Commit graph

233 commits

Author SHA1 Message Date
Henrik Rydgård
b397e5c455 Assorted plumbing.
wip

Buildfix
2021-06-07 00:24:51 +02:00
Henrik Rydgård
4d344f556a Additional feedback. 2021-05-13 10:39:17 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
1b13badeb4 Move remaining FileUtil functions into the File namespace. 2021-04-25 20:38:22 +02:00
Unknown W. Brackets
5f59495756 UI: Load BG image properly on init.
Also fix the update on Vulkan.
2021-04-16 20:49:46 -07:00
Unknown W. Brackets
ca1a936d56 GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
2021-04-10 18:35:23 -07:00
Unknown W. Brackets
0aa8a4886c UI: Don't include symbols in recent games anim. 2021-04-04 13:28:52 -07:00
Unknown W. Brackets
f98bafb73d UI: Centralize BG pic choosing a bit.
It's in several places.
2021-04-04 10:57:40 -07:00
Unknown W. Brackets
e2a8c83b9f UI: Add BG animation for recent games.
Just a subdued slideshow in the background.
2021-04-04 10:48:42 -07:00
Henrik Rydgård
4ef36a7981 Add a setting for choosing background animation.
Off and Floating Symbols are the only choices so far.
2021-03-23 23:41:16 +01:00
Unknown W. Brackets
3c778f567c UI: Add text description for all views. 2021-02-21 16:38:02 -08:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Henrik Rydgård
894cb9f28f Slight simplification in LogoScreen
Not that I think those crashes actually are from this...
2021-02-11 22:11:50 +01:00
Henrik Rydgård
c76fe9cec4 Assorted paranoid cleanups, inspired by #14082 2021-02-10 00:20:52 +01:00
Henrik Rydgård
ed8188e821 Do the title screen animation by accumulator instead, to avoid a long first frame breaking it. 2021-02-07 20:09:57 +01:00
Henrik Rydgård
5fe6492b9b Make a couple of UI animations refresh rate independent 2021-02-04 08:55:21 +01:00
Henrik Rydgård
1814fa5602 Fix background idle animation on iOS when task switching 2020-12-16 14:49:45 +01:00
Henrik Rydgård
f5d674e3c7 Add some recent contributors to the credits list.
@ANR2ME
@adenovan
@iota97
2020-10-05 22:54:50 +02:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
iota97
0c885db052 User chain support 2020-09-13 21:48:00 +02:00
Henrik Rydgård
7aacf3df37 Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats. 2020-08-16 09:37:18 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Unknown W. Brackets
5ff75f4ca8 UI: Add setting for texture upload shader. 2020-08-01 21:28:18 -07:00
Henrik Rydgård
4e00a20c1f Show "debug build" on the splash screen, in debug builds. 2020-05-18 23:16:00 +02:00
Unknown W. Brackets
477e988a68 GPU: Allow postshaders to have parents. 2020-05-16 12:33:35 -07:00
Unknown W. Brackets
03fc86a147 UI: Return to game settings after restart.
This is more convenient.  Also restarts the game if needed.

Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
Henrik Rydgård
259ae2862c
Merge pull request #12852 from Florin9doi/android_12846
Update <Share> dialog on Android 10; Fixes #12846
2020-04-25 15:23:14 +02:00
Florin9doi
4640d3981c Update <Share> dialog on Android 10 2020-04-25 13:19:41 +03:00
Florin9doi
1ccde0427e iOS Share PPSSPP 2020-04-25 10:07:46 +03:00
Henrik Rydgård
0e921ae7a6 "Unify" the credits screen. Fixes #12844. 2020-04-21 00:20:58 +02:00
Henrik Rydgård
f01a4a3a87 Additional rendering fixes for notch 2020-03-31 16:46:14 +02:00
Henrik Rydgård
45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Unknown W. Brackets
5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
9b1d10063d Linux: Draw the graphics API on the splash screen, like most other platforms. 2019-02-23 10:49:27 +01:00
Henrik Rydgård
2d01db805e Remove no-op DrawBuffer::End() 2018-12-18 10:10:53 +01:00
vnctdj
61be3785d3 Make more lines translatable in credits
Fixes https://github.com/hrydgard/ppsspp/issues/11499
2018-10-28 15:58:13 +01:00
Henrik Rydgård
68b005c79b Patch up small UI bug on credits screen.
thanks benjamin
2018-09-24 23:23:51 +02:00
Henrik Rydgård
5d64107b0f Add some links to Discord where appropriate. 2018-09-16 20:04:10 +02:00
Unknown W. Brackets
d715ed8fba Core: More consistently use directory constants. 2018-09-02 10:27:11 -07:00
Henrik Rydgård
f9555da05b When listing post-shaders, use the "name" specified in the ini as default, when looking up translations. 2018-03-25 11:53:11 +02:00
Henrik Rydgård
18db8b0bd6 Fix custom UI backgrounds again by initializing lazily (turned out to be the cause of #10662) 2018-03-01 16:09:23 +01:00
Unknown W. Brackets
f5b2a6601e UI: Fix graphics API display on start.
Since it's a std::string return, it's a temporary, so returning it as a
pointer may drop the value.
2017-12-24 18:04:18 -08:00
Unknown W. Brackets
753001bb91 UI: Translate API on start screen.
Some languages translate the "Direct" in Direct3D, for example.
2017-12-10 10:58:26 -08:00
Unknown W. Brackets
cde6b3d3e4 UI: Send prompt results even on back/cancel.
Before, if you went to the GPU backend prompt, and canceled, it would
never call the callback, and so the g_Config value never got reset.
2017-12-02 19:04:33 -08:00
Unknown W. Brackets
5c81c67410 UI: Avoid pushing a screen on top of itself.
In case someone doesn't realize they're on settings, or etc.
2017-12-02 11:55:06 -08:00