Henrik Rydgard
|
22d5acb40e
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
|
Henrik Rydgård
|
5a8e9c4f71
|
Port some accessors over from #9255 to be able to catch these changes and dirty state later.
|
2017-04-03 17:04:58 +02:00 |
|
Henrik Rydgard
|
97058b4db7
|
Apply the D3D11 loco roco fix identically to the other backends
To make centralization easier, and this should be a problem for the
other backends as well.
|
2017-04-01 21:17:58 +02:00 |
|
Unknown W. Brackets
|
7fb7a4877d
|
Texcache: Cleanup last bound tex invalidation.
When we're deleting, we're always about to bind a new tex.
|
2017-03-25 11:42:24 -07:00 |
|
Henrik Rydgård
|
d8abcb8d74
|
D3D9: Set the right Z in ApplyBounds
|
2017-03-17 10:00:45 +01:00 |
|
Henrik Rydgard
|
700e533622
|
Minor D3D9 cleanups
|
2017-03-02 12:29:23 +01:00 |
|
Henrik Rydgard
|
8eb668ea59
|
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
|
2017-02-23 20:40:53 +01:00 |
|
Henrik Rydgard
|
95aec3ac76
|
Fix D3D9 crash (made a mistake with locking)
|
2017-02-22 18:27:46 +01:00 |
|
Henrik Rydgard
|
f24b1495ba
|
Assorted texture format cleanup, prep for supporting D3D11 on Win7
|
2017-02-22 16:23:04 +01:00 |
|
Henrik Rydgard
|
b94ad12aea
|
D3D9: Use D3DLOCK_DISCARD when updating whole textures, may be a small speedup
|
2017-02-21 11:35:06 +01:00 |
|
Henrik Rydgard
|
f772066c54
|
Remove some unnecessary error handling paths
|
2017-02-21 11:29:51 +01:00 |
|
Henrik Rydgard
|
ca9050af12
|
These should be deleted too.
|
2017-02-20 00:36:37 +01:00 |
|
Henrik Rydgard
|
4c897ff853
|
Forgot to delete CheckFullHash duplicates
|
2017-02-20 00:21:54 +01:00 |
|
Henrik Rydgard
|
4652c6af28
|
Some member variable renaming to match the convention
|
2017-02-20 00:19:58 +01:00 |
|
Henrik Rydgard
|
f753573332
|
Unify HandleTextureChange
|
2017-02-20 00:13:21 +01:00 |
|
Henrik Rydgard
|
f15e25c4b5
|
Centralize SetTexture
|
2017-02-20 00:05:23 +01:00 |
|
Henrik Rydgard
|
e24e652b0d
|
Prepare to unify SetTexture
|
2017-02-19 23:50:04 +01:00 |
|
Henrik Rydgard
|
aae2030a14
|
Unify Decimate()
|
2017-02-19 23:39:35 +01:00 |
|
Henrik Rydgard
|
d9c20fbaff
|
Unify ApplyTexture
|
2017-02-19 23:25:09 +01:00 |
|
Henrik Rydgard
|
7890b61cc5
|
More work towards unifying ApplyTexture
|
2017-02-19 23:19:55 +01:00 |
|
Henrik Rydgard
|
f839f1944e
|
Work towards unifying ApplyTexture
|
2017-02-19 23:07:00 +01:00 |
|
Henrik Rydgard
|
665ffe34ab
|
Centralize DeleteTexture
|
2017-02-19 22:50:04 +01:00 |
|
Henrik Rydgard
|
dbafc6ef95
|
Centralize Texcache::Clear
|
2017-02-19 22:31:07 +01:00 |
|
Henrik Rydgard
|
4364569cf4
|
Move TexCacheEntry outside the TextureCacheCommon class. Nested structs are annoying.
|
2017-02-19 18:53:30 +01:00 |
|
Henrik Rydgard
|
e83dd2b524
|
Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
|
2017-02-17 14:31:02 +01:00 |
|
xebra
|
e2f9dc8f28
|
Add support compat to fake mipmap hacks.
|
2017-02-15 01:02:51 +09:00 |
|
xebra
|
945e603072
|
Fix fake mipmap issue related #5350
|
2017-02-15 01:02:50 +09:00 |
|
Henrik Rydgard
|
ba95e0f4d9
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
|
Henrik Rydgard
|
9f00b355ca
|
Unify DownloadFramebufferForClut
|
2017-02-08 15:58:46 +01:00 |
|
Henrik Rydgard
|
454f2cf4bf
|
Unify "SetOffsetTexture"
|
2017-02-08 15:48:36 +01:00 |
|
Henrik Rydgard
|
346b9d0c51
|
Texcache: Unify SetTextureFramebuffer
|
2017-02-08 15:44:01 +01:00 |
|
Henrik Rydgard
|
096018a163
|
Texcache: Unify AttachFramebuffer, misc
|
2017-02-08 15:37:40 +01:00 |
|
Henrik Rydgard
|
3b18f4452f
|
TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
|
2017-02-08 15:24:33 +01:00 |
|
Henrik Rydgard
|
29b30c197b
|
Unify CheckFullHash
|
2017-02-08 15:24:27 +01:00 |
|
Henrik Rydgard
|
e42f5e6f46
|
Rename the fbo_ functions to match the rest of DrawContext.
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
f1c96c056d
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
41f770d815
|
Move dx_state into gfx/d3d9_state
|
2017-02-05 20:54:24 +01:00 |
|
Henrik Rydgard
|
5b49c2f840
|
DX9 cleanup: Remove more stuff from global.cpp
|
2017-02-05 20:13:48 +01:00 |
|
Henrik Rydgard
|
a8f69e7d64
|
More DX cleanup
|
2017-02-05 20:06:56 +01:00 |
|
Henrik Rydgard
|
d05ef4a859
|
Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
|
2017-02-05 19:51:50 +01:00 |
|
Henrik Rydgard
|
0b7f3720ae
|
More FBO api cleanup
|
2017-02-04 22:25:34 +01:00 |
|
Henrik Rydgard
|
daee5c24e5
|
Work towards unifying the GL and DX FBO APIs
|
2017-02-04 22:25:34 +01:00 |
|
Henrik Rydgard
|
5df4bac6d2
|
Delete some left behind unused code
|
2017-01-25 10:05:39 +01:00 |
|
Henrik Rydgard
|
e4cb44c243
|
Merge the texture flags into the dirty flags
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
c289a2c7bf
|
Split TextureChanged into two bools, so we can later convert to dirtyflags
|
2017-01-24 18:12:20 +01:00 |
|
Julian
|
c92ec20811
|
Fixed Inconsistent texture filtering in Disgaea 2 #4235
|
2016-12-16 22:53:55 +02:00 |
|
Unknown W. Brackets
|
b30d0e8cec
|
d3d9: Correct replaced texture format.
This was causing the row width to be wrong for many textures too, which
was generating errors.
|
2016-07-17 09:03:08 -07:00 |
|
Unknown W. Brackets
|
79101736b8
|
d3d9: Decode directly into texture buffer.
|
2016-06-25 09:13:14 -07:00 |
|
Unknown W. Brackets
|
5962093ef5
|
Centralize the majority of texture decode.
|
2016-06-19 08:05:54 -07:00 |
|
Unknown W. Brackets
|
339f065a5c
|
Centralize texture deindexing more.
|
2016-06-19 07:14:31 -07:00 |
|