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Add a warn logging.
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@ -181,6 +181,7 @@ u32 sceNetAdhocctlInit(int stackSize, int prio, u32 productAddr) {
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friendFinderRunning = true;
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friendFinderThread = std::thread(friendFinder);
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} else {
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WARN_LOG(SCENET, "sceNetAdhocctlInit: Faking success");
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return 0; // Generic error, but just return success to make games conform.
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}
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return 0;
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