The Dax
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520eb5b012
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Win32: On Optimus systems, use the NVidia GPU, not the IGP.
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2014-03-03 11:26:27 -05:00 |
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Unknown W. Brackets
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3ebf47bbd5
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Oops, fix compat reports on Android.
Always forget about the VFS thing...
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2014-03-03 07:25:17 -08:00 |
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Henrik Rydgård
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b2260149ae
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ARM Jit: Avoid materializing some unnecessary immediates in loads/stores
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2014-03-03 14:33:22 +01:00 |
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Henrik Rydgård
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aea272a3ce
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Jit x86: optimize "subu r, 0, r" to NEG r.
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2014-03-03 13:42:32 +01:00 |
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Henrik Rydgård
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30e58d9848
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More work on smoother keyboard focus
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2014-03-03 12:56:01 +01:00 |
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Henrik Rydgård
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36c8d7f408
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Focus the start button on the pause screen. Update native with focus fixes.
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2014-03-03 11:39:42 +01:00 |
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Henrik Rydgård
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91f67be6c4
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Merge pull request #5596 from unknownbrackets/warnings
Fix some minor warnings
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2014-03-03 15:31:44 +07:00 |
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Unknown W. Brackets
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f124e7dddc
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Fix a minor typo.
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2014-03-03 00:21:04 -08:00 |
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Unknown W. Brackets
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c7437bbe8e
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Fix some minor warnings.
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2014-03-03 00:08:32 -08:00 |
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Henrik Rydgård
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705658b8e4
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Merge pull request #5593 from unknownbrackets/debugger2
Highlight arguments from the selected range
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2014-03-03 13:57:31 +07:00 |
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Unknown W. Brackets
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f70f70925d
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Highlight arguments from the selected range.
For example, if "lui v0,0x8000" is selected, highlight "v0" or "0x8000"
used as arguments on other lines. Makes it a bit easier to follow.
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2014-03-02 22:49:22 -08:00 |
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Henrik Rydgård
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374e12afc3
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Merge pull request #5590 from unknownbrackets/xbox
Merge more parts of #4716
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2014-03-03 13:37:21 +07:00 |
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Henrik Rydgård
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c2f76ac549
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Merge pull request #5594 from unknownbrackets/gpu-minor
Fix some software skinning glitches
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2014-03-03 13:32:03 +07:00 |
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Henrik Rydgård
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dc2f28f899
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Merge pull request #5591 from unknownbrackets/io-thread
Handle concurrent sync io operations better
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2014-03-03 13:30:35 +07:00 |
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Henrik Rydgård
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54b9cf6e37
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Merge pull request #5592 from unknownbrackets/debugger
Don't clear js.afterOp in WriteExit*()
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2014-03-03 13:28:48 +07:00 |
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Henrik Rydgård
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bedca39bf1
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Merge pull request #5595 from unknownbrackets/vertexjit
vertexjit: Implement Morph pos/nrm variants on x86
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2014-03-03 13:26:22 +07:00 |
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Henrik Rydgård
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c7953c4934
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Merge pull request #5585 from unknownbrackets/perf
Improve performance when running tests / fix function replacement
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2014-03-03 13:20:24 +07:00 |
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Unknown W. Brackets
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ca938bf353
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Cut down on locking in DEBUG_LOG.
Reduces GenericLog() from 13.8% to 1.5% in Where Is My Heart?, will
probably help other games to a lesser extent.
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2014-03-02 22:03:02 -08:00 |
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Unknown W. Brackets
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fb63dad54e
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vertexjit: Implement Morph pos/nrm variants on x86.
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2014-03-02 20:11:40 -08:00 |
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Unknown W. Brackets
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e08e9d8e89
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Flush if morphing, even if only weight changed.
Fixes more graphical glitches that happen when software skinning is enabled.
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2014-03-02 20:09:18 -08:00 |
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Unknown W. Brackets
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ecf9479d5a
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Always flush bone matrices when morph is enabled.
Fixes graphical glitches in Shadow of Destiny and LittleBigPlanet with
software skinning enabled. Maybe the other games in #5304.
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2014-03-02 18:20:16 -08:00 |
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Unknown W. Brackets
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0a880b09ad
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Allow fast bone mtx loads w/o software skinning.
