ppsspp/GPU
2020-09-16 09:20:41 +02:00
..
Common Some header include cleanup 2020-09-16 09:20:41 +02:00
D3D11 Some header include cleanup 2020-09-16 09:20:41 +02:00
Debugger GE Debugger: Include game ID inside dump file. 2020-09-06 14:38:56 -07:00
Directx9 Some header include cleanup 2020-09-16 09:20:41 +02:00
GLES Some header include cleanup 2020-09-16 09:20:41 +02:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software Some header include cleanup 2020-09-16 09:20:41 +02:00
Vulkan Some header include cleanup 2020-09-16 09:20:41 +02:00
ge_constants.h Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
GeConstants.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h
GPU.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
GPU.h Fix bug in new framebuffer code, reducing unnecessary texture invalidations. 2020-09-16 01:03:56 +02:00
GPU.vcxproj Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GPU.vcxproj.filters Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GPUCommon.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
GPUCommon.h Support full VSync control in SDL OpenGL. 2020-07-19 12:07:16 +02:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
GPUState.h Some header include cleanup 2020-09-16 09:20:41 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00