Commit graph

4972 commits

Author SHA1 Message Date
Henrik Rydgård
46ffa8cc0b Try to help Mali 400 shader reg alloc by reusing variables. It's still commonly reported. 2017-12-01 18:47:01 +01:00
Henrik Rydgård
97ab91c3d5
Merge pull request #10221 from unknownbrackets/minor
Reporting: Disallow feedback for fake game ids
2017-12-01 18:36:20 +01:00
Unknown W. Brackets
d5ae666725 Reporting: Remove unused code. 2017-12-01 09:32:23 -08:00
Henrik Rydgård
b87f447e76 Buildfix, oops 2017-12-01 16:53:54 +01:00
Henrik Rydgård
d2fe42ea90 Vulkan: Fix crash bug when post processing shaders failed to compile. 2017-12-01 13:44:45 +01:00
Henrik Rydgård
f8b70fe185 Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff. 2017-12-01 12:17:10 +01:00
Henrik Rydgård
8a58b768f1 Check for HW-transform and through when loading GL shader cache. 2017-12-01 11:32:16 +01:00
Henrik Rydgård
be115822f7 Minor cleanup. Add a debug assert in shader ID calculation 2017-12-01 11:23:09 +01:00
Henrik Rydgård
24e5fbc115
Merge pull request #10215 from unknownbrackets/minor
Improvements for things found in reporting
2017-12-01 00:54:39 +01:00
Unknown W. Brackets
7339c6c0fd Vulkan: Report more info on texture from target. 2017-11-30 15:42:21 -08:00
Unknown W. Brackets
0b61ffad08 GPU: Try to avoid FB download without an FBO. 2017-11-30 15:37:43 -08:00
Unknown W. Brackets
e0ccbd31b6 GLES: Report shader errors with shader desc. 2017-11-30 15:34:29 -08:00
Henrik Rydgård
7b2ad5fe72 Add some debug asserts, useful for debugging shader mismatches locally (though haven't found any..) 2017-12-01 00:28:07 +01:00
Henrik Rydgård
3e011238c5 Fix minor discrepancy in shader ID calculation, I don't think this will fix anything though. Bumping shader cache version and doing minor cleanup too. 2017-11-30 22:44:39 +01:00
Henrik Rydgård
d884eeda99 DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check. 2017-11-30 15:28:15 +01:00
Henrik Rydgård
4129459495 Avoid an assert in ARM64 emitter, seen in Google Play crash logs 2017-11-29 21:31:42 +01:00
Henrik Rydgård
04913be779 Move pushbuffer map/unmap to the .cpp file to avoid inlining (for stack traces) 2017-11-29 20:13:38 +01:00
Henrik Rydgård
5fff54e804 Fix another possible Vulkan shutdown bug 2017-11-29 19:15:08 +01:00
Henrik Rydgård
bc959470e5 Loosen up some asserts that seem to trigger unexpectedly... need investigation. 2017-11-29 19:07:07 +01:00
Henrik Rydgård
6ea669368c Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled. 2017-11-29 18:53:52 +01:00
Henrik Rydgård
f50dadb284 Fix the fix for Thrillville. See #7459 2017-11-26 21:02:33 +01:00
Unknown W. Brackets
bd1ed897cf Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
Unknown W. Brackets
dd6886aa38 GPU: Fix block transfer write breakpoint. 2017-11-25 11:32:02 -08:00
Henrik Rydgård
b52b8b1329 Unbreak save states, fix other minor issues from review 2017-11-25 12:13:02 +01:00
Henrik Rydgård
5c9436f276 Fix some comments 2017-11-24 21:58:55 +01:00
Henrik Rydgård
ed2028aa5e Add safety check. 2017-11-24 21:55:25 +01:00
Henrik Rydgård
f2db0339ad Hack that converts immediate draws to through-mode draws. This won't
work correctly in all cases - but it's enough for Thrillville which uses
it to clear only. Works around #7459.
2017-11-24 21:50:54 +01:00
Henrik Rydgård
28b60a724f Process immediate draw commands. Not yet sending to graphics backends. 2017-11-24 17:54:56 +01:00
Henrik Rydgård
ce818263a1 Fix D3D11 push buffer overflow 2017-11-24 17:53:42 +01:00
Henrik Rydgård
0646dc749b Vulkan vertex cache: Fix memory leak 2017-11-24 13:53:23 +01:00
Henrik Rydgård
543bb34dbc Yet another buildfix, sorry :/ 2017-11-22 15:35:01 +01:00
Henrik Rydgård
e6be86ce74 ARM buildfix 2017-11-22 11:01:42 +01:00
Henrik Rydgård
b6911d2764 Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163. Also improve some asserts. 2017-11-22 10:47:04 +01:00
Henrik Rydgård
2c86217552 Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
Henrik Rydgård
9468b3d073 Add a missing break that would explain the odd AUTO mipmap test results on D3D11 and Vulkan... 2017-11-21 15:18:31 +01:00
Henrik Rydgård
4628334bb9 Disable the DisableAccurateDepth compat flag on AMD/Vulkan, see #9545. Ugh. 2017-11-21 13:58:42 +01:00
Henrik Rydgård
6a3d41892a Workarounds for issue with "accurate depth". See #9545, #10087 2017-11-21 12:11:05 +01:00
Henrik Rydgård
674d5c7dbb
Merge pull request #10130 from hrydgard/lod-bias-fixes
Mipmaps: Disable slope mode pending a better method. Implementing it entirely as a LOD bias is not the way it works.
2017-11-20 13:49:39 +01:00
Henrik Rydgård
7ab6956828 The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
Henrik Rydgård
713afdfe49 Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
Henrik Rydgård
ce2b5df985 Vulkan: Break apart DecodeVerts 2017-11-19 12:33:20 +01:00
Henrik Rydgård
33d3d2f178 GL: Compute "availableUniform" when generating shaders instead of by querying. 2017-11-19 11:25:31 +01:00
Henrik Rydgård
32df9e25da GL: Compute the attrMask while generating the vshader instead of querying.
This will help in the future when we defer GL rendering like we did Vulkan - we will be able to use uniforms, but we won't be able to react to the result of these queries immediately.

Also slightly faster though noone will notice.
2017-11-19 11:24:32 +01:00
Henrik Rydgård
ac518f819a Vulkan: Fix stencil clears to a specific value. Should help #10150 2017-11-18 00:33:20 +01:00
Henrik Rydgård
875f70b06d Remove wrong comments 2017-11-17 16:22:07 +01:00
Henrik Rydgård
ca21f93d52 GPU: Advance the vertex pointer after BBOX vertices are sent. Fixes #6554, finally! 2017-11-17 13:36:48 +01:00
Henrik Rydgård
766ddf9148 Temporarily turn off Vulkan threading on AMD, see issue #10097. 2017-11-16 21:40:00 +01:00
Henrik Rydgård
23b795e947 Vulkan: Forgot to enable our various depth rounding features. 2017-11-16 18:40:19 +01:00
Henrik Rydgård
a56d6f2399 Vulkan: Flush at display list waits. Fixes #10095 2017-11-16 16:28:13 +01:00
Henrik Rydgård
23f7819329 Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00