Commit graph

1238 commits

Author SHA1 Message Date
Henrik Rydgard
5066df5881 0.5 2013-01-04 14:33:24 +01:00
Henrik Rydgard
a9c171c786 Fix bAutoRun config option, add to menu. (Run on Load). 2013-01-04 10:26:14 +01:00
Henrik Rydgard
f8ae18a130 "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
Henrik Rydgard
72446482dd Add some Hprm functions and a small logging tweak 2013-01-04 09:04:27 +01:00
Henrik Rydgård
e522db35c2 Merge pull request #321 from artart78/master
Fixed $k0 overwriting $sp content, and the stack address given by sceKernelReferThreadStatus
2013-01-03 23:15:38 -08:00
Arthur Blot
a693081b17 Fixed $k0 overwriting $sp content & stack address 2013-01-04 00:58:36 +01:00
Henrik Rydgard
8f26e128bf Ignore bogus invalidate cache calls, fixes slowdown in some games 2013-01-04 00:32:18 +01:00
Henrik Rydgard
cfc4717a51 Ignore voicenum = -1 in sceSasSetKeyOff for now. Update native. 2013-01-04 00:24:51 +01:00
Henrik Rydgard
a842c46208 Some operations were doing things in 16-byte blocks. Adjust some buffer sizes to allow for this. Also remove a global. 2013-01-03 22:54:40 +01:00
Henrik Rydgård
b5b6351abc Merge pull request #317 from artart78/master
Fixed $zr being non-zero after loading instruction & better logging for fake modules
2013-01-03 08:15:35 -08:00
Arthur Blot
decbf9da81 Fixed interpreter 2013-01-03 17:01:12 +01:00
Arthur Blot
be91ad2f9c Fixed $zr being non-zero after loading instruction 2013-01-03 16:14:45 +01:00
Arthur Blot
3847ea46a8 Better output for faked modules 2013-01-03 16:14:45 +01:00
Henrik Rydgard
59e52f4e5a Make MsgDialog not put text outside the screen. 2013-01-03 14:02:35 +01:00
Henrik Rydgard
6b64554e64 Fix savestates under JIT 2013-01-03 12:46:10 +01:00
Henrik Rydgard
4e37c5ab4d Upgrade native 2013-01-03 12:05:39 +01:00
Henrik Rydgard
98fd202730 Constify a couple of globals 2013-01-03 12:05:16 +01:00
Henrik Rydgard
e3ee83c6a6 Add option for 2x buffered rendering on Android. 2013-01-03 12:04:00 +01:00
Henrik Rydgard
c3679166e5 Fix flicker in a bunch of games. Fix is a little hacky but okay for 0.5. 2013-01-03 10:19:18 +01:00
Henrik Rydgard
895a36af19 Add the new utf8.cpp to the main CMakeLists 2013-01-03 00:53:41 +01:00
Henrik Rydgård
9978e19472 Merge pull request #316 from unknownbrackets/savestates
Fix --state not loading a savestate on startup
2013-01-02 14:51:18 -08:00
Unknown W. Brackets
65ddd4d731 Fix --state not loading a savestate on startup.
Was scheduling some random event instead after 883f61e3dd.
2013-01-02 14:28:49 -08:00
Henrik Rydgard
fb487ded17 Windows: Add ugly dialog that just shows controls for now. Also had VS rewrite the .rc file for me, looks neater. 2013-01-02 22:57:57 +01:00
Henrik Rydgard
19b8ff5331 Use snappy to compress savestates. This is a bit of a hackjob sorry, will clean after 0.5. 2013-01-02 22:13:29 +01:00
Henrik Rydgård
844b64bae4 Merge pull request #313 from tmaul/master
Remove scesupPreAcc
2013-01-02 12:45:56 -08:00
TMaul
dba01cb78e Re tabify 2013-01-02 20:33:12 +00:00
TMaul
399b8fb15d And remove scesuppreacc from the makefiles as well 2013-01-02 20:30:02 +00:00
TMaul
1210efa51a Fix mess in sceFont 2013-01-02 20:28:12 +00:00
TMaul
6b689bdf8d Remove scesupPreAcc
It's not really needed and is just going to get in the way...
2013-01-02 20:28:12 +00:00
TMaul
f956044d6c messing with the font init
Still can't see why it never renders...
2013-01-02 20:28:12 +00:00
Henrik Rydgard
363f158a0a Just warning fixes 2013-01-02 21:13:21 +01:00
Henrik Rydgard
883f61e3dd Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
Henrik Rydgard
28684a3ba2 Upgrade submodules 2013-01-02 21:05:01 +01:00
Henrik Rydgard
972e4ea4e4 Warning fixes, prevent a possible (but unlikely) crash 2013-01-02 21:05:00 +01:00
Henrik Rydgard
41ea4ff358 Move memstick data on Android to external memory (sdcard/usb storage) 2013-01-02 21:05:00 +01:00
Henrik Rydgård
93d3b033f6 Merge pull request #307 from artart78/master
Implemented sceKernelLoadModuleByID, better logs
2013-01-02 10:44:48 -08:00
Arthur Blot
e4ce0592c1 Make previous code cleaner 2013-01-02 19:42:15 +01:00
Arthur Blot
c2851467e5 No more useless errors/warnings at all! 2013-01-02 19:42:15 +01:00
Arthur Blot
73de0e9494 Consider blacklisted modules as fake 2013-01-02 19:42:15 +01:00
Arthur Blot
1519600441 Implemented sceKernelLoadModuleByID, better logs 2013-01-02 19:42:15 +01:00
Henrik Rydgard
d657fc9fa2 Disable clearing all the GPU's cache on sceKernelCacheWritebackAll, the performance penalty was too big. 2013-01-02 13:50:52 +01:00
Henrik Rydgård
6717359270 Merge pull request #310 from unknownbrackets/libc
Libc memcpy/etc. fixes
2013-01-02 01:56:05 -08:00
Henrik Rydgård
f8f691be78 Merge pull request #311 from unknownbrackets/more-dcache
Do more cache invalidation, fix return values
2013-01-02 01:55:17 -08:00
Henrik Rydgård
209c0d6f84 Merge pull request #308 from unknownbrackets/save-fix
Fix a crash when SAVEDATA_FILE_LIST is invalid
2013-01-02 01:54:58 -08:00
Unknown W. Brackets
5d892e005d Let ParamSFO always own its pointers. 2013-01-02 01:37:03 -08:00
Henrik Rydgård
8f8be83813 Merge pull request #309 from unknownbrackets/time-fix
Fix sceKernelLibcTime() when time_t is 64 bit
2013-01-02 01:24:48 -08:00
Unknown W. Brackets
1c156784b6 Be more deterministic about the time.
This way, if a state is loaded, the game doesn't know.
Also, if the host is slow/sped up, it won't get out of sync.
2013-01-02 01:09:44 -08:00
Unknown W. Brackets
5bd059a128 Do more cache invalidation, fix return values. 2013-01-02 00:54:23 -08:00
Unknown W. Brackets
4a713309a3 Make some libc-like funcs behave more like hw. 2013-01-02 00:35:31 -08:00
Unknown W. Brackets
62b8b9af75 Fix sceKernelLibcTime() when time_t is 64 bit. 2013-01-01 21:27:18 -08:00