Henrik Rydgard
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4212bbb51e
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
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Henrik Rydgard
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ca3ed34b44
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Move most GL code out of GLES/SoftwareTransform.cpp
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2014-09-13 13:03:37 +02:00 |
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Henrik Rydgard
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b4690b23d6
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Make D3D TransformDrawEngine more similar to GL
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2014-09-13 12:27:20 +02:00 |
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Henrik Rydgard
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9b587bb144
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
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Henrik Rydgård
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405f67fbef
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Merge pull request #6870 from hrydgard/vtxdec-centralize
Centralize the vertex decoder
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2014-09-13 01:03:22 +02:00 |
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Henrik Rydgard
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c25815b904
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DX9: Must turn off vertex caching for software skinned draws
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2014-09-13 01:02:47 +02:00 |
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Unknown W. Brackets
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c288a52975
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d3d: Oops, fix dumb CheckAlpha() mistake.
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2014-09-12 08:12:16 -07:00 |
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Unknown W. Brackets
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ca33ddd4db
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d3d: Fix some missing Releases() in debug code.
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2014-09-11 23:52:06 -07:00 |
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Unknown W. Brackets
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77cd49622b
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d3d: Fix switching between rendering modes.
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2014-09-11 23:30:42 -07:00 |
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Unknown W. Brackets
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6ae6d53bd7
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d3d: Fix CheckAlpha() for 16-bit formats.
Not reversed in d3d, unlike gles. Fixes #6883.
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2014-09-11 22:59:33 -07:00 |
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Henrik Rydgard
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e75551d5cd
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D3D vtxdec: Fix nrm stuff
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2014-09-12 02:00:35 +02:00 |
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Henrik Rydgard
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38b803aba4
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DX9: Enable vtxdec JIT, buildfix
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2014-09-12 02:00:34 +02:00 |
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Henrik Rydgard
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4035b28503
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Fix some endian-ness in generic vtxdec
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2014-09-12 02:00:34 +02:00 |
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Henrik Rydgard
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1407648b59
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D3D vtxdec: Convert weights and normals to float
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2014-09-12 02:00:33 +02:00 |
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Henrik Rydgard
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0727df6f0a
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Jit the most common of the "ToFloat" texcoord conversions
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2014-09-12 02:00:33 +02:00 |
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Henrik Rydgard
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37e3cf362f
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Move vertexdecoder files into GPU/Common
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2014-09-12 02:00:32 +02:00 |
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Henrik Rydgard
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1f9c1719e3
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Delete the DX9 vertex decoder, use the "GL" one instead (now common)
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2014-09-12 02:00:32 +02:00 |
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Henrik Rydgard
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7cf05e44a2
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Add option to vertexdecoder to expand UVs to floats
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2014-09-12 02:00:31 +02:00 |
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chinhodado
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fd13fcfa86
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Fix a wrong condition
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2014-09-11 15:21:18 -04:00 |
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Henrik Rydgård
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7ffb4602e3
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Merge pull request #6873 from hrydgard/d3d-shader-cleanup
D3D shader cleanup - remove LinkedShaders and use fixed constant slots
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2014-09-11 19:59:55 +02:00 |
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Henrik Rydgård
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432bdef368
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Merge pull request #6879 from unknownbrackets/gpu-minor
Bind the alphatest tex after we know vert alpha
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2014-09-11 09:36:59 +02:00 |
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Unknown W. Brackets
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f7b669a740
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Fix infinite recursion in framebuf create upload.
Needs to be done *after* currentRenderVfb_ is set.
Fixes #6872.
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2014-09-10 23:59:12 -07:00 |
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Unknown W. Brackets
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33ac30218a
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Bind the alphatest tex after we know vert alpha.
Before we sometimes thought alpha test was trivially true when it wasn't.
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2014-09-10 23:43:48 -07:00 |
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chinhodado
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31fc179bc2
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Fix a wrong condition
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2014-09-10 19:50:31 -04:00 |
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Henrik Rydgard
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7b66059ae0
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
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Henrik Rydgard
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163f81e5be
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DX9: "Linked" shaders are now pointless, so remove them.
