Unknown W. Brackets
1fcbb7bbd4
armjit: Respect the rounding mode for mul/etc.
2014-08-22 00:32:01 -07:00
Unknown W. Brackets
ab13b36484
x86jit: Implement cvt.w.s.
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Not really used that often, anyway, but easy enough and good for testing
that we set the rounding mode correctly.
2014-08-22 00:01:06 -07:00
Unknown W. Brackets
dc91dc1ce8
x86jit: Support fpu rounding modes for mul, etc.
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Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Henrik Rydgård
cb2f50bf98
Merge pull request #6755 from unknownbrackets/clut-fix
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Convert all CLUT entries ever loaded
2014-08-19 22:40:16 -07:00
Unknown W. Brackets
1e057a76b5
Convert all CLUT entries ever loaded.
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Some games reuse previously loaded bytes, like World Neverland. We
displayed bad colors in these cases when we don't convert all the entries.
Technically, this means we're hashing less than used in these cases, but if
we hash more we will get lots of false cache misses.
Fixes #6752 .
2014-08-19 22:31:09 -07:00
Henrik Rydgård
2de6b471ce
Merge pull request #6616 from unknownbrackets/modules
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Improve module loading and allocation
2014-08-19 08:00:47 +02:00
Henrik Rydgård
72d5a55791
Merge pull request #6675 from unknownbrackets/threadman
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Correct sceKernelThreadmanIdList behavior
2014-08-19 07:56:54 +02:00
Henrik Rydgård
e7a1761147
Merge pull request #6597 from unknownbrackets/ge-minor
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Unpause lists after wait signals with no handler
2014-08-19 07:56:37 +02:00
Henrik Rydgård
5f8f3633a8
Merge pull request #6685 from unknownbrackets/kill-volume
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Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Henrik Rydgård
d234ab03c6
Merge pull request #6696 from LunaMoo/master
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Add Buffer Scalling Filter option
2014-08-19 07:55:45 +02:00
Henrik Rydgård
671b7c351a
Merge pull request #6732 from neobrain/master
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Math3D: Change the vector swizzlers to return const objects.
2014-08-19 07:54:54 +02:00
Henrik Rydgård
544c264c91
Merge pull request #6737 from unknownbrackets/pos-scale
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Force positions to scale by 128/32768 as the psp does
2014-08-19 07:54:46 +02:00
Henrik Rydgård
6812dd26ce
Merge pull request #6743 from reduxd/master
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Android TV Support
2014-08-19 07:54:22 +02:00
Itzael Martinez
a64c49e6bb
Part 2: Leanback banner
2014-08-18 23:48:53 -05:00
Itzael Martinez
6d549eaeb4
Add in basic Android TV support
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Edit manifest to have app appear in Leanback
2014-08-18 23:37:04 -05:00
Henrik Rydgard
ec129c3823
Add missing dot to Qt version string
2014-08-19 00:08:48 +02:00
Henrik Rydgard
bf709790c4
Update version to 0.9.9.1
2014-08-18 22:35:25 +02:00
Henrik Rydgard
e4255b5584
Update lang
2014-08-18 22:20:05 +02:00
Unknown W. Brackets
0ae9f06376
Skip emuhacks when showing encodings in debugger.
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This can cause confusion when it doesn't match the displayed disasm.
2014-08-18 07:49:34 -07:00
Unknown W. Brackets
9d3cf346c3
Clarify GetSureBranchTarget() for fpu branches.
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They also have CONDTYPE_ flags. Looks like this was just getting lucky
that rs can't equal rt, but the code looks confusing when you're looking
at it from an fpu/vfpu perspective.
2014-08-18 07:46:48 -07:00
Henrik Rydgård
a2ffbeec00
Merge pull request #6738 from vnctdj/patch-1
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Make "Analog Limiter" translatable
2014-08-18 14:56:11 +02:00
vnctdj
8305d24fce
Make "Analog Limiter" translatable
2014-08-18 14:50:34 +02:00
Henrik Rydgård
486461a725
Merge pull request #6735 from unknownbrackets/psmf-loop
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Only loop psmf players at video end
2014-08-18 11:08:34 +02:00
Unknown W. Brackets
dc09875eca
Refactor s8/s16 to float conversion.
