Henrik Rydgård
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46447c9e90
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Correct the wrong GL DataFormat enums
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2019-10-24 23:01:45 +02:00 |
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Henrik Rydgård
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fcfeda653d
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Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path.
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2019-10-24 22:47:22 +02:00 |
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Henrik Rydgård
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8c2e318416
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
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2019-10-24 22:41:41 +02:00 |
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Henrik Rydgård
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6c109abd9e
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Don't crash on missing readback formats.
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2018-01-28 18:00:48 +01:00 |
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Henrik Rydgård
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bd3a681fd3
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Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though.
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2018-01-28 17:30:33 +01:00 |
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Henrik Rydgård
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49c3cb83fe
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
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