Commit graph

2453 commits

Author SHA1 Message Date
Henrik Rydgard
60ed75f68a Add option to disable networking, tries to replicate the old error codes.
Please test if disabling this option "fixes" any games that broke with the adhoc merge.
2013-12-04 11:07:52 +01:00
sum2012
eb5c349c2f Imp sceKernelGetModuleIdList by CPkmn 2013-12-04 06:28:32 +08:00
shenweip
ff5a5486aa Add a warn logging. 2013-12-03 22:09:01 +08:00
shenweip
1d5962f925 Typo 2013-12-03 21:40:08 +08:00
shenweip
833305817b Return success when initial networks fail. 2013-12-03 21:24:56 +08:00
Unknown W. Brackets
21c617a7be Correct some syscall names. 2013-12-02 23:40:16 -08:00
Unknown W. Brackets
e73d43c434 Correct sceKernelTlspl func names, etc.
This is mostly pedantic but it's nice to have the right names.
2013-12-02 23:40:16 -08:00
sum2012
40d9721e1f Wrap sceKernelGetModuleIdList
maybe first step of solve #2404
2013-12-03 07:35:27 +08:00
Henrik Rydgård
7c7c4aaadc Add "u_time" uniform to postprocessing shaders. 2013-12-02 17:24:55 +01:00
Unknown W. Brackets
eac8b1a84d Scan for functions even without a .text section.
It's possible this may be wrong, but every game I've seen loads the funcs
in this area.  Sometimes there's data after the funcs before the stubs,
but it's better than no funcs.
2013-12-01 19:43:40 -08:00
Unknown W. Brackets
dd2e996838 Fix some type comparison warnings. 2013-12-01 11:21:16 -08:00
Henrik Rydgård
345d362391 Merge pull request #4677 from unknownbrackets/perf
Attempt to improve audio issue in #4669
2013-11-29 09:20:41 -08:00
Unknown W. Brackets
7dedf54bc3 Always resched in thread queue rotation.
It might be time to reschedule anyway, some games call this in a loop with
an empty queue.

May help Harukanaru Toki No Naka de Hachiyoushou (#4669.)
2013-11-29 08:59:47 -08:00
Henrik Rydgård
d254fbf24f Merge pull request #4664 from thedax/modelSelectOption
Add an ini option to allow the emulated PSP model to be changed.
2013-11-29 05:22:31 -08:00
Unknown W. Brackets
435115441d Reinitialize the GE on sceKernelLoadExec().
Mostly, reset the lists and draw completion, etc.

May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
The Dax
85e3a2dbfb Make the model option ini-only.
Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
2013-11-28 14:37:10 -05:00
The Dax
5d310e6014 Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer. 2013-11-28 12:37:12 -05:00
Henrik Rydgard
f9f6e9492d Reorder vfpu data in saved kernel contexts when loading in a new version. 2013-11-28 13:27:51 +01:00
Henrik Rydgard
55500d4bb6 Reorder VFPU registers in memory so that we can flush and reload them in bulk more often.
Doesn't actually do that yet, that's for the NEON branch.
2013-11-28 13:27:51 +01:00
Henrik Rydgard
c83a7e0029 Parse mac addresses in one place. 2013-11-28 12:38:45 +01:00
Henrik Rydgard
ade18848f7 Warning fixes 2013-11-28 11:54:00 +01:00
Unknown W. Brackets
41a7157aa6 Eat some cycles when changing thread priority.
Some games call this a lot.
2013-11-28 01:01:22 -08:00
Unknown W. Brackets
382f3b91f4 Eat cycles and reschedule in some rtc funcs.
Reported to fix #2146.
2013-11-28 00:30:04 -08:00
Unknown W. Brackets
78ea146af6 Get rid of some unnecessary ifdefs, fix build. 2013-11-27 22:15:39 -08:00
Sacha
778eeb9968 Adhoc: Android buildfix and tab fix. 2013-11-28 16:05:11 +10:00
Henrik Rydgard
c499be9769 Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.

Conflicts:
	Core/Core.vcxproj.filters
2013-11-27 21:21:32 +01:00
Henrik Rydgård
ed13c21a37 Merge pull request #4649 from Kingcom/Debugger
Rewrite symbol table
2013-11-27 07:43:25 -08:00
Kingcom
5844d0107b Rewrite SymbolTable 2013-11-27 13:33:30 +01:00
shenweip
13f979af8c Revert "Change state to ready when umdActivated is false."
This reverts commit 1c133ff5fe.
2013-11-26 18:23:08 +01:00
shenweip
3855773203 Change state to ready when umdActivated is false. 2013-11-26 18:20:33 +01:00
shenweip
a611ed3930 Remount all references in Remount func. 2013-11-26 18:20:33 +01:00
shenweip
5ef34e37b4 DoState. 2013-11-26 18:20:33 +01:00
shenweip
7832cebacd CleanUp. 2013-11-26 18:20:33 +01:00
shenweip
4c6005545b Bugfix. 2013-11-26 18:20:33 +01:00
shenweip
f6f81eca93 Add comments. 2013-11-26 18:20:33 +01:00
shenweip
9814b1d6d2 Add support for multiple disc. 2013-11-26 18:20:33 +01:00
Unknown W. Brackets
5ff589a0d9 Minor logging improvements in sceAudio. 2013-11-25 01:02:59 -08:00
Kyhel
a4135dadbc Added MAC address from config 2013-11-25 04:46:03 +01:00
Kyhel
3e4e0fc203 Removed useless printf, and also, last commit i added a Config for
MacAddress, but i didn’t yet find a way to use it properly.
2013-11-25 03:03:34 +01:00
Kyhel
0f7f90d0ac Added windows changes for a unified build. Added Dialog fix which
prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Henrik Rydgard
1a6b4ceafb Compensate frame delay for the PSP refreshing at 59.94 Hz 2013-11-20 23:53:28 +01:00
Henrik Rydgård
b38e60672c Debug level reduction 2013-11-20 14:55:35 +01:00
Henrik Rydgård
800805e2b5 Merge pull request #4590 from unknownbrackets/savestates
Ignore the current button state in savestates.
2013-11-20 01:00:06 -08:00
Henrik Rydgård
f180b9e341 Merge pull request #4588 from unknownbrackets/io-minor
Delay, don't eat, inside the fat ms check.
2013-11-20 00:57:39 -08:00
Sacha
effca1e4c7 Improvements to timer hack. 2013-11-20 12:55:56 +10:00
Unknown W. Brackets
7cff309cf7 Ignore the current button state in savestates.
Fixes #4149.
2013-11-19 18:33:17 -08:00
Unknown W. Brackets
3c006339a9 Delay, don't eat, inside the fat ms check.
Fixes #2118 (Star Ocean video stutter.)
2013-11-19 17:48:13 -08:00
Unknown W. Brackets
425ea8b846 Track hcount as an integer, not a double.
Since it's even with NTSC.  Makes much more sense.
2013-11-18 08:12:49 -08:00
Unknown W. Brackets
2b74f7f812 Switch to 59.94 fps rather than 60. 2013-11-18 08:06:09 -08:00
Unknown W. Brackets
6ebad9e06f Include all released buttons in the latch.
Not just newly released ones.  This does appear to be how the PSP fills
this buffer - it's normally 0xffffffff.
2013-11-17 19:32:21 -08:00