ppsspp/GPU/Directx9/GPU_DX9.h

168 lines
5.8 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <list>
#include <deque>
#include "GPU/GPUCommon.h"
#include "GPU/Directx9/FramebufferDX9.h"
#include "GPU/Directx9/DrawEngineDX9.h"
#include "GPU/Directx9/TextureCacheDX9.h"
#include "GPU/Directx9/DepalettizeShaderDX9.h"
#include "GPU/Directx9/helper/dx_fbo.h"
#include "GPU/Common/VertexDecoderCommon.h"
namespace DX9 {
class ShaderManagerDX9;
class LinkedShaderDX9;
class GPU_DX9 : public GPUCommon {
public:
GPU_DX9(GraphicsContext *gfxCtx);
~GPU_DX9();
void CheckGPUFeatures();
void PreExecuteOp(u32 op, u32 diff) override;
void ExecuteOp(u32 op, u32 diff) override;
void ReapplyGfxStateInternal() override;
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
void BeginFrame() override;
void GetStats(char *buffer, size_t bufsize) override;
void ClearCacheNextFrame() override;
void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
void DeviceRestore() override;
void DumpNextFrame() override;
void DoState(PointerWrap &p) override;
void ClearShaderCache() override;
bool DecodeTexture(u8 *dest, const GPUgstate &state) override {
return textureCacheDX9_->DecodeTexture(dest, state);
}
bool FramebufferDirty() override;
bool FramebufferReallyDirty() override;
void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
primaryInfo = reportingPrimaryInfo_;
fullInfo = reportingFullInfo_;
}
std::vector<FramebufferInfo> GetFramebufferList() override;
bool GetCurrentFramebuffer(GPUDebugBuffer &buffer, GPUDebugFramebufferType type, int maxRes = -1) override;
bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer) override;
bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer) override;
bool GetCurrentTexture(GPUDebugBuffer &buffer, int level) override;
bool GetCurrentClut(GPUDebugBuffer &buffer) override;
static bool GetOutputFramebuffer(GPUDebugBuffer &buffer);
bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) override;
typedef void (GPU_DX9::*CmdFunc)(u32 op, u32 diff);
struct CommandInfo {
u8 flags;
GPU_DX9::CmdFunc func;
};
void Execute_Generic(u32 op, u32 diff);
void Execute_Vaddr(u32 op, u32 diff);
void Execute_Iaddr(u32 op, u32 diff);
void Execute_Prim(u32 op, u32 diff);
void Execute_Bezier(u32 op, u32 diff);
void Execute_Spline(u32 op, u32 diff);
void Execute_VertexType(u32 op, u32 diff);
void Execute_VertexTypeSkinning(u32 op, u32 diff);
void Execute_Region(u32 op, u32 diff);
void Execute_Scissor(u32 op, u32 diff);
void Execute_FramebufType(u32 op, u32 diff);
void Execute_ViewportType(u32 op, u32 diff);
void Execute_TexScaleU(u32 op, u32 diff);
void Execute_TexScaleV(u32 op, u32 diff);
void Execute_TexOffsetU(u32 op, u32 diff);
void Execute_TexOffsetV(u32 op, u32 diff);
void Execute_TexAddr0(u32 op, u32 diff);
void Execute_TexAddrN(u32 op, u32 diff);
void Execute_TexBufw0(u32 op, u32 diff);
void Execute_TexBufwN(u32 op, u32 diff);
void Execute_TexSize0(u32 op, u32 diff);
void Execute_TexSizeN(u32 op, u32 diff);
void Execute_TexFormat(u32 op, u32 diff);
void Execute_TexMapMode(u32 op, u32 diff);
void Execute_TexParamType(u32 op, u32 diff);
void Execute_TexEnvColor(u32 op, u32 diff);
void Execute_TexLevel(u32 op, u32 diff);
void Execute_LoadClut(u32 op, u32 diff);
void Execute_ClutFormat(u32 op, u32 diff);
void Execute_Ambient(u32 op, u32 diff);
void Execute_MaterialDiffuse(u32 op, u32 diff);
void Execute_MaterialEmissive(u32 op, u32 diff);
void Execute_MaterialAmbient(u32 op, u32 diff);
void Execute_MaterialSpecular(u32 op, u32 diff);
void Execute_Light0Param(u32 op, u32 diff);
void Execute_Light1Param(u32 op, u32 diff);
void Execute_Light2Param(u32 op, u32 diff);
void Execute_Light3Param(u32 op, u32 diff);
void Execute_FogColor(u32 op, u32 diff);
void Execute_FogCoef(u32 op, u32 diff);
void Execute_ColorTestMask(u32 op, u32 diff);
void Execute_AlphaTest(u32 op, u32 diff);
void Execute_StencilTest(u32 op, u32 diff);
void Execute_ColorRef(u32 op, u32 diff);
// Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend.
std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override;
std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override;
protected:
void FastRunLoop(DisplayList &list) override;
void FinishDeferred() override;
private:
void UpdateCmdInfo();
void Flush() {
drawEngine_.Flush();
}
// void ApplyDrawState(int prim);
void CheckFlushOp(int cmd, u32 diff);
void BuildReportingInfo();
void InitClearInternal() override;
void BeginFrameInternal() override;
void CopyDisplayToOutputInternal() override;
FramebufferManagerDX9 *framebufferManagerDX9_;
TextureCacheDX9 *textureCacheDX9_;
DepalShaderCacheDX9 depalShaderCache_;
DrawEngineDX9 drawEngine_;
ShaderManagerDX9 *shaderManagerDX9_;
static CommandInfo cmdInfo_[256];
int lastVsync_;
std::string reportingPrimaryInfo_;
std::string reportingFullInfo_;
GraphicsContext *gfxCtx_;
};
} // namespace DX9
typedef DX9::GPU_DX9 DIRECTX9_GPU;