Unknown W. Brackets
78dc07e7a3
Headless: Fix graphics tests for Vulkan/Direct3D.
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Otherwise we hang because there's no thread to ever end.
2018-07-29 11:26:04 -07:00
Unknown W. Brackets
2c493f3633
Headless: Add simple GL thread handling.
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Because of the way headless works and runs tests, it was a lot simpler to
use a separate thread (unlike elsewhere) for the GL rendering. Hopefully
this difference doesn't bite us later.
2018-03-25 09:47:56 -07:00
Unknown W. Brackets
7db9dfb50b
Headless: Reduce some duplication.
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We can share the screenshot code for SDL.
2017-09-20 09:25:28 -07:00
Unknown W. Brackets
19a3e166ec
Headless: Fix DirectX11 support on Windows.
2017-04-22 18:17:03 -07:00
Unknown W. Brackets
fa0e88f1b7
Add a flag to use the display vfb for screenshots.
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This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Unknown W. Brackets
c770349475
Switch headless to using graphics contexts.
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Vulkan doesn't work yet, needs some thin3d for the command buffer?
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
d5196b44f9
Minor tweaks.
2016-01-17 09:45:55 -08:00
Henrik Rydgard
3ba911bf07
Replace some calls to fopen with File::OpenCFile (utf8).
2016-01-17 15:59:20 +01:00
Henrik Rydgard
15de6e6b98
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
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Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Unknown W. Brackets
9df0c2758b
Check OpenGL extensions in headless.
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This makes some tests more correct on hardware that supports more
features.
2015-11-15 00:17:31 -08:00
Henrik Rydgard
44be9f2a50
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
Henrik Rydgard
08735b806f
Remove silly use of gstate.SetVSyncInterval
2015-09-06 13:36:33 +02:00
Henrik Rydgard
72ae497350
Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP.
2015-09-06 12:42:15 +02:00
Henrik Rydgard
cde585a29a
Include dependency cleanup
2015-07-29 11:48:20 +02:00
Henrik Rydgard
dda3ca3d5f
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
Unknown W. Brackets
bc66a43fb3
Centralize dx9 and gles headless stuff.
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Well, could be cleaner, but this way all the comparison stuff works.
2014-08-30 09:55:40 -07:00
Unknown W. Brackets
af9e0510c3
Use the debug interface to compare screenshots.
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This way it's already implemented in all backends.
2014-08-30 09:45:51 -07:00
Unknown W. Brackets
098e763b82
Enable block transfers in headless for testing.
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This allows us to do memory (not just screenshot) tests with GLES, yay.
2014-06-14 08:44:14 -07:00
Unknown W. Brackets
57b636816b
Add an internal comparison algorithm to headless.
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This is slightly smarter than the test.py version, and should be
completely compatible. It doesn't handle timeouts though.
2013-09-16 08:30:02 -07:00
Unknown W. Brackets
35cd59ae87
Remove hack to skip messages from native.
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Native is not so talkative anymore.
2013-09-16 08:19:53 -07:00
Henrik Rydgard
55aa3d13c7
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
Unknown W. Brackets
7b7801d59a
Switch to including Windows.h from an intermediate.
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This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Unknown W. Brackets
3decbba334
Correctly output NULs, etc. (i.e. UTF-16.)
2013-07-21 12:56:55 -07:00
Unknown W. Brackets
de3f4d03ba
Update WindowsHeadlessHost to fix graphic tests.
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Although I'm not sure if they actually work...
2013-04-10 22:07:57 -07:00
Henrik Rydgard
afa21588d7
Some work towards better control handling, includes stickyfix from native
2013-03-30 23:55:28 +01:00
Henrik Rydgard
cbb786c7f0
Restructure Windows "gameloop" to be more similar to others.
2013-02-19 00:45:25 +01:00
Unknown W. Brackets
1e2065a280
Fix a confusing comment for screenshots.
2013-02-08 11:03:45 -08:00
Unknown W. Brackets
6a72b0d325
Separate out the actual screenshot comparison.
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Fixes #109 .
2013-02-08 00:25:29 -08:00
Unknown W. Brackets
b24d41b156
Bitmaps are stored BGR, so let's read it that way.
2013-02-07 22:46:53 -08:00
Unknown W. Brackets
eb6258d4d8
Simple Windows-only headless screenshot compare.
2013-02-07 22:44:54 -08:00
Unknown W. Brackets
f875e3699f
Handle the emit screenshot headless command.
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But, it doesn't work. Shouldn't the vram have the graphics?
2013-02-07 22:44:54 -08:00
Henrik Rydgard
9363a867e2
Add glViewport to cached gl state. Add a couple of missing VFPU ops.
2013-01-06 23:23:36 +01:00
Unknown W. Brackets
ade0f4103b
Don't let native's log output spoil tests.
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Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets
03d9157d26
Draw offscreen in headless (Windows only.)
2012-12-29 23:21:55 -08:00