Henrik Rydgard
60ed75f68a
Add option to disable networking, tries to replicate the old error codes.
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Please test if disabling this option "fixes" any games that broke with the adhoc merge.
2013-12-04 11:07:52 +01:00
sum2012
eb5c349c2f
Imp sceKernelGetModuleIdList by CPkmn
2013-12-04 06:28:32 +08:00
shenweip
ff5a5486aa
Add a warn logging.
2013-12-03 22:09:01 +08:00
shenweip
1d5962f925
Typo
2013-12-03 21:40:08 +08:00
shenweip
833305817b
Return success when initial networks fail.
2013-12-03 21:24:56 +08:00
Unknown W. Brackets
21c617a7be
Correct some syscall names.
2013-12-02 23:40:16 -08:00
Unknown W. Brackets
e73d43c434
Correct sceKernelTlspl func names, etc.
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This is mostly pedantic but it's nice to have the right names.
2013-12-02 23:40:16 -08:00
sum2012
40d9721e1f
Wrap sceKernelGetModuleIdList
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maybe first step of solve #2404
2013-12-03 07:35:27 +08:00
Henrik Rydgård
7c7c4aaadc
Add "u_time" uniform to postprocessing shaders.
2013-12-02 17:24:55 +01:00
Unknown W. Brackets
eac8b1a84d
Scan for functions even without a .text section.
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It's possible this may be wrong, but every game I've seen loads the funcs
in this area. Sometimes there's data after the funcs before the stubs,
but it's better than no funcs.
2013-12-01 19:43:40 -08:00
Unknown W. Brackets
dd2e996838
Fix some type comparison warnings.
2013-12-01 11:21:16 -08:00
Henrik Rydgård
345d362391
Merge pull request #4677 from unknownbrackets/perf
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Attempt to improve audio issue in #4669
2013-11-29 09:20:41 -08:00
Unknown W. Brackets
7dedf54bc3
Always resched in thread queue rotation.
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It might be time to reschedule anyway, some games call this in a loop with
an empty queue.
May help Harukanaru Toki No Naka de Hachiyoushou (#4669.)
2013-11-29 08:59:47 -08:00
Henrik Rydgård
d254fbf24f
Merge pull request #4664 from thedax/modelSelectOption
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Add an ini option to allow the emulated PSP model to be changed.
2013-11-29 05:22:31 -08:00
Unknown W. Brackets
435115441d
Reinitialize the GE on sceKernelLoadExec().
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Mostly, reset the lists and draw completion, etc.
May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
The Dax
85e3a2dbfb
Make the model option ini-only.
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Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
2013-11-28 14:37:10 -05:00
The Dax
5d310e6014
Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer.
2013-11-28 12:37:12 -05:00
Henrik Rydgard
f9f6e9492d
Reorder vfpu data in saved kernel contexts when loading in a new version.
2013-11-28 13:27:51 +01:00
Henrik Rydgard
55500d4bb6
Reorder VFPU registers in memory so that we can flush and reload them in bulk more often.
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Doesn't actually do that yet, that's for the NEON branch.
2013-11-28 13:27:51 +01:00
Henrik Rydgard
c83a7e0029
Parse mac addresses in one place.
2013-11-28 12:38:45 +01:00
Henrik Rydgard
ade18848f7
Warning fixes
2013-11-28 11:54:00 +01:00
Unknown W. Brackets
41a7157aa6
Eat some cycles when changing thread priority.
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Some games call this a lot.
2013-11-28 01:01:22 -08:00
Unknown W. Brackets
382f3b91f4
Eat cycles and reschedule in some rtc funcs.
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Reported to fix #2146 .
2013-11-28 00:30:04 -08:00
Unknown W. Brackets
78ea146af6
Get rid of some unnecessary ifdefs, fix build.
2013-11-27 22:15:39 -08:00
Sacha
778eeb9968
Adhoc: Android buildfix and tab fix.
2013-11-28 16:05:11 +10:00
Henrik Rydgard
c499be9769
Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
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hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.
Conflicts:
Core/Core.vcxproj.filters
2013-11-27 21:21:32 +01:00
Henrik Rydgård
ed13c21a37
Merge pull request #4649 from Kingcom/Debugger
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Rewrite symbol table
2013-11-27 07:43:25 -08:00
Kingcom
5844d0107b
Rewrite SymbolTable
2013-11-27 13:33:30 +01:00
shenweip
13f979af8c
Revert "Change state to ready when umdActivated is false."
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This reverts commit 1c133ff5fe
.
2013-11-26 18:23:08 +01:00
shenweip
3855773203
Change state to ready when umdActivated is false.
2013-11-26 18:20:33 +01:00
shenweip
a611ed3930
Remount all references in Remount func.
2013-11-26 18:20:33 +01:00
shenweip
5ef34e37b4
DoState.
2013-11-26 18:20:33 +01:00
shenweip
7832cebacd
CleanUp.
2013-11-26 18:20:33 +01:00
shenweip
4c6005545b
Bugfix.
2013-11-26 18:20:33 +01:00
shenweip
f6f81eca93
Add comments.
2013-11-26 18:20:33 +01:00
shenweip
9814b1d6d2
Add support for multiple disc.
2013-11-26 18:20:33 +01:00
Unknown W. Brackets
5ff589a0d9
Minor logging improvements in sceAudio.
2013-11-25 01:02:59 -08:00
Kyhel
a4135dadbc
Added MAC address from config
2013-11-25 04:46:03 +01:00
Kyhel
3e4e0fc203
Removed useless printf, and also, last commit i added a Config for
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MacAddress, but i didn’t yet find a way to use it properly.
2013-11-25 03:03:34 +01:00
Kyhel
0f7f90d0ac
Added windows changes for a unified build. Added Dialog fix which
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prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Henrik Rydgard
1a6b4ceafb
Compensate frame delay for the PSP refreshing at 59.94 Hz
2013-11-20 23:53:28 +01:00
Henrik Rydgård
b38e60672c
Debug level reduction
2013-11-20 14:55:35 +01:00
Henrik Rydgård
800805e2b5
Merge pull request #4590 from unknownbrackets/savestates
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Ignore the current button state in savestates.
2013-11-20 01:00:06 -08:00
Henrik Rydgård
f180b9e341
Merge pull request #4588 from unknownbrackets/io-minor
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Delay, don't eat, inside the fat ms check.
2013-11-20 00:57:39 -08:00
Sacha
effca1e4c7
Improvements to timer hack.
2013-11-20 12:55:56 +10:00
Unknown W. Brackets
7cff309cf7
Ignore the current button state in savestates.
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Fixes #4149 .
2013-11-19 18:33:17 -08:00
Unknown W. Brackets
3c006339a9
Delay, don't eat, inside the fat ms check.
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Fixes #2118 (Star Ocean video stutter.)
2013-11-19 17:48:13 -08:00
Unknown W. Brackets
425ea8b846
Track hcount as an integer, not a double.
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Since it's even with NTSC. Makes much more sense.
2013-11-18 08:12:49 -08:00
Unknown W. Brackets
2b74f7f812
Switch to 59.94 fps rather than 60.
2013-11-18 08:06:09 -08:00
Unknown W. Brackets
6ebad9e06f
Include all released buttons in the latch.
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Not just newly released ones. This does appear to be how the PSP fills
this buffer - it's normally 0xffffffff.
2013-11-17 19:32:21 -08:00