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2014-09-10 14:07:30 +02:00 |
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Henrik Rydgard
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0dc6150a2e
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DX9: Not much point in tracking dirtiness per shader now that all constants are shared.
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2014-09-10 13:57:19 +02:00 |
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Henrik Rydgard
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8bca420c0a
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Some renaming
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2014-09-10 13:48:55 +02:00 |
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Henrik Rydgard
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bf7a4f9097
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D3D: Use fixed constant registers for vertex shaders too.
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2014-09-10 13:43:35 +02:00 |
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Henrik Rydgard
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d2d563cd2c
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D3D: Use fixed constant registers for pixel shader constants
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2014-09-10 12:59:33 +02:00 |
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Henrik Rydgard
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14c8733def
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Uniforms/constants aren't shared in D3D, let's not pretend they are.
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2014-09-10 12:40:15 +02:00 |
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Henrik Rydgard
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6fa1872163
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DX9: Disable an annoying warning in vertex shader generator to clean up our reports
warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
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2014-09-10 11:04:37 +02:00 |
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Unknown W. Brackets
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417bfc74c3
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d3d: Fix drawpixels texture.
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2014-09-09 23:55:00 -07:00 |
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Unknown W. Brackets
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e9b87104ef
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Move FBO_OLD_AGE to the common header.
Guess it's fine here.
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2014-09-09 23:11:25 -07:00 |
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Unknown W. Brackets
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e2a4a50511
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d3d: Centralize framebuf creation/switch logic.
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2014-09-09 22:58:43 -07:00 |
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Unknown W. Brackets
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ae2e8c5c7c
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d3d: Migrate a few more things into common code.
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2014-09-09 22:58:11 -07:00 |
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Henrik Rydgard
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8ef326e531
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D3D: Remove now-redundant texture coord scaling now that we decode the 8-bit and 16-bit formats in the vertex decoder
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2014-09-09 22:32:59 +02:00 |
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Henrik Rydgard
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422ae62b63
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D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
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2014-09-09 22:28:35 +02:00 |
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Unknown W. Brackets
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8c229e00b4
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
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Unknown W. Brackets
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d59aa06a3b
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d3d: Improve GE debugger with render-to-tex.
Also fix a crash in oddly sized framebuffers.
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2014-09-09 01:42:21 -07:00 |
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Unknown W. Brackets
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e3d0703bbb
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d3d: Fix texture scaling.
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2014-09-09 01:22:11 -07:00 |
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Unknown W. Brackets
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02a3ebcb8a
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d3d: Add vertex full alpha detection.
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2014-09-09 01:03:08 -07:00 |
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Unknown W. Brackets
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9af40cb14f
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d3d: Update the texture cache to mostly match.
Now we can reduce the differences down.
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2014-09-09 00:53:01 -07:00 |
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Unknown W. Brackets
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1b12ad1b91
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d3d: Fix a shader warning from sw transform.
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2014-09-08 22:18:34 -07:00 |
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Unknown W. Brackets
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f770b599d9
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d3d: Reset scissor/viewport on fbo bind.
Maybe a better way, the state is forgotten on bind so if we try to set it
again, it'll be ignored. Fixes map in Star Ocean 1.
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2014-09-08 22:12:13 -07:00 |
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Unknown W. Brackets
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932a593576
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d3d: Clamp depth viewport to [0, 1] also.
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2014-09-08 21:55:28 -07:00 |
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Unknown W. Brackets
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cfee8f81e8
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d3d: Oops, typo in texcache.
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2014-09-08 21:43:38 -07:00 |
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Unknown W. Brackets
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030a9d55e7
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d3d: Use unnormalized values for alpha testing.
Fixes Tales of Eternia's world map, Popolocrois everwhere, etc.
If PowerVR is using this method on GLES, it may be broken for the same
reasons.
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2014-09-08 21:37:25 -07:00 |
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Unknown W. Brackets
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52c1b37465
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d3d: Handle texture swizzling in ge preview.
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2014-09-08 21:25:37 -07:00 |
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Unknown W. Brackets
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bc6a67babf
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d3d: Use unsigned Z in throughmode.
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2014-09-08 21:06:26 -07:00 |
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