Unknown W. Brackets
1ed8edb0d3
Avoid some dangerous hex constant widths.
2013-08-22 23:23:48 -07:00
The Dax
8b6790187d
Fix some translation issues and change a variable name(it was supposed to be iSFXVolume, but for some reason it never got changed over).
2013-08-09 08:04:13 -04:00
Henrik Rydgård
05dfd27db8
Merge pull request #2638 from bagnz0r/master
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Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
2013-07-18 02:54:03 -07:00
Unknown W. Brackets
9608067ca2
Cleanup initialization order.
2013-07-07 20:31:04 -07:00
bagnz0r
669216fcab
This should be better, previous values still caused a peak blowout. Also
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limited sound SE and BGM value to 8, because any higher and you have
garbage.
2013-07-06 23:40:05 +02:00
bagnz0r
26654555b4
Updated block values so that we will have lower latency audio...
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Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00
Henrik Rydgard
acf94a35f8
Minor audio optimization
2013-07-06 22:21:52 +02:00
raven02
6c3895491e
Add preliminary volume control for BGM and SE
2013-07-06 16:54:13 +08:00
Unknown W. Brackets
4ca084b9ad
Add a bit more space for the smoothness hackery.
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Prevents a buffer overflow error I was getting randomly.
2013-06-29 16:06:24 -07:00
Henrik Rydgard
67c185f8ea
Update native to not wait in the opensl callback. Some minor audio optimizations. Also it seems ffmpeg has changed so update it.
2013-06-22 17:37:09 +02:00
Unknown W. Brackets
16b0a99e5f
Adjust some default values for SAS audio.
2013-06-12 08:02:56 -07:00
Unknown W. Brackets
8b4b4a6b8c
Use the 1 bit in sceSasRevVON() and cleanup.
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Not used yet anyway.
2013-06-12 07:59:54 -07:00
Henrik Rydgard
a581e0d180
Avoid division by zero in audio envelope processing. Fixes sound FX on android in some games.
2013-06-11 11:05:34 +02:00
Unknown W. Brackets
b5ac7eead1
Cleanup some SAS constructors.
2013-06-11 00:37:29 -07:00
Henrik Rydgard
43af3d81d1
Add STATE_SUSTAIN code similar to JPCSP, should fix sound fx again in some games.
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Please comment in the github commit if this breaks anything. Fixes #2189
2013-06-10 22:18:50 +02:00
Henrik Rydgård
3185594d3c
Merge pull request #2186 from unknownbrackets/sas-minor2
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Add some error handling in sceSas, delay sceSasCore()
2013-06-09 23:48:25 -07:00
Unknown W. Brackets
3aaabfb987
Revert #1974 , the other fixes are better.
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This is no longer needed for games I have, and it breaks Final Fantasy
Tactics' sound effects.
Looking at JPCSP for insight, I saw that it re-enables loops if you set a
voice even with a different address (I think?) but that seems strange.
2013-06-09 22:47:01 -07:00
Unknown W. Brackets
b7152c2f27
Correct envelope scaling in sas mixing.
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Sound effects seem a bit loud, but this matches what JPCSP does and I've
added comments based on my understanding of it. It makes sense.
This makes all the sounds that never get muted when the envelope hits 0 go
away. Hurray.
Thanks to help from @i1x.
2013-06-09 19:28:21 -07:00
oioitff
c98adee757
Implement __sceSasConcatenateATRAC3.
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.
2013-06-09 19:07:02 +08:00
oioitff
883d60fad3
Use a pointer for sampleQueue in SasAtrac3.
2013-06-09 01:58:06 +08:00
oioitff
3c13b574e3
Partly implement __sceSasSetVoiceATRAC3.
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Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
Unknown W. Brackets
42ced72b13
Fix undead VAG loops, KeyOff should stop them.
2013-05-28 23:05:34 -07:00
Henrik Rydgård
0abf322c1d
Merge pull request #1961 from unknownbrackets/savestates
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Fix some missing things from save states
2013-05-28 00:41:01 -07:00
Henrik Rydgård
d76d05b338
Merge pull request #1957 from unknownbrackets/perf
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Small performance improvement in VAG decoding
2013-05-28 00:39:43 -07:00
Unknown W. Brackets
4e76d45bca
Add pcmIndex to sas voice DoState().
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Otherwise we can get crashes.
2013-05-27 23:49:46 -07:00
Unknown W. Brackets
1107571af5
Don't cap predict_nr, just make the table bigger.
2013-05-27 18:16:41 -07:00
Unknown W. Brackets
e8be3d8da2
Decode VAG samples in one shot, not two.
2013-05-27 18:16:40 -07:00
Unknown W. Brackets
7b154f9a2e
Fix VAG looping.
2013-05-27 16:48:59 -07:00
Henrik Rydgård
2bf1beb8d8
Merge pull request #1898 from oioitff/audio-fix
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Implement pcm voice correctly
2013-05-23 13:14:20 -07:00
oioitff
338f7ae700
Use another method to scale by envelopValue.
2013-05-24 04:08:37 +08:00
oioitff
99f8041375
Implement pcm voice correctly.
2013-05-24 00:42:15 +08:00
Unknown W. Brackets
3931f07852
Fix a couple bad bounds checks in VAG/Mpeg.
2013-05-18 10:19:12 -07:00
oioitff
8d10724b64
Implement volume control for _sceSasCoreWithMix.
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Tested with Fate Unlimited Code.
2013-05-11 04:30:02 +08:00
oioitff
62f79989bd
Implement _sceSasCoreWithMix correctly.
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The inoutAddr should be both input and output buffer address.
2013-04-23 22:00:14 +08:00
oioitff
3ff492646b
Add simple mono support for sasaudio
2013-04-13 19:01:22 +08:00
oioitff
828b5a0be8
Implement pcm voices for sasaudio.
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Tested with NPJH 50569: Ore no Imouto2.
2013-04-13 18:58:13 +08:00
raven02
e4f3571e05
Add default ADSR value for rate and curve type
2013-04-06 15:39:28 +08:00
Unknown W. Brackets
c20251ab30
Organize mem access a bit in SasInstance::Mix().
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It's a bit faster but this isn't really the hottest part...
2013-03-16 11:59:44 -07:00
raven02
19599a27d2
Shift << 3 in sasAudio
2013-03-12 21:21:10 +08:00
raven02
4b86fd7567
Fake VOICETYPE_PCM code
2013-03-12 09:14:31 +08:00
Unknown W. Brackets
2cb2601456
Fix crash executing the sascore test.
2013-02-23 18:35:22 -08:00
Unknown W. Brackets
363d1dbe19
Fix some misc. warnings.
2013-02-18 08:44:59 -08:00
Henrik Rydgard
686c083b6f
sceSas: initialize some stuff
2013-02-16 14:07:04 +01:00
Unknown W. Brackets
a4032c5170
Simplify savestate code so it's all automagical.
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If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
raven02
a4c78888c0
Set predict_nr = 0 when predict_nr greater than VAG array length
2013-01-31 22:16:15 +08:00
raven02
523f026c3d
Restore shift volume to 15
2013-01-27 22:16:15 +08:00
Henrik Rydgard
0930b5b587
Typo + warning fix
2013-01-25 19:08:28 +01:00
Henrik Rydgard
4deaec8924
Make ADPCM audio a little less crackly in a hacky way..
2013-01-25 18:36:05 +01:00
Henrik Rydgard
31b73a0b99
No need for double precision in ADPCM decoder
2013-01-25 18:29:15 +01:00
Unknown W. Brackets
bcecd881b1
Savestate cleanup + be more careful with vectors.
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For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00