Henrik Rydgård
24d674d2bc
Shrink the TransitionRequest struct, use TinySet
2022-09-01 10:59:27 +02:00
Henrik Rydgård
bd71d8044b
TinySet bugfix, add "append"
2022-09-01 10:59:24 +02:00
Henrik Rydgård
a854fbbe76
fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation.
2022-09-01 10:24:52 +02:00
Henrik Rydgård
608710f9f5
Merge pull request #15936 from hrydgard/framebuffer-cleanups
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Framebuffer settings and block transfer speedup
2022-09-01 10:04:31 +02:00
Henrik Rydgård
1c9ec36fd8
Stricter checks for negative framebuffer offsets. Fixes #15937
2022-09-01 08:26:23 +02:00
Henrik Rydgård
470efac7d8
Merge GetFramebufferCandidates and GetBestCandidateIndex into one function.
2022-09-01 00:35:43 +02:00
Henrik Rydgård
a8a9fb4206
Much faster framebuffer matching (no more ToString every time there's more than 1 candidate, etc).
2022-08-31 14:23:56 +02:00
Henrik Rydgård
67d6549afd
Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
2022-08-31 14:23:33 +02:00
Henrik Rydgård
437d6d30a0
KillZone: Fix margin detection on the title screen, fixing some glitches. Need more fixes though to fix the shimmer effect.
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See #6207 comments
2022-08-31 11:40:42 +02:00
Henrik Rydgård
3168f8d119
Merge pull request #15934 from hrydgard/killzone-split-framebuffer
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Split the main framebuffer in Killzone, to avoid texturing-from-current-rendertarget
2022-08-31 09:37:57 +02:00
Henrik Rydgård
0928d9d285
Extract the split code to a function
2022-08-31 09:12:52 +02:00
Henrik Rydgård
d99e4b6714
Quicker way to update the through projection matrix with the split framebuffer offset
2022-08-31 08:44:15 +02:00
Henrik Rydgård
95b299766e
Cleanup (more to do, though)
2022-08-31 01:53:13 +02:00
Henrik Rydgård
a71a10bb6e
Allow signed texture offsets on framebuffers
2022-08-31 01:46:58 +02:00
Henrik Rydgård
7186fc2c17
Offset the draws properly. Now just some texel clamping left to fix
2022-08-31 01:40:53 +02:00
Henrik Rydgård
70f7f74a05
Check X coordinate of through-mode drawcalls to figure out which of the splits to render to
2022-08-31 01:09:23 +02:00
Henrik Rydgård
1b3b1acefa
Tweak ForceMax60Fps to work for Killzone
2022-08-30 20:10:44 +02:00
Henrik Rydgård
987bfc79ef
Split the framebuffer in Killzone, with a compatibility flag.
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Greatly improves performance.
See issue #6207
2022-08-30 20:05:56 +02:00
Henrik Rydgård
daa62beb39
Small tweak in texture matching. Fixes #15927
2022-08-30 16:14:47 +02:00
Henrik Rydgård
fd863beb96
Merge pull request #15930 from sum2012/kernel-minor
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Fix sceKernelUnlockMutex timing
2022-08-30 15:34:59 +02:00
sum2012
75390be142
Fix sceKernelUnlockMutex timing
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Fix https://github.com/hrydgard/ppsspp/issues/6557
2022-08-30 20:46:43 +08:00
Henrik Rydgård
59813fff6d
Merge pull request #15929 from hrydgard/fix-tex-replace-race
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Fix race condition in replacement texture loading
2022-08-30 13:17:19 +02:00
Henrik Rydgård
340c75a2d9
Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added.
2022-08-30 13:16:36 +02:00
Henrik Rydgård
ead833561b
Merge pull request #15926 from hrydgard/fix-framebuffer-read-dx9
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Implement shader blending for D3D9
2022-08-30 13:01:04 +02:00
Henrik Rydgård
08eaf7665c
Fix race condition in replacement texture loading
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The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
2022-08-30 12:52:31 +02:00
Henrik Rydgård
a3287e07be
Merge pull request #15928 from hrydgard/texture-size-calc-fix
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Clean up mip size calculations
2022-08-30 12:34:44 +02:00
Henrik Rydgård
4da2ca0935
Implement shader blending for D3D9
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This was easy, dunno why I never got around to it before..
