Henrik Rydgård
714205d699
Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit.
2019-11-30 22:44:59 +01:00
Henrik Rydgård
9c40381db0
Remove the I/O on Thread option - treat it as always on.
2019-11-04 22:21:20 +01:00
kotcrab
b7a64750ed
Fix vcrs disassembly
2019-10-30 22:35:13 +01:00
Henrik Rydgård
86c781e434
Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
2019-10-27 20:55:32 +01:00
Henrik Rydgård
9099441973
Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
19a1fa8430
Add a compat.ini flag for software rendering, use it to force on in Darkstalkers
2019-10-27 20:54:36 +01:00
Henrik Rydgård
3924e457be
Also rename the config setting to make sure it starts out off.
2019-10-25 16:03:00 +02:00
Henrik Rydgård
9b8533c936
Revert "Remove Google Cardboard support. Fixes #11668 "
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This reverts commit e284d9f00d
.
2019-10-25 16:03:00 +02:00
Henrik Rydgård
e09296b9b1
Merge pull request #12433 from unknownbrackets/io-minor
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Io: Return error code for write attempt to UMD
2019-10-20 22:38:36 +02:00
Unknown W. Brackets
913121cf2b
Io: Consistently use error codes with OpenFile().
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This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Unknown W. Brackets
45516783f6
Io: Return error code for write attempt to UMD.
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Previously, we were returning file not found (because 0), which was not
correct. We were also allowing write handles to sce_lbn.
2019-10-20 10:36:13 -07:00
Unknown W. Brackets
f63daf8185
Io: Change async thread priority if running.
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Really thought I'd already done this, must've made a mistake...
Fixes #12400 .
2019-10-20 10:26:37 -07:00
Unknown W. Brackets
4065fae262
Io: Destroy async threads on reset.
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Oops, this left us in a different state on exit.
2019-10-20 10:25:57 -07:00
Henrik Rydgård
29950c0ad5
Update last commit to use IsValidRange instead of IsValidAddress.
2019-10-13 16:21:52 +02:00
Henrik Rydgård
d64f9c44f3
Code analysis: Skip invalid code sections. May help #12414 .
2019-10-13 13:25:18 +02:00
Henrik Rydgård
0b17dd04e6
Merge pull request #10393 from hrydgard/compute-upload
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Vulkan: Texture upload through compute, experimental texture scaling too
2019-10-08 09:11:25 +02:00
Unknown W. Brackets
a1ee226c39
SDL: Switch audio device when plugged in.
2019-10-07 20:16:20 -07:00
Unknown W. Brackets
8751316051
SDL: Use a configurable output device.
2019-10-07 20:15:25 -07:00
Henrik Rydgård
eb2109a0f1
Merge pull request #12328 from unknownbrackets/io-async
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Use PSP threads for async IO
2019-10-07 21:50:57 +02:00
Henrik Rydgård
13f87301cf
Merge pull request #12371 from unknownbrackets/thread-detach
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Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Henrik Rydgård
8e44230d70
Merge pull request #12394 from unknownbrackets/remote-iso
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Allow pinning URLs to game browser
2019-10-07 20:04:40 +02:00
Henrik Rydgård
cb8c57f8e3
Merge pull request #12370 from unknownbrackets/switch
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Pull some base parts of the Switch PR
2019-10-07 20:01:36 +02:00
Unknown W. Brackets
2d7ce0afa3
UI: Allow remote paths to be pinned.
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Currently, the listing request is synchronous, but it works fine
otherwise.
2019-10-06 09:31:06 -07:00
Unknown W. Brackets
41a6831333
Vulkan: Add a setting for hardware scaling.
2019-09-30 00:35:50 -07:00
Unknown W. Brackets
5871ab0538
UI: Stop caching the draw context in coreParam.
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This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes. Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00
Unknown W. Brackets
c9c34c4ca1
SaveState: Handle compression thread better.
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Was leaking before.
2019-09-28 11:43:44 -07:00
Unknown W. Brackets
1307273dd7
UI: Cleanup install threads from UI thread.
2019-09-28 11:39:58 -07:00
Unknown W. Brackets
cc6115d875
Io: Join loading/manager threads more explicitly.
2019-09-28 11:18:42 -07:00
Unknown W. Brackets
e639dc801f
http: Ensure webserver shutdown on exit.
2019-09-28 11:12:12 -07:00
Unknown W. Brackets
c8c0cd51c7
Core: Avoid detach for game loading thread.
2019-09-28 11:07:57 -07:00
Unknown W. Brackets
bce25bcaed
Reporting: Use a single message posting thread.
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This could cause a short delay when quitting a game, because it now waits
for them all to finish posting on exit. Only when reporting enabled.
2019-09-28 10:45:45 -07:00
M4xw
15a9a0ac8f
Switch: Cleanup some includes.
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Disable dlopen and tty checks too.
2019-09-28 09:22:38 -07:00
Unknown W. Brackets
2eee84b5ce
Switch: Add basic defines for checks/reporting.
2019-09-28 09:00:20 -07:00
Unknown W. Brackets
bdd2029623
Core: Fix memory range guard check.
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Was allowing sizes with the high bits set, which could cause all kinds of
weird issues and crashes.
2019-09-28 08:40:41 -07:00
Henrik Rydgård
553ea23c34
Add memory range checks to a few little-used sysclib functions. Might help #12359 .
2019-09-27 22:58:18 +02:00
Henrik Rydgård
a461dbeecb
Fix crash in Zip UI. Make another crash happen earlier.
2019-09-27 22:56:37 +02:00
Henrik Rydgård
ccf63ef544
Fix crash in zip handling
2019-09-27 22:55:39 +02:00
Unknown W. Brackets
f74e4289ee
Debugger: reset step counter on game stop.
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This way we ensure that a game reset will retrigger a stepping
notification.
2019-09-25 23:36:01 -07:00
Henrik Rydgård
58da4aa24b
Update default adhoc server to one that works
2019-09-23 11:38:39 +02:00
Henrik Rydgård
e3a40e9cd7
Remove an old special case
2019-09-02 21:42:49 +02:00
Henrik Rydgård
e2ecf306fa
Android: Be slightly more aggressive at defaulting to Vulkan (from Android 8.1 / 27)
2019-09-02 21:42:07 +02:00
Unknown W. Brackets
c53acfcac9
Io: Correct result on async file not found.
2019-09-01 09:43:01 -07:00
Unknown W. Brackets
c26becb545
Io: Wait async thread on IO completion.
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So it doesn't exit early.
2019-09-01 09:32:58 -07:00
Unknown W. Brackets
419ac33dcd
Io: Cleanup some logging.
2019-09-01 09:18:27 -07:00
Unknown W. Brackets
8e77db2b72
Io: Check callbacks in sceIoWaitAsyncCB().
2019-09-01 09:11:09 -07:00
Unknown W. Brackets
e817d79c39
Io: Handle open async in a thread.
2019-09-01 08:16:06 -07:00
Unknown W. Brackets
2bfcba0623
Io: Use async for read/write/seek/ioctl.
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This should properly respect the thread priority setting and improve IO
timing. Improves IO thread timing tests.
2019-09-01 08:16:05 -07:00
Unknown W. Brackets
4578381f7a
Io: Prepare HLE thread handling for async.
2019-09-01 08:16:05 -07:00
Unknown W. Brackets
ad274d5b72
Psmf: Cleanup finishThread save state handling.
2019-09-01 08:16:05 -07:00
Unknown W. Brackets
5fec5c90d8
Io: Cleanup some error handling.
2019-09-01 08:16:05 -07:00