Commit graph

3562 commits

Author SHA1 Message Date
M4xw
5b6bc0cea7 [MemArena] Honor MV_MIRROR_PREVIOUS on ReleaseView
Allows for clean teardown of the Memory Map for Switch
2023-06-22 00:01:38 +02:00
Henrik Rydgård
266b85d22d Support for extra text in OSD messages (drawn smaller, on darker background) 2023-06-21 01:16:25 +02:00
Henrik Rydgård
c76b6a48ab Prepare for detailed overlay messages 2023-06-21 01:08:25 +02:00
Henrik Rydgård
ff75eced70 Progress bar: Fix the indeterminate state 2023-06-21 01:08:24 +02:00
Henrik Rydgård
d2c3a7c978 Add support for displaying progress bars 2023-06-20 22:44:31 +02:00
Henrik Rydgård
6ba0479edc OSD: Add colored backgrounds to OSD messages, according to type.
This also reorganizes a little to make rendering achievement popups more
natural later.

Adds info.png to the atlasscript, but doesn't yet rebuild it - more
images are coming.
2023-06-20 17:32:45 +02:00
Henrik Rydgård
575c428867 Buildfix 2023-06-20 15:23:45 +02:00
Henrik Rydgård
ed0c4b7a9e Rename OSD "Message" to "Entry" since it can soon be multiple other things (progress bar, etc). 2023-06-20 15:07:34 +02:00
Henrik Rydgård
7cc8c6cea4 OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI). 2023-06-20 14:40:46 +02:00
Henrik Rydgård
d6552a7673 Implement an "OverlayScreen" concept. OSD can now render on top of other screens than EmuScreen. 2023-06-20 10:44:47 +02:00
Henrik Rydgård
300a64a86d IconCache: Remove texture objects quite quickly after it stops getting used.
They can be recreated pretty quickly as needed.
2023-06-18 15:24:56 +02:00
Henrik Rydgård
6f9941dafa Crashfix during clearing 2023-06-18 15:14:42 +02:00
Henrik Rydgård
2bf2f745e2 IconCache: Add pending state to avoid duplicate downloads in some cases 2023-06-18 14:54:11 +02:00
Henrik Rydgård
cb5926761b Add a way to monitor the icon cache from the system info screen. 2023-06-18 14:18:45 +02:00
Henrik Rydgård
2bee5b64e4 Add new icon cache, for caching small images.
It doesn't try to insert or fetch missing things itself, re-fetching is up to the caller.

This will be required for handling the many achievement icons.

Saving/loading the cache to a single file on disk is implemented but not
hooked up yet. It works without it, though of course will have to
re-fetch things on the next startup.
2023-06-18 14:11:12 +02:00
Henrik Rydgård
9f88dbd656 Icon cache for UI rendering
This will be needed for achievements, and has uses already now.
2023-06-18 14:11:12 +02:00
Henrik Rydgård
0983927319 Comment cleanup 2023-06-17 23:19:23 +02:00
Henrik Rydgård
31a6cecef9 Allow specifying content-type for posts instead of hardcoding. 2023-06-17 23:18:23 +02:00
Henrik Rydgård
2de510432d Rename our private md5 functions to not clash with other libraries (ugh) 2023-06-17 23:18:23 +02:00
Henrik Rydgård
71cb766393 Fix re-entrancy issue in Downloader 2023-06-17 23:18:23 +02:00
Henrik Rydgård
3bc2aaf7ca Set MIME type "correctly" (at least for retro purposes) for POSTs 2023-06-17 23:18:23 +02:00
Henrik Rydgård
601e767e3b HTTPClient: Generalize Download to support GET and POST 2023-06-17 23:18:23 +02:00
Lubos
4642e0a66f OpenXR - Add passthrough option (Quest only) 2023-06-17 16:33:21 +02:00
Henrik Rydgård
ae29fd2951 Vulkan profiler: Show CPU command buffer recording timing even if GPU timing is unavailable 2023-06-14 09:15:29 +02:00
Henrik Rydgård
fbd10e4722 FastVec: Add capacity lock, fix bug (extracted from a coming PR) 2023-06-14 09:06:25 +02:00
Henrik Rydgård
6d8069dfd1 Vulkan: Remove the remains of the input attachment experiment
Haven't been using these for a while.