I guess I didn't know about VPOS.
This does raise our minimum shader model requirement to ps_3_0.
2022-08-30 12:19:56 +02:00
Henrik Rydgård
6f2966f502
Clean up mip size calculations
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Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
2022-08-30 12:05:57 +02:00
Henrik Rydgård
30dc831fc4
Merge pull request #15924 from hrydgard/prepare-depth-readback
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Add support for reading depth buffers to the PackFramebufferSync function
2022-08-30 10:09:38 +02:00
Henrik Rydgård
ec00e8069a
Merge pull request #15925 from unknownbrackets/ge-disasm
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GE Debugger: Improve display list disasm
2022-08-30 08:12:57 +02:00
Unknown W. Brackets
a569921716
GE Debugger: Improve display list disasm.
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This makes many registers clearer, and corrects some that were totally
wrong like minz/maxz.
2022-08-29 22:58:13 -07:00
Henrik Rydgård
44d822be3b
Address feedback
2022-08-30 06:41:37 +02:00
Henrik Rydgård
670c31e746
Add support for reading depth buffers to the PackFramebufferSync function.
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Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).
Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Henrik Rydgård
dee6ba0c1e
Merge pull request #15922 from hrydgard/remove-reinterpret-compat-flag
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Remove reinterpret compat flag
2022-08-29 17:41:52 +02:00
Henrik Rydgård
847e05140b
Add another stat, for self-tex
2022-08-29 17:41:29 +02:00
Henrik Rydgård
333df62691
Remove the reinterpret compat flag, now always on
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Remove ini entries
2022-08-29 17:41:29 +02:00
Henrik Rydgård
2b1b9e5eb9
Merge pull request #15921 from hrydgard/more-gpu-stats
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Fix OpenGL bug when framebuffer fetch is available. Add two new GPU stats.
2022-08-29 16:30:16 +02:00
Henrik Rydgård
f228de76ef
Fix OpenGL bug when framebuffer fetch is available. Add two new stats.
2022-08-29 15:39:29 +02:00
Henrik Rydgård
59cb7a075f
Merge pull request #15920 from hrydgard/replace-get-vfb-at
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Better framebuffer checks, remove all ways that framebuffer formats can change
2022-08-29 11:37:12 +02:00
Henrik Rydgård
cd37bffdaa
Better framebuffer checks, remove all ways that framebuffer formats can change.
2022-08-29 11:06:45 +02:00
Henrik Rydgård
34ed960a72
Use better pattern for enum switches
2022-08-28 23:57:01 +02:00
Unknown W. Brackets
3e865abae6
Merge pull request #15917 from hrydgard/vulkan-bandwidth-opt
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Vulkan bandwidth optimizations (configure renderpass load/store better)
2022-08-28 14:42:55 -07:00
Henrik Rydgård
b447092742
Some Vulkan renderpass load/store optimizations.
2022-08-28 23:16:48 +02:00
Henrik Rydgård
9b4e94c4ae
Depal: Set scissor tightly around processed area.
2022-08-28 23:14:30 +02:00
Henrik Rydgård
fa1d2cfe8e
Merge pull request #15916 from unknownbrackets/ui-scissor
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UI: Validate UI scissor inside bounds
2022-08-28 18:36:02 +02:00
Henrik Rydgård
e87b1c9ba8
Merge pull request #15915 from unknownbrackets/gpu-minor
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GPU: Add a way to defer dirty rechecks
2022-08-28 18:10:02 +02:00
Unknown W. Brackets
da53ab8ef9
UI: Validate UI scissor inside bounds.
2022-08-28 09:01:35 -07:00
Unknown W. Brackets
f5efc1aa56
GPU: Make Spongebob hack checks more readable.
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Multiline clauses are just a lie programmers tell themselves to make them
think they've written readable code, just because it's better than a
single line.
Also add comments while there, in case this causes problems.
2022-08-28 08:50:16 -07:00
Unknown W. Brackets
a8190f3eb4
GPU: Recheck depth/stencil after Spongebob hack.
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Since we swap the compare, we should at least recheck it later.
2022-08-28 08:39:05 -07:00
Unknown W. Brackets
18e1efece1
GPU: Add a way to defer dirty rechecks.
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These are situations where we have temporary state which will require
recalc again later.
2022-08-28 08:34:48 -07:00