Unknown W. Brackets
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cebcfb1bbd
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GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
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2020-03-01 13:55:28 -08:00 |
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Unknown W. Brackets
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3c1e8abcfe
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GPU: Centralize vsync interval logic.
We already do unthrottle checking here.
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2020-02-29 22:27:00 -08:00 |
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Unknown W. Brackets
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d1fa9b97a3
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GPU: Remove some unused fields.
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2018-06-17 11:26:09 -07:00 |
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Henrik Rydgård
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7a8310ae5e
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
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Henrik Rydgård
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64ec46e705
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Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends
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2018-02-26 11:58:17 +01:00 |
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Henrik Rydgård
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78467d6092
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Unify FastRunLoop for the hardware backends.
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2018-02-26 11:52:16 +01:00 |
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Henrik Rydgård
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6a2f45c2e1
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Unify UpdateCmdInfo
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2018-02-26 11:48:56 +01:00 |
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Henrik Rydgård
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8cef1f0f8d
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GPU: Unify command table (cmdInfo_)
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2018-02-26 11:44:02 +01:00 |
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Henrik Rydgård
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a8a34fef9c
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Virtualize CheckGPUFeatures
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2018-02-26 11:35:37 +01:00 |
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Henrik Rydgård
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967018b7f8
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Unify Execute_LoadClut
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2018-02-26 11:32:02 +01:00 |
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Henrik Rydgård
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c7f8f4c5ca
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Unify Execute_Prim
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2018-02-26 11:22:27 +01:00 |
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Unknown W. Brackets
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4b8d8c875d
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Qt: Remove old texture debug API.
No one's testing it and it's not the best way. We have a better
implemented API and should use it instead.
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2018-02-19 09:09:35 -08:00 |
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Henrik Rydgård
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d4df0181db
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
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Henrik Rydgård
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04e313ecba
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Unify Execute_Bezier and Execute_Spline
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2017-11-13 10:45:27 +01:00 |
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Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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4a30aedc53
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
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Henrik Rydgård
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d53c88456a
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
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Henrik Rydgård
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2f85e6516e
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
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Unknown W. Brackets
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4a56e6ff83
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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dca75437c3
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GPU: Refactor common frame dumping code.
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2017-06-03 15:29:07 -07:00 |
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Henrik Rydgård
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20f9ae3114
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Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
(well, at least the software skinning part. not sure if there are more).
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2017-03-17 10:48:43 +01:00 |
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Henrik Rydgard
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68ba3070bc
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
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Henrik Rydgard
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0e8aeaea3a
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D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
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2017-02-18 00:07:49 +01:00 |
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Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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f00f7d2fb8
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Remove some dependencies on the pD3DDevice globals
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2017-02-05 20:36:00 +01:00 |
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Henrik Rydgard
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0d1d6f98e4
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
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Henrik Rydgard
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182d87cc15
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Minor cleanup in GPU dispatch tables
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2017-01-28 12:11:56 +01:00 |
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Henrik Rydgard
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d85888dc2b
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Table-driven dirty-flags for Vulkan and D3D9. Minor Vulkan optimization.
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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1fe32d380b
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Update lots of dirty-flag table entries
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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068f2d3c71
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Remove Execute_Generic in both D3D9 and Vulkan backends
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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f111767315
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Workaround the lack of support for software skinning in Vulkan
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2017-01-23 22:06:30 +01:00 |
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Henrik Rydgard
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daf02f1de6
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Centralize the matrix load functions, no need to duplicate them for each backend.
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2017-01-23 21:11:39 +01:00 |
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Henrik Rydgard
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3c221a7ebd
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Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
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2017-01-23 21:11:39 +01:00 |
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xebra
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de253a6aef
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[spline/bezier]Revert #ab9c1d4 about spline/bezier.
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2017-01-23 14:12:46 +01:00 |
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Henrik Rydgard
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ab9c1d4dc0
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Centralize the spline/bezier/bbox execute functions into GPUCommon
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2017-01-21 20:43:05 +01:00 |
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Henrik Rydgard
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dc5c0c0d2d
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Centralize ProcessEvent
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2016-12-21 20:02:05 +01:00 |
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Henrik Rydgard
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7634ff7f09
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Centralize a few more functions, fix DX9
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2016-12-21 18:51:19 +01:00 |
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Henrik Rydgard
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98ebf9ed6f
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Centralize PerformStencil* and Invalidate* functions
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2016-12-21 18:33:08 +01:00 |
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Henrik Rydgard
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866d4a645f
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Centralize "PerformMemory*" functions
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2016-12-21 18:26:06 +01:00 |
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Henrik Rydgard
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e15cba0e1b
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Centralize "Resized()"
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2016-12-21 18:13:58 +01:00 |
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Henrik Rydgard
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7e46a153c0
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Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
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2016-12-21 18:07:17 +01:00 |
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Unknown W. Brackets
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4d0c457ddc
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Cleanup display vs. output screenshot terminology.
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2016-09-25 16:35:43 -07:00 |
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Unknown W. Brackets
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fa0e88f1b7
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Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
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2016-09-25 16:32:18 -07:00 |
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Unknown W. Brackets
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92d930887f
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Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
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2016-09-10 21:58:42 -07:00 |
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Unknown W. Brackets
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6151f8ef9f
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Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
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2016-06-12 07:09:01 -07:00 |
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Unknown W. Brackets
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b09c2b1f75
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Add some missing override definitions.
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2016-05-21 09:29:03 -07:00 |
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Henrik Rydgard
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7cb6192005
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
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Henrik Rydgard
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e611915a52
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Rename some GPU classes and enums to fix some consistency issues between the backends.
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2016-04-10 10:21:48 +02:00 |
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Henrik Rydgard
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5ef608fa50
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
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Unknown W. Brackets
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b33e39788f
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d3d9: Use thin3d for reporting info.
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2016-02-13 10:53:28 -08:00 |
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