Unknown W. Brackets
|
7041341d1a
|
SaveState: Avoid clearing shaders in all backends.
|
2017-11-11 08:17:04 -08:00 |
|
Unknown W. Brackets
|
f93ef92960
|
D3D11: Avoid clearing shaders on load state.
They don't need to be cleared (unlike FBOs), and clearing them requires
clearing even more things. Fixes #9637.
|
2017-11-11 08:09:56 -08:00 |
|
Henrik Rydgård
|
d618b3673b
|
Count readbacks in a frame and show in GPU debug stats.
|
2017-11-08 11:57:53 +01:00 |
|
Henrik Rydgård
|
8c69be9bfa
|
Get rid of GPUCommon's "Internal" functions.
|
2017-11-05 23:21:52 +01:00 |
|
Henrik Rydgård
|
26e52ca5e8
|
Get rid of a bunch of sync stuff that's no longer needed.
|
2017-11-05 23:21:49 +01:00 |
|
Unknown W. Brackets
|
78b5565035
|
GPU: Properly Release() FBOs.
In case we end up wanting to use those reference counts, let's use the
right API.
|
2017-11-05 12:45:02 -08:00 |
|
Henrik Rydgård
|
5d0bd85a70
|
Unify a little bit of depal code.
|
2017-11-05 10:40:21 +01:00 |
|
Henrik Rydgård
|
5018e400f2
|
Remove some code duplication
|
2017-11-01 14:51:15 +01:00 |
|
Henrik Rydgård
|
533f80a056
|
Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc.
|
2017-11-01 11:47:05 +01:00 |
|
Henrik Rydgård
|
7312576239
|
More buildfixes, warning fix, memory leak fix
|
2017-10-26 11:43:22 +02:00 |
|
Henrik Rydgård
|
b886efe8f5
|
Another minor cleanup (DescribeCodePtr)
|
2017-10-20 11:06:12 +02:00 |
|
Henrik Rydgård
|
4a30aedc53
|
Unify and move around code to cleanup some debug accessors
|
2017-10-18 13:10:05 +02:00 |
|
Henrik Rydgård
|
d53c88456a
|
Unify GetFramebufferList() (trivial)
|
2017-10-18 12:49:15 +02:00 |
|
Henrik Rydgård
|
898716cc26
|
Unify DownloadFramebufferForClut
|
2017-10-18 12:34:01 +02:00 |
|
Henrik Rydgård
|
981c49615c
|
Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
|
2017-10-18 12:26:02 +02:00 |
|
Henrik Rydgård
|
4e3a9bc3e3
|
Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
|
2017-10-18 11:20:58 +02:00 |
|
Unknown W. Brackets
|
72e0a24724
|
GPU: Reset shader state on shader reset.
Was ending up with lastFSID being -1, but being used.
Seen in gpu/commands/blend test.
|
2017-09-20 08:37:54 -07:00 |
|
Henrik Rydgård
|
6a1fa728d8
|
Remove Globals.h
|
2017-08-31 17:15:22 +02:00 |
|
Henrik Rydgård
|
2f85e6516e
|
Minor optimizations (use the new hashmap in a few more places)
|
2017-08-20 19:18:46 +02:00 |
|
Henrik Rydgård
|
9bce767b73
|
Merge pull request #9916 from hrydgard/faster-hashmaps
Replace the most critical unordered_maps and maps with faster maps.
|
2017-08-20 17:56:31 +02:00 |
|
Henrik Rydgård
|
10cebb4195
|
32-bit buildfix
|
2017-08-20 15:33:53 +02:00 |
|
Henrik Rydgård
|
c2bd739b49
|
Optimize uniform uploads for D3D9 and GL as well.
|
2017-08-20 13:53:39 +02:00 |
|
Henrik Rydgård
|
e0e13e191f
|
Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap.
|
2017-08-20 11:30:19 +02:00 |
|
Henrik Rydgård
|
d60bb27cd9
|
Merge pull request #9906 from hrydgard/fastrunloop-optimize
GPU FastRunLoop optimizations
|
2017-08-17 16:25:15 +02:00 |
|
Henrik Rydgård
|
5680332343
|
Minor cleanups
|
2017-08-17 15:20:21 +02:00 |
|
Henrik Rydgård
|
2c4e5e2303
|
Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset.
