xebra
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453e274fbe
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[spline/bezier]Fix around vertex type flags.
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2018-10-07 23:54:11 +09:00 |
|
xebra
|
d4a667397c
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[spline/bezier]Improve shader uniforms a bit.
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2018-10-07 23:54:10 +09:00 |
|
xebra
|
de5975f13e
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[spline/bezier]Reduce multiplications in the shaders from 16 to 4.
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2018-10-07 23:54:09 +09:00 |
|
xebra
|
103d180ae7
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[spline/bezier]Get rid of wasted if-checks at Graphics Processors.
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2018-10-07 23:54:08 +09:00 |
|
xebra
|
41d6c3cf3a
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[spline/bezier]Move whole tessellation logic in the shaders into a subroutine.
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2018-10-07 23:54:08 +09:00 |
|
xebra
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3d07bca010
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[spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess.
# Conflicts:
# GPU/Directx9/VertexShaderGeneratorDX9.cpp
# GPU/GLES/VertexShaderGeneratorGLES.cpp
# GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
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2018-10-07 23:54:07 +09:00 |
|
xebra
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a48a5b32f0
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[spline/bezier]Unify hardware tessellation of bezier and spline.
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2018-10-07 23:54:06 +09:00 |
|
xebra
|
3c0fb44f2e
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[spline/bezier]Improve hwtess to use cached weights.
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2018-10-07 23:54:05 +09:00 |
|
xebra
|
e5976f588b
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[spline/bezier]Unify software tessellation of bezier and spline.
# Conflicts:
# GPU/Common/SplineCommon.cpp
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2018-10-07 23:54:03 +09:00 |
|
xebra
|
1b076f8324
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[spline/bezier]Improve HW tess on Opengl to combine 3 textures into a single texture and use it.
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2018-10-07 23:54:03 +09:00 |
|
xebra
|
3add123587
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thin3d: Add support for texture subimage to GLRender.
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2018-10-07 23:54:02 +09:00 |
|
xebra
|
0cb63318bc
|
[spline/bezier]Fix to build for GE debugger.
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2018-10-07 23:54:00 +09:00 |
|
xebra
|
7d45078202
|
[spline/bezier]minor cleanup
|
2018-10-07 23:54:00 +09:00 |
|
xebra
|
24123e6268
|
[spline/bezier]Fix about quality.
|
2018-10-07 23:53:59 +09:00 |
|
xebra
|
da1176f2b3
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[spline/bezier]Improve template parameter dispatch method.
# Conflicts:
# GPU/Common/SplineCommon.h
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2018-10-07 23:53:58 +09:00 |
|
xebra
|
f7ac70858d
|
[spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more)
|
2018-10-07 23:53:57 +09:00 |
|
xebra
|
b11f9e6acf
|
[spline/bezier]Fix normal generation flag and some minor stuffs.
|
2018-10-07 23:53:56 +09:00 |
|
xebra
|
ca4e246680
|
[spline/bezier]Improve tessellator more generic.
|
2018-10-07 23:53:55 +09:00 |
|
xebra
|
07888d7027
|
[spline/bezier]Improve bezier tesselator more.
|
2018-10-07 23:53:54 +09:00 |
|
xebra
|
f12d796665
|
[spline/bezier]minor cleanup
|
2018-10-07 23:53:53 +09:00 |
|
xebra
|
30691535dc
|
[spline/bezier]Fix bezier texcoord generation.
|
2018-10-07 23:53:52 +09:00 |
|
xebra
|
4c6098d801
|
[spline/bezier]Improve bezier tessellator more.
|
2018-10-07 23:53:51 +09:00 |
|
xebra
|
068cc37b2f
|
[spline/bezier]Improve bezier tessellator.
|
2018-10-07 23:53:51 +09:00 |
|
xebra
|
1e84a62e96
|
[spline/bezier]Implement weights cache system.
|
2018-10-07 23:53:50 +09:00 |
|
xebra
|
15b409a698
|
[spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning.
|
2018-10-07 23:53:49 +09:00 |
|
xebra
|
0c9680446e
|
[spline/bezier]minor fix
|
2018-10-07 23:53:48 +09:00 |
|
xebra
|
1b9af84270
|
[spline/bezier]minor fix
|
2018-10-07 23:53:47 +09:00 |
|
xebra
|
2a3210ac05
|
[spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning.
|
2018-10-07 23:53:46 +09:00 |
|
xebra
|
3aeb3201b9
|
[spline/bezier]Improve bezier weights calculation.
|
2018-10-07 23:53:45 +09:00 |
|
xebra
|
a340390996
|
[spline/bezier]Move bezier patch loops into the function and pre-convert control-points.
