Commit graph

141 commits

Author SHA1 Message Date
Henrik Rydgard
10f144ef2e Remove BGRA path from GLES. Less code to test and support and it does no longer appear to have any benefit. See new comments in #5874 2017-03-26 11:39:25 +02:00
Unknown W. Brackets
7fb7a4877d Texcache: Cleanup last bound tex invalidation.
When we're deleting, we're always about to bind a new tex.
2017-03-25 11:42:24 -07:00
Henrik Rydgard
b0bd7e3c6f Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00
Henrik Rydgard
5d4700ae7e Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
Henrik Rydgard
f95459ab0d Fix bug where we tried to set aniso even if unsupported. Fixes #9377 2017-03-03 14:16:15 +01:00
Henrik Rydgard
98763655e7 Plug a memory leak in the GLES texture cache. Fixes #9089 2017-02-23 22:41:13 +01:00
Henrik Rydgard
8eb668ea59 D3D11: Enable pixel depth rounding. GL: Fix a crash bug 2017-02-23 20:40:53 +01:00
Henrik Rydgard
f24b1495ba Assorted texture format cleanup, prep for supporting D3D11 on Win7 2017-02-22 16:23:04 +01:00
Henrik Rydgard
f772066c54 Remove some unnecessary error handling paths 2017-02-21 11:29:51 +01:00
Henrik Rydgard
78abf7453c Add some comments and a sanity check, fix a minor leak 2017-02-21 10:58:21 +01:00
Henrik Rydgard
4652c6af28 Some member variable renaming to match the convention 2017-02-20 00:19:58 +01:00
Henrik Rydgard
f753573332 Unify HandleTextureChange 2017-02-20 00:13:21 +01:00
Henrik Rydgard
f15e25c4b5 Centralize SetTexture 2017-02-20 00:05:23 +01:00
Henrik Rydgard
e24e652b0d Prepare to unify SetTexture 2017-02-19 23:50:04 +01:00
Henrik Rydgard
aae2030a14 Unify Decimate() 2017-02-19 23:39:35 +01:00
Henrik Rydgard
d9c20fbaff Unify ApplyTexture 2017-02-19 23:25:09 +01:00
Henrik Rydgard
7890b61cc5 More work towards unifying ApplyTexture 2017-02-19 23:19:55 +01:00
Henrik Rydgard
f839f1944e Work towards unifying ApplyTexture 2017-02-19 23:07:00 +01:00
Henrik Rydgard
665ffe34ab Centralize DeleteTexture 2017-02-19 22:50:04 +01:00
Henrik Rydgard
dbafc6ef95 Centralize Texcache::Clear 2017-02-19 22:31:07 +01:00
Henrik Rydgard
4364569cf4 Move TexCacheEntry outside the TextureCacheCommon class. Nested structs are annoying. 2017-02-19 18:53:30 +01:00
Henrik Rydgard
e83dd2b524 Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
Henrik Rydgard
9359922201 GL: Fix inconsistency with BindFramebufferColor 2017-02-17 12:13:53 +01:00
xebra
e2f9dc8f28 Add support compat to fake mipmap hacks. 2017-02-15 01:02:51 +09:00
xebra
945e603072 Fix fake mipmap issue related #5350 2017-02-15 01:02:50 +09:00
Henrik Rydgard
9f00b355ca Unify DownloadFramebufferForClut 2017-02-08 15:58:46 +01:00
Henrik Rydgard
454f2cf4bf Unify "SetOffsetTexture" 2017-02-08 15:48:36 +01:00
Henrik Rydgard
346b9d0c51 Texcache: Unify SetTextureFramebuffer 2017-02-08 15:44:01 +01:00
Henrik Rydgard
096018a163 Texcache: Unify AttachFramebuffer, misc 2017-02-08 15:37:40 +01:00
Henrik Rydgard
3b18f4452f TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame 2017-02-08 15:24:33 +01:00
Henrik Rydgard
29b30c197b Unify CheckFullHash 2017-02-08 15:24:27 +01:00
Henrik Rydgard
e42f5e6f46 Rename the fbo_ functions to match the rest of DrawContext. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
d05ef4a859 Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
2017-02-05 19:51:50 +01:00
Henrik Rydgard
0b7f3720ae More FBO api cleanup 2017-02-04 22:25:34 +01:00
Henrik Rydgard
daee5c24e5 Work towards unifying the GL and DX FBO APIs 2017-02-04 22:25:34 +01:00
Henrik Rydgard
3ceb0a8540 Some simple renaming 2017-02-04 11:47:19 +01:00
Henrik Rydgard
5b1b4329fd GL: some extra error checks for texture loading 2017-01-29 14:19:58 +01:00
Henrik Rydgard
e4cb44c243 Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
Henrik Rydgard
c289a2c7bf Split TextureChanged into two bools, so we can later convert to dirtyflags 2017-01-24 18:12:20 +01:00
Henrik Rydgard
d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
Renamed from GPU/GLES/TextureCache.cpp (Browse further)