ppsspp/GPU/Directx9
Henrik Rydgård 9bce767b73 Merge pull request #9916 from hrydgard/faster-hashmaps
Replace the most critical unordered_maps and maps with faster maps.
2017-08-20 17:56:31 +02:00
..
DepalettizeShaderDX9.cpp Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
DepalettizeShaderDX9.h Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
DrawEngineDX9.cpp Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap. 2017-08-20 11:30:19 +02:00
DrawEngineDX9.h 32-bit buildfix 2017-08-20 15:33:53 +02:00
FramebufferDX9.cpp Dirty on various framebuf state helpers. 2017-08-14 11:36:07 +02:00
FramebufferDX9.h Fixes for D3D11 postprocessing 2017-06-02 17:04:08 +02:00
GPU_DX9.cpp Minor cleanups 2017-08-17 15:20:21 +02:00
GPU_DX9.h GE Debugger: Fix recording in softgpu. 2017-06-04 10:38:58 -07:00
PixelShaderGeneratorDX9.cpp Fix some type narrowing warnings and typos. 2017-03-19 07:44:31 -07:00
PixelShaderGeneratorDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
ShaderManagerDX9.cpp Optimize uniform uploads for D3D9 and GL as well. 2017-08-20 13:53:39 +02:00
ShaderManagerDX9.h Optimize uniform uploads for D3D9 and GL as well. 2017-08-20 13:53:39 +02:00
StateMappingDX9.cpp All: Only convert viewportscissor state if dirty 2017-08-14 11:14:26 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Dirty things on stencil buffer upload. 2017-08-14 11:36:06 +02:00
TextureCacheDX9.cpp GPU: Fix negative mip levels with const workaround. 2017-05-31 21:42:07 -07:00
TextureCacheDX9.h Minor D3D9 cleanups 2017-03-02 12:29:23 +01:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
VertexShaderGeneratorDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00