Henrik Rydgard
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0b42530fd8
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Use low-level I/O on Android for 64-bit offset support
Fixes videos in FF Type-0 on Android. See #6268
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2014-06-10 01:00:34 +02:00 |
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Unknown W. Brackets
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6bdfa5a13a
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Support larger iso files (more than 2GB.)
No actual PSP games are this big (a UMD can only go up to 1.8 GB), but it
can be convenient for combined multi-game discs. Fixes #5169.
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2014-01-23 22:00:15 -08:00 |
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Henrik Rydgård
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00c32ddadb
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Mostly get rid of including "Globals.h"
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2013-12-30 10:17:11 +01:00 |
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Henrik Rydgard
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61b510b753
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Open ISOs very slightly faster by not reopening
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2013-06-19 20:47:42 +02:00 |
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Sacha
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b39a572043
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Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
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2013-06-02 13:26:39 +10:00 |
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tpu
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c9af16e332
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add NPUMDIMG support
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2013-05-08 23:36:57 +08:00 |
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Henrik Rydgard
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b9f45e4530
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Add stub framework for .pbp demos (nowhere near working). Fix an OSK crash.
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2013-04-27 23:16:51 +02:00 |
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Henrik Rydgard
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7425532e99
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Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
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2013-03-30 15:46:26 +01:00 |
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Unknown W. Brackets
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140fd171ef
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Fix some 64-bit type conversion warnings.
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2013-01-19 13:48:20 -08:00 |
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Henrik Rydgard
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883f61e3dd
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Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
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2013-01-02 21:05:02 +01:00 |
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Henrik Rydgard
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64cc573703
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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