Commit graph

6122 commits

Author SHA1 Message Date
Henrik Rydgård
707e9cf7ac Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
Henrik Rydgård
7ed1ade56b A couple of D3D11 fixes. 2020-09-19 14:14:06 +02:00
Henrik Rydgård
277f0e4ec6 Fix bug in GLES texture filter setup 2020-09-17 20:53:02 +02:00
Henrik Rydgård
d6d72db0a9 Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
Henrik Rydgård
d0f7b1e30f Make the implementations of CopyFramebufferDepth more similar.
Also avoid matching framebuffers with bad z for copies.
2020-09-17 20:52:45 +02:00
Henrik Rydgård
181ddd842a Unify some GPU_SUPPORT* bits 2020-09-17 20:52:32 +02:00
Henrik Rydgård
28b58ca05d More asserts 2020-09-17 20:52:32 +02:00
Henrik Rydgård
ccea07ab94
Merge pull request #13438 from hrydgard/header-cleanup
Some header include cleanup
2020-09-16 13:46:50 +02:00
Henrik Rydgård
bfc88badb8 Buildfix 2020-09-16 13:11:39 +02:00
Henrik Rydgård
c1194dcb52 Help the compiler out a little bit in IndexGenerator::AddStrip.
The generated code wasn't good - this helps break long register
dependency chains.

Speed boost is measurable but small on x86, but might be bigger on simpler CPUs.
2020-09-16 09:23:12 +02:00
Henrik Rydgård
1b3413945b Some header include cleanup 2020-09-16 09:20:41 +02:00
Henrik Rydgård
7f1e35e761 Add missing asserts after some VK resource creation functions 2020-09-16 01:03:56 +02:00
Henrik Rydgård
74bc9785d9 Don't over-invalidate textures when a framebuffer is created or modified.
Should help #13431.
2020-09-16 01:03:56 +02:00
Henrik Rydgård
59098a9a56 Sneak in a fix for a limited memory leak in Vulkan vertex cache 2020-09-16 01:03:56 +02:00
Henrik Rydgård
bf55986a7a Delete TexCacheEntries that get replaced by a framebuffer 2020-09-16 01:03:56 +02:00
Henrik Rydgård
7630fae4b9 Fix bug in new framebuffer code, reducing unnecessary texture invalidations.
Improves the performance issue in #13431
2020-09-16 01:03:56 +02:00
Henrik Rydgård
dce7dde5e6 More moves 2020-09-14 00:04:39 +02:00
Henrik Rydgård
f3ce685b0e Also move video filtering override. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
0e464a61e0 Move overrides to the end of GetSamplingParams 2020-09-14 00:04:39 +02:00
Henrik Rydgård
a222b2017e Switch to a returned value and rename these functions. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
5190f85c8e Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
d8263d50f4 Make the signature of all the SetFramebufferSamplingParams the same 2020-09-14 00:04:39 +02:00
Henrik Rydgård
46b3fb0821 Workarounds for D3D9's very limited mip level control. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
9ea295093b TextureCacheGLES: Also share the same sampler calculation for GLES. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
b81e0669e6 TextureCacheDX9: Use the already centralized sampler setup code from D3D11/Vulkan. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
d5717c835f Comment fix 2020-09-13 22:51:22 +02:00
Henrik Rydgård
854ff7c5f1 Improve readability of the boolean expression mess in GetSamplingParams 2020-09-13 22:20:28 +02:00
iota97
0c885db052 User chain support 2020-09-13 21:48:00 +02:00
Henrik Rydgård
a4c071261b TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry 2020-09-13 16:40:37 +02:00
Henrik Rydgård
cea35007ae Always use a linear filter for video, unless forcing NEAREST filtering. 2020-09-13 16:40:37 +02:00
Henrik Rydgård
c9693ee061 Texfilter: Rewrite some checks in GetSamplingParams to be faster and more understandable. 2020-09-13 16:40:37 +02:00
Henrik Rydgård
a6084f6fee
Merge pull request #13420 from hrydgard/framebuffer-simplify
Framebuffer manager refactor: Don't cache framebuffer information in TexCacheEntry
2020-09-13 16:40:17 +02:00
Henrik Rydgård
5d5e5fe6ff Remove some outdated debugging code (SetDebugTexture) 2020-09-13 12:18:38 +02:00
Henrik Rydgård
3dff9781fc Fix GetCurrentTextureDebug 2020-09-13 09:33:06 +02:00
Henrik Rydgård
a28954d311 Further simplify framebuffer matching. 2020-09-13 09:03:31 +02:00
Henrik Rydgård
7f27f569d7 x64: Fix stack alignment in vertex decoder, just because. 2020-09-12 16:10:17 +02:00
Henrik Rydgård
60a6bf6d43 Optimize the DarkStalkers software rendering path a little more. 2020-09-12 16:10:17 +02:00
Henrik Rydgård
f6db1c2b01 Show how many times we evaluate framebuffers per frame in debug statistics. 2020-09-12 15:37:03 +02:00
Henrik Rydgård
61d792e27a Re-fix BOF III - accidentally lost the texaddr offset 2020-09-12 15:25:54 +02:00
Henrik Rydgård
f7feca96a7 Mostly fix Katamari by boosting fbs from the same frame 2020-09-12 14:53:33 +02:00
Henrik Rydgård
41eee6a1a4 Decouple framebuffers from texcache entries entirely. 2020-09-12 14:25:50 +02:00
Henrik Rydgård
c7a5f45f81 Remove fbCache_ from TextureCacheCommon.cpp. 2020-09-12 12:37:05 +02:00
Henrik Rydgård
b964572679 Make SetColorUpdated static, reorder some fields 2020-09-12 12:32:24 +02:00
Unknown W. Brackets
e3dd3e597c
Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
2020-09-10 22:59:04 -04:00
Henrik Rydgård
406fed7914 Add option for the clear-fb-on-first-use speedhack. See #13295 2020-09-10 23:52:35 +02:00
Unknown W. Brackets
5fae2171cc softgpu: Correct cull handling for sprites. 2020-09-08 16:29:45 -07:00
Unknown W. Brackets
cbeeb8fdf1 GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber.  Fixes #13400.
2020-09-08 15:52:01 -07:00
Unknown W. Brackets
a817a60382 TexCache: Correct detaching textures. 2020-09-07 15:10:26 -07:00
Henrik Rydgård
8a9b4ab40a
Merge pull request #13397 from unknownbrackets/render-tex
TexCache: Always apply detach matches if found
2020-09-07 20:11:03 +02:00
Unknown W. Brackets
ee6fbd9a0b TexCache: Rename "Invalid" attach to "Inexact".
The name has seemed confusing to me for a while.
2020-09-06 23:04:52 -07:00