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It's pretty much all done the same way. Note that normals have always
been a little inconsistent between 127/128 and 32767/32768. But it's
probably not causing a major impact...
2014-08-18 00:47:50 -07:00
Unknown W. Brackets
78296d15c6
Don't recurse when disasming an emuhack.
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Although, should this happen? Apparently does in Peace Walker.
2014-08-17 18:43:59 -07:00
Unknown W. Brackets
3fbab33c91
Only loop at video end.
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In case of a short video that runs out of data but isn't ready to loop
yet.
2014-08-17 15:46:04 -07:00
Unknown W. Brackets
909ac62669
Return a proper error for fake TMIDs.
2014-08-17 14:38:56 -07:00
Unknown W. Brackets
6852e32d6b
Support other thread TMIDs in uid listing.
2014-08-17 14:38:55 -07:00
Unknown W. Brackets
b8f8707ea1
Allow a bad pts on zero size when listing uids.
2014-08-17 14:38:55 -07:00
Unknown W. Brackets
feeb03b5ff
Fix return values in sceKernelGetThreadmanIdList().
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Support other object types as well, but not threads/etc. properly yet.
2014-08-17 14:38:54 -07:00
Unknown W. Brackets
774589aa4f
Correct the Tlspl TMID value.
2014-08-17 14:38:54 -07:00
Unknown W. Brackets
385df1c54e
Force positions to scale by 128/32768 as psp does.
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This makes everything use floats for positions. On some hardware/drivers,
this may be faster. On some it may be slower. We'll need testing to see
the performance impact.
Fixes Final Fantasy 4's pos misalignments, and probably others (like
Tekken 5 I suspect.)
2014-08-17 14:31:49 -07:00
Unknown W. Brackets
dc16ad3744
Report forwarding module load to loadexec.
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Shouldn't do this probably.
2014-08-17 14:26:01 -07:00
Unknown W. Brackets
abacba4e31
Clarify some module loading code.
2014-08-17 14:26:00 -07:00
Unknown W. Brackets
b7c96e1942
Allocate executables low, not at a specific addr.
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Since usersystemlib takes 0x4000 at the bottom, this will be the same.
The only impact is that kernel modules may also be able to allocate.
2014-08-17 14:26:00 -07:00
Unknown W. Brackets
a16ccf52e7
Allocate kernel modules that fail to decrypt.
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This corrects some memory semantics to match real firmware.
2014-08-17 14:25:59 -07:00
Unknown W. Brackets
f864b6be63
Allocate 0x4000 at the bottom like real firmware.
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Should fix #4056 .
2014-08-17 14:25:59 -07:00
Unknown W. Brackets
71e8c0f6e0
Sum all .bss* sections when counting bss size.
2014-08-17 14:25:58 -07:00
Unknown W. Brackets
0a14fd5ee9
Skip zero size segments in module segment info.
2014-08-17 14:25:58 -07:00
Unknown W. Brackets
3ccc0d1e47
Don't count strings as text in module info.
2014-08-17 14:25:57 -07:00
Unknown W. Brackets
bf03e32027
Add a safety check for freeing kernel modules.
2014-08-17 14:25:57 -07:00
Unknown W. Brackets
892980ada1
Blackberry buildfix.
2014-08-17 14:25:56 -07:00
Unknown W. Brackets
337a8553aa
Add module name to ELF allocations.
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Makes debugging it easier.
2014-08-17 14:25:56 -07:00
Unknown W. Brackets
7c37d64717
Load kernel modules into kernel memory.
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This way they don't eat up user memory space.
2014-08-17 14:25:55 -07:00
Unknown W. Brackets
99d96218e1
Correct some loadmodule error codes.
2014-08-17 14:25:55 -07:00
Unknown W. Brackets
cf4b607113
Validate the elf position argument more.
2014-08-17 14:25:54 -07:00
Unknown W. Brackets
1d310ad8bb
Allocate module memory from top/bottom per request.
2014-08-17 14:25:54 -07:00
Unknown W. Brackets
1d195a37e4
Cleanup modules on unloadself.
2014-08-17 14:25:53 -07:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
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They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Unknown W. Brackets
413523c8ac
Unpause lists after wait signals with no handler.
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This stops the gpu/displaylist/state test from hanging, and appears to be
the correct behavior. It makes sense.
2014-08-17 14:14:25 -07:00