|
2017-08-17 15:20:16 +02:00 |
|
Henrik Rydgård
|
71baecabd6
|
Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
It would only be necessary if we needed the previous value, which we
don't do in any of these.
|
2017-08-17 15:20:10 +02:00 |
|
Henrik Rydgård
|
5e788ffadf
|
Implement vertex caching for Vulkan.
|
2017-08-17 11:22:45 +02:00 |
|
Henrik Rydgård
|
983bb3bd0f
|
Can't dirty VERTEXSHADER_STATE before the flush in Execute_VertexTypeSkinning, causes obscure bugs when software skinning is enabled
|
2017-08-15 14:27:54 +02:00 |
|
Unknown W. Brackets
|
ca40282a10
|
Dirty on various framebuf state helpers.
Ideally we should cut down on using DisableState(), or restore afterward.
|
2017-08-14 11:36:07 +02:00 |
|
Henrik Rydgard
|
078e1151f9
|
Dirty-flag the fragment shader ID.
|
2017-08-14 11:36:07 +02:00 |
|
Unknown W. Brackets
|
f1cf92988f
|
Dirty things on stencil buffer upload.
|
2017-08-14 11:36:06 +02:00 |
|
Henrik Rydgard
|
56cd991833
|
All: Only recompute the vertex shader ID when dirty
|
2017-08-14 11:36:06 +02:00 |
|
Henrik Rydgard
|
1098bf7342
|
All: Only convert viewportscissor state if dirty
|
2017-08-14 11:14:26 +02:00 |
|
Henrik Rydgard
|
e439055a32
|
All: Only convert raster state if dirty
|
2017-08-14 11:14:26 +02:00 |
|
Henrik Rydgard
|
e2b179d6e2
|
All: Only convert depth stencil state if dirty
|
2017-08-14 11:14:26 +02:00 |
|
Henrik Rydgard
|
e4567c694c
|
All: Only convert blend state if "dirty"
|
2017-08-14 11:14:26 +02:00 |
|
Henrik Rydgård
|
dfdf54813a
|
Port a small simplification to D3D9
|
2017-06-09 14:53:06 +02:00 |
|
Unknown W. Brackets
|
4a56e6ff83
|
GE Debugger: Fix recording in softgpu.
|
2017-06-04 10:38:58 -07:00 |
|
Unknown W. Brackets
|
dca75437c3
|
GPU: Refactor common frame dumping code.
|
2017-06-03 15:29:07 -07:00 |
|
Henrik Rydgård
|
e55b6ac4af
|
Unify SetupVertexDecoder
|
2017-06-03 18:05:46 +02:00 |
|
Henrik Rydgård
|
14a80968cf
|
Unify transformed arrays
|
2017-06-03 18:05:21 +02:00 |
|
Henrik Rydgård
|
1abb8792ab
|
Unify ComputeMiniHash
|
2017-06-03 18:05:18 +02:00 |
|
Henrik Rydgård
|
3032240916
|
Unify DecodeVertsStep
|
2017-06-03 18:04:46 +02:00 |
|
Henrik Rydgård
|
240e058b3b
|
Some unification in DrawEngine
|
2017-06-03 18:03:56 +02:00 |
|
Henrik Rydgård
|
0ac979505c
|
Fixes for D3D11 postprocessing
|
2017-06-02 17:04:08 +02:00 |
|
Unknown W. Brackets
|
5190ad7aa2
|
GLES: Copy only depth in BlitFramebufferDepth.
Otherwise we get glitched rendering in some games - see #9740.
|
2017-06-01 20:57:08 -07:00 |
|
Henrik Rydgård
|
7822e5b57f
|
Merge pull request #9755 from unknownbrackets/mipmaps
GPU: Block mipmap autogen for matching size
|
2017-06-01 09:04:36 +02:00 |
|
Unknown W. Brackets
|
f1e9180676
|
Vulkan: Fix Cardboard rendering.
Mostly the Viewport2D flush issue, which may possibly have broken
something else.
|
2017-05-31 23:26:38 -07:00 |
|
Unknown W. Brackets
|
f66ffb9ffe
|
GPU: Fix negative mip levels with const workaround.
Might've crashed if it hit a negative level before.
|
2017-05-31 21:42:07 -07:00 |
|