I've come to the conclusion here that I think it's better to try to
deal with the issues using safe workarounds like copies, instead of
relying on features with somewhat iffy driver support that are not
universal across APIs anyway.
2023-06-13 20:46:27 +02:00
Henrik Rydgård
22632b82bd
Merge pull request #17565 from hrydgard/breakout-vcache-vulkan
Vulkan: Breakout the vertex cache logic from DoFlush()
2023-06-13 09:56:52 +02:00
Henrik Rydgård
963ca50ba7
Merge pull request #17567 from hrydgard/uvscale-as-argument
Pass uvScale in as a fourth argument to the vertex decoder
2023-06-13 09:49:31 +02:00
Henrik Rydgård
71a34d4ffc
Merge pull request #17569 from hrydgard/arm64dec-optimize-saved-regs
ARM64: Optimize saved registers in vertex decoder.
2023-06-13 09:49:08 +02:00
Henrik Rydgård
bb40baefb5 Fix issue with volume keys in the app UI 2023-06-13 00:47:48 +02:00
Henrik Rydgård
cdcf3b272e ARM64: Optimize saved registers in vertex decoder.
Simplify away some arrays with unused elements
2023-06-13 00:26:38 +02:00
Henrik Rydgård
4af6fac726 Nop-align the ARM and ARM64 loops too. Many CPUs benefit somewhat from hot loops being 16-byte aligned. 2023-06-13 00:05:48 +02:00
Henrik Rydgård
c4e44d66b0 x86/x64: Nop-align the main loop of vertex decoder loops 2023-06-12 20:39:39 +02:00
Henrik Rydgård
880379c15d Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
Henrik Rydgård
d90671e877 Add some comments. 2023-06-12 13:16:13 +02:00
Henrik Rydgård
7519af8481
Merge pull request #17552 from unknownbrackets/debug-hle-names
HLE: Add some assorted detected func names
2023-06-07 09:44:10 +02:00
Unknown W. Brackets
fa1da3118f riscv: Add some quick aliases. 2023-06-06 23:48:08 -07:00
Henrik Rydgård
75dd31894c Followup to #17471: Fix Lubos' VR sky clearing hack 2023-06-04 10:18:52 +02:00
Henrik Rydgård
27b8d27efc Add a different assert to SetGLCoreContext. 2023-06-03 11:57:08 +02:00
Henrik Rydgård
9d9c2c750e SWitch dbg asserts to new policy - debug mode controls it, even on Windows. 2023-06-01 23:52:52 +02:00
Henrik Rydgård
408088d1a5 Disable debug asserts and logging in Windows release builds
We allowed debug asserts and logging to be enabled in Windows on the
assumption of CPU power just always being strong enough. But there are
slow x86/x64 devices out there, and we shouldn't slow them down
unnecessarily.

Can always use debug builds to debug stuff.
2023-05-31 11:03:12 +02:00
Henrik Rydgård
e9e95d23ce VulkanDebug log fix, reduce log spam 2023-05-30 18:32:33 +02:00
Henrik Rydgård
49ecc01556 Fix image leak bug when pausing and we're just displaying a framebuffer in memory 2023-05-30 18:29:50 +02:00
Henrik Rydgård
364c205d95 Quick, suboptimal barrier fix for the new UpdateImageLevels functionality 2023-05-30 18:29:49 +02:00
Henrik Rydgård
25662a7f6c Implement UpdateTextureLevels for D3D11 2023-05-30 14:54:19 +02:00
Henrik Rydgård
3a9ce528e7 D3D11: Break out CreateStagingTexture 2023-05-30 14:43:54 +02:00
Henrik Rydgård
198f9756b8 D3D11 texture upload: Refactor for easier changes 2023-05-30 14:35:22 +02:00
Henrik Rydgård
7c4b9bac90 Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
Henrik Rydgård
0b1abf1de9 Add untested UpdateTextureLevels functionality to three of the four backends 2023-05-30 13:28:04 +02:00
Henrik Rydgård
f54f905be5 Vulkan: Remove support for other index types than 16-bit.
We don't have any use for them anyway.
2023-05-30 10:15:34 +02:00