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2018-10-07 23:53:44 +09:00 |
|
xebra
|
d0682d7829
|
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
Needs rebuild to avoid a dialog confirmation on Visual Studio.
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2018-10-07 23:53:43 +09:00 |
|
xebra
|
c8e45ae4bf
|
[spline/bezier]Use real tessellation in low-quality with "fixed to 2" tessellation factor.
# Conflicts:
# GPU/Common/SplineCommon.cpp
|
2018-10-07 23:53:42 +09:00 |
|
xebra
|
36ed61d08d
|
[spline/bezier]Pre-convert control-points for the accumulation of SIMD optimization, and avoid conversion in hot loops.
# Conflicts:
# GPU/Common/SplineCommon.cpp
# GPU/Common/SplineCommon.h
|
2018-10-07 23:53:42 +09:00 |
|
xebra
|
62ad5fe546
|
Fix namespace Vec2f.
|
2018-10-07 23:53:41 +09:00 |
|
xebra
|
15a11d58c9
|
Modify IndexConverter class to functor.
|
2018-10-07 23:53:40 +09:00 |
|
xebra
|
d8ccc1c2b5
|
[spline/bezier]minor fix
|
2018-10-07 23:53:39 +09:00 |
|
xebra
|
30c3c87da8
|
[spline/bezier]Make a function to build indices.
|
2018-10-07 23:53:38 +09:00 |
|
xebra
|
7cbc97f19e
|
[spline/bezier]minor cleanup
|
2018-10-07 23:53:37 +09:00 |
|
xebra
|
966ff32ee7
|
[spline/bezier]Improve the logic of copying control-points.
|
2018-10-07 23:53:36 +09:00 |
|
xebra
|
485260c937
|
[spline/bezier]Make a function to copy control points.
|
2018-10-07 23:53:35 +09:00 |
|
xebra
|
b1289cddce
|
[spline/bezier]minor fix
|
2018-10-07 23:53:34 +09:00 |
|
xebra
|
3c2837bee7
|
[spline/bezier]minor fix
|
2018-10-07 23:53:33 +09:00 |
|
xebra
|
a7754c4b9c
|
[spline/bezier]minor fix
# Conflicts:
# GPU/Common/SplineCommon.cpp
|
2018-10-07 23:53:32 +09:00 |
|
xebra
|
1d4e8ccd25
|
[spline/bezier]minor fix
|
2018-10-07 23:53:32 +09:00 |
|
xebra
|
28a50053bd
|
[spline/bezier]minor fix
|
2018-10-07 23:53:31 +09:00 |
|
xebra
|
a4860b6c80
|
[spline/bezier]Managing buffer allocation.
# Conflicts:
# GPU/Common/SplineCommon.cpp
|
2018-10-07 23:53:30 +09:00 |
|
xebra
|
a9ac860da2
|
[spline/bezier]Add spline derivative calculation for normal generation.
|
2018-10-07 23:53:29 +09:00 |
|
xebra
|
5c7284f8f2
|
[spline/bezier]Get rid of divisions in spline weights calculation.
|
2018-10-07 23:53:28 +09:00 |
|
Henrik Rydgård
|
6fd1c0e3d9
|
Instead of the last commit, don't enable the dual src extension at all on Adreno.
This reverts commit eba6c00a8a .
|
2018-10-07 12:19:11 +02:00 |
|
Henrik Rydgård
|
eba6c00a8a
|
Experimental commit trying to solve #10421: Blacklist dual src blending on Adreno/Vulkan
|
2018-10-06 22:57:23 +02:00 |
|