raven02
274b9c712c
Add rounding to equality check for ColorTest
2013-05-07 16:47:53 +08:00
Henrik Rydgård
9952db718d
Merge pull request #1703 from unknownbrackets/texcache
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Allow larger texture buffer widths
2013-05-07 00:14:11 -07:00
Unknown W. Brackets
76c812a428
Allow larger texture buffer widths.
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Fixes #1631 .
2013-05-06 23:54:41 -07:00
Henrik Rydgård
abfd3d9fa3
Merge pull request #1671 from cv47/patch1
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Change Frameskip as an adjustable option
2013-05-06 15:10:16 -07:00
Henrik Rydgård
d8f9790abc
Some Mac build fixes from vit9696 and some more. Update submodules.
2013-05-07 00:08:57 +02:00
Henrik Rydgård
7957cff30b
Merge pull request #1698 from raven02/mp3-pre
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Separate sceMp3 from sceMpeg
2013-05-06 08:01:27 -07:00
Sacha
8d8cad4fd6
Improvements to Pandora. Thanks to ptitSeb.
2013-05-07 00:10:47 +10:00
cv4720120318
ca7339327a
Remove VPS limit option
2013-05-06 21:54:59 +08:00
Jacky TSUI
95addc09b1
Separate sceMp3 from sceMpeg
2013-05-06 21:14:58 +08:00
Henrik Rydgård
87a78f2e65
Merge pull request #1694 from unknownbrackets/font-fix
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Match PSP error behavior in some sceFont functions
2013-05-06 00:14:52 -07:00
Unknown W. Brackets
3c0ed69fd2
Improve GPU invalidation interface, check fonts.
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When a font is rendered, tell the GPU about it, but don't rehash.
This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.) But only if they use sceFont.
2013-05-05 22:52:01 -07:00
Unknown W. Brackets
995ab510e9
Optimize alpha-only CLUTs, common for fonts.
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This optimizes the case where fonts are drawn using animation (common in
RPGs, for example), and textures have to be decoded over and over.
Could probably be faster with SIMD.
2013-05-05 22:34:35 -07:00
Unknown W. Brackets
7741376a38
Check a potential crash in sceFontOpen().
2013-05-05 21:29:41 -07:00
Unknown W. Brackets
f9e4739c64
Clean up error codes in sceFontGetCharGlyphImage().
2013-05-05 21:21:58 -07:00
Unknown W. Brackets
95823a776b
Don't pass quite so many args to DrawCharacter().
2013-05-05 21:13:50 -07:00
Unknown W. Brackets
4ab165ebd7
Simplify the font code a tiny bit.
2013-05-05 21:02:13 -07:00
Unknown W. Brackets
5ffb7f7d23
Correct error handling in sceFontGet*Info().
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And tone down the logging a bit.
2013-05-05 20:58:52 -07:00
Unknown W. Brackets
d86253cef2
Buildfix for Linux.
2013-05-05 19:58:59 -07:00
Unknown W. Brackets
9948da9a21
Buildfix for everything.
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Oops.
2013-05-05 17:46:16 -07:00
Henrik Rydgard
9b85bdf620
Add the ffmpeg submodule properly (using git submodule add, not just modifying .gitmodules)
2013-05-05 23:37:33 +02:00
Henrik Rydgård
6834c0633d
Merge pull request #1690 from oioitff/atrac-fix
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Improve remainFrame in sceAtrac
2013-05-05 14:02:55 -07:00
Henrik Rydgård
f4b75a2a22
Merge pull request #1689 from PeterTh/master
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Bicubic scaling Optimization
2013-05-05 13:20:38 -07:00
Henrik Rydgård
f14774d010
Merge pull request #1688 from unknownbrackets/font-fix
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Improve font matching in sceFontFindOptimumFont()
2013-05-05 13:05:35 -07:00
Peter Thoman
f538c1250e
Merge branch 'master' of https://github.com/hrydgard/ppsspp
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Conflicts:
GPU/GLES/TextureScaler.cpp
2013-05-05 22:03:20 +02:00
oioitff
0d2fbeff9c
Improve remainFrame in sceAtrac
2013-05-06 04:02:16 +08:00
Peter Thoman
fa8df54391
Pre-compute all weights and sums for bicubic scaling
2013-05-05 21:59:41 +02:00
Peter Thoman
073787430e
Fixed bicubic scaling, added SSE 4.1 version
2013-05-05 21:59:41 +02:00
Unknown W. Brackets
75a2f9bc06
Improve font matching in sceFontFindOptimumFont().
