_SAS_INVALID_PAUSED
2013-01-23 14:50:36 +08:00
Henrik Rydgard
cfc4717a51
Ignore voicenum = -1 in sceSasSetKeyOff for now. Update native.
2013-01-04 00:24:51 +01:00