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2014-03-02 18:12:40 -08:00 |
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Unknown W. Brackets
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8aceba732a
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Stop reporting null thread args with size.
Must've been a mistake in the test, can no longer reproduce the crash.
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2014-03-02 16:59:50 -08:00 |
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Unknown W. Brackets
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601fc72ac6
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Don't clear js.afterOp in WriteExit*().
It needs to be handled in each exit, not just the first one.
Fixes #5587.
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2014-03-02 14:23:27 -08:00 |
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Unknown W. Brackets
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d7ba8f7312
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Correct error code for reads into a bad pointer.
Per tests this is generally -1.
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2014-03-02 13:59:34 -08:00 |
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Unknown W. Brackets
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2a4cbb7171
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Allow two threads to read from a file at once.
It just happens in order, rather than failing with an error (async busy.)
Async operations still fail when used in this way, however.
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2014-03-02 13:49:29 -08:00 |
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Unknown W. Brackets
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07a2e57932
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Synchronize IO operations before any seek.
To prevent it from seeking before the operation.
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2014-03-02 13:47:11 -08:00 |
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Unknown W. Brackets
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2c40cd509a
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Avoid overwriting io thread results.
Just block until it's done so that things are synchronous.
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2014-03-02 13:45:12 -08:00 |
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Ced2911
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418d2ac8ce
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[xbox] 360 support for common
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2014-03-02 12:15:10 -08:00 |
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Ced2911
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3be063d28a
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[Xbox] Use intrinsics swap
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2014-03-02 12:02:51 -08:00 |
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Ced2911
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46ac351b9b
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[Jit] implement Comp_Vi2f
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2014-03-02 11:53:03 -08:00 |
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Ced2911
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93f08b4035
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[Jit] add subfic
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2014-03-02 11:45:48 -08:00 |
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Ced2911
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cd283089aa
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[Jit] Mov2ir optimisation
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2014-03-02 11:45:27 -08:00 |
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Ced2911
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38a59cca95
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[Jit] Fixes BNE
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2014-03-02 11:44:31 -08:00 |
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Ced2911
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2ac5d38b90
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[Jit] add more instruction
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2014-03-02 11:43:58 -08:00 |
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Ced2911
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09210a2ce9
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[jit] round fpu
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2014-03-02 11:42:18 -08:00 |
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Unknown W. Brackets
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d3bead638f
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Add ppcEmitter.cpp/h to the MSVC project.
So that it's searchable/etc.
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2014-03-02 11:41:22 -08:00 |
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Ced2911
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08595f55a6
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[jit] save fpr, less crashes ?
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2014-03-02 11:40:52 -08:00 |
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Unknown W. Brackets
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2c2ea9c417
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ppcjit: Int_Cache() now does stuff, use DISABLE.
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2014-03-02 11:35:49 -08:00 |
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Ced2911
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995fb0f8b2
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[PPC] update/fix
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2014-03-02 11:35:23 -08:00 |
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Ced2911
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4483c6002e
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[Jit] don't recompile with slow memory
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2014-03-02 11:34:46 -08:00 |
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Ced2911
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41373f29cf
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[jit] try to implement fpu round
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2014-03-02 11:33:50 -08:00 |
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Ced2911
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b6d37f97b8
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[sceIo] 360 thread fixes
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2014-03-02 11:31:32 -08:00 |
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Ced2911
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22ede1ebf3
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[Xbox] Network disabled for xbox
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2014-03-02 11:30:59 -08:00 |
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Ced2911
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596dea63ed
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[Xbox]
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2014-03-02 11:29:27 -08:00 |
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Ced2911
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59f4c05132
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[core/common] cpu/gpu threading
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2014-03-02 11:29:07 -08:00 |
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Ced2911
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d82911de58
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[Xbox] fixes
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2014-03-02 11:27:20 -08:00 |
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Ced2911
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f012e7a879
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[core] 360 fixes
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2014-03-02 11:24:10 -08:00 |
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Ced2911
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cc9f238d36
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[xbox] 360 support for Core
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2014-03-02 11:22:02 -08:00 |
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Ced2911
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1e1a2fec8b
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[Common] add unsigned long
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2014-03-02 11:18:42 -08:00 |
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