2013-05-05 12:53:35 -07:00
Henrik Rydgård
ded8bb3e9d
Merge pull request #1687 from PeterTh/master
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Bicubic scaling fixes & speedup
2013-05-05 11:45:59 -07:00
Peter Thoman
847628369d
Fixed bicubic scaling, added SSE 4.1 version
2013-05-05 20:23:37 +02:00
Henrik Rydgård
8e14815e79
Merge pull request #1685 from unknownbrackets/rtc-fix
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Use a base time throughout rtc and kernel time
2013-05-05 11:06:51 -07:00
Henrik Rydgård
d92c277ab9
Merge pull request #1683 from unknownbrackets/atrac-fix
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Don't just say 0 for remainFrame in sceAtrac
2013-05-05 11:04:46 -07:00
Unknown W. Brackets
db54bffe14
Use a base time throughout rtc and kernel time.
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This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
Unknown W. Brackets
0d7863138b
Don't just say 0 for remainFrame in sceAtrac.
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Fixes LittleBigPlanet.
2013-05-05 09:28:36 -07:00
Unknown W. Brackets
bbbfa715cd
Disable edit and continue in zlib.
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Fixes #1678 .
2013-05-05 08:29:23 -07:00
Sacha
c85b5782a0
Buildfix for BHarmattan and Blackberry. Was missing math.h
2013-05-05 20:18:31 +10:00
Henrik Rydgård
750fd47779
Merge pull request #1677 from raven02/master
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Add bicubic/Hybrid bicubic to Android/iOS
2013-05-05 01:03:40 -07:00
raven02
4b6f34ccde
Add bicubic/Hybrid bicubic to Android/iOS
2013-05-05 15:59:36 +08:00
Henrik Rydgård
81363074a5
Merge pull request #1676 from unknownbrackets/texcache
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Add back second texcache, improve perf, add memory check
2013-05-05 00:44:14 -07:00
Henrik Rydgård
19049cffbe
Merge pull request #1675 from unknownbrackets/perf
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Adjust some cycle eating and add to a couple funcs
2013-05-05 00:33:31 -07:00
Henrik Rydgård
786aef0990
Merge pull request #1670 from PeterTh/master
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Bicubic texture upsampling
2013-05-05 00:27:09 -07:00
Unknown W. Brackets
bd692ddf66
Check for low GPU memory and try to disable cache.
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This may help with phones and even desktops without much VRAM/RAM.
Normally OpenGL will copy between them, though, so it should not happen
often, especially not on desktops.
2013-05-05 00:00:22 -07:00
Unknown W. Brackets
8ffbdc32e6
Eat some cycles in sceGeListUpdateStallAddr().
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Another common function. Per real PSP timing.
2013-05-04 23:42:11 -07:00
Unknown W. Brackets
2df10e9b69
Add more accurate cycles in sceRtc and sceDisplay.
2013-05-04 23:42:11 -07:00
Unknown W. Brackets
bf826ed9c1
Correct delay for sceKernelDelayThread(0).
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It's not 200 for 0, more like 100ish.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets
f1f2cf0603
Replace some hleEatCycles() with actual PSP timing.
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Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets
5b970d76e3
Use SSE2 in the texture hashing function.
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Speeds it up significantly, but only when it's called a lot.
2013-05-04 21:39:12 -07:00
Unknown W. Brackets
02c88b9517
Add a secondary texture cache again.
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This time, only used when invalidations happen several times, but not
too often, and still hashes the entire texture.
2013-05-04 20:33:31 -07:00
Unknown W. Brackets
608f469b54
Minor cleanup to tex hash and clut check.
2013-05-04 19:16:52 -07:00
cv4720120318
86e207ea85
Change Frameskip as an adjustable option, add VPS limit option.
2013-05-05 07:56